tag:blogger.com,1999:blog-2410063836503200299.post2306456234661941652..comments2024-03-28T15:22:51.223-07:00Comments on The Games We Play: Portable WargameMartin Rapierhttp://www.blogger.com/profile/16788664847205341619noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2410063836503200299.post-4408332402224810652018-02-15T15:32:36.645-08:002018-02-15T15:32:36.645-08:00Thanks for the AAR
On my "to do" list fo...Thanks for the AAR<br />On my "to do" list for early 2018 is a portable wargame! <br /><br />Nice hats<br />:)<br /><br />Geordie an Exiled FoGhttps://www.blogger.com/profile/01002743056274635657noreply@blogger.comtag:blogger.com,1999:blog-2410063836503200299.post-11798905651429442018-02-04T10:32:52.324-08:002018-02-04T10:32:52.324-08:00I like to rationalise these things in my head so f...I like to rationalise these things in my head so for WW2 I'm assuming 600m hexes, roughly company sized eleents (1SP = roughly one western rifle or weapons platoon, or 3-4 tanks/guns) and 30 minute turns. Battalion heavy weapons are incorporated into the rifle companies (which is why they can shoot so far!) so a standard German rifle battalion would have thee companies of 4SP, whereas a Russian Guards rifle Bn would only have two stands of 4. I ditched the MG and mortar units for WW2 (I'll use them for WW1 though) and increased the artillery ranges to the correct ones (say 20 hexes for 25pdrs), which means most arty is much better off fired from offtable. I've tried a few mods to model light and heavy tanks, but I think I'll just do that using the SPs as well. Essentially I'm ending up with Memoir 44 without the cards...Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.comtag:blogger.com,1999:blog-2410063836503200299.post-34989312785263257432018-02-04T10:26:43.131-08:002018-02-04T10:26:43.131-08:00yes, my thoughts exactly. I think the quality base...yes, my thoughts exactly. I think the quality based hit/retreat thing works better if you are using the 'instant death' version rather than strength points.Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.comtag:blogger.com,1999:blog-2410063836503200299.post-22254106760537001462018-02-03T23:38:14.158-08:002018-02-03T23:38:14.158-08:00This is a great scenario for 'playtesting'...This is a great scenario for 'playtesting' (i.e. getting the hang of) the rule set, don't you think?<br /><br />I played this on a terrain set-up modified for a square grid battleground. Instead of the standard IGoUGo system I used the card activation, which meant each turn one or other side could do something with half, plus or minus one, of their units.<br /><br />This had the interesting effect, I found, of the artillery being ignored, pretty much, once the action got close. That of course might have been due to my 'get stuck in' style of play, of course. A more patient player using this system might be more inclined towards localised attacks well supported by artillery.<br /><br />I was interested in your sense of scaling. For mine, the units had the 'feel' of companies, but it wouldn't be much of a stretch to think of them as battalions!<br /><br />That I think of them as companies might have induced me to replace one of the MG units with a rifle company, the whole ensemble - 3 rifle coys, 1 MG and 1 IG - having the look and feel of a German infantry battalion.Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-2410063836503200299.post-10144265737973373382018-02-03T21:06:49.444-08:002018-02-03T21:06:49.444-08:00Yes, I found the fact that Elite units get more hi...Yes, I found the fact that Elite units get more hits and more opportunity to retreat to be a doble-whammy as well. I'm veering towards having the hits representing quality, and then having *all* units use the 1-3 Hit 4-6 Retreat roll.Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-2410063836503200299.post-40445795065348226562018-02-03T13:34:56.684-08:002018-02-03T13:34:56.684-08:00May give it ago- One Hour Wargames seems a bit too...May give it ago- One Hour Wargames seems a bit too simple on a first read through.<br /><br />Cheers,<br /><br />Pete.Pete.https://www.blogger.com/profile/06668389518826053090noreply@blogger.com