<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2410063836503200299</id><updated>2011-08-09T10:26:01.481-07:00</updated><title type='text'>The Games We Play</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-7361888252628972772</id><published>2010-10-19T04:18:00.000-07:00</published><updated>2010-10-19T05:13:23.236-07:00</updated><title type='text'>Been a while....</title><content type='html'>&lt;div&gt;Not doing very well with this blogging thing am I? Rest assured that I am still playing some games etc., just not getting around to writing about it.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Further to my last post about COW, I helped run a few sessions but also put on another big one of my own, in this case alos covering WW1, but simulating a Corps level trench warfare assault. Sadly there was some command and control confusion about when/where/if the session was actually taking place and I didn't have many punters. In the event the handful which turned up managed to come up with a brilliant plan:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FcG3YEVcxoA/TL2EDLQ64CI/AAAAAAAAAHM/BhCdWjBgdBo/s1600/cow1.JPG"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 150px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5529721107579068450" border="0" alt="" src="http://2.bp.blogspot.com/_FcG3YEVcxoA/TL2EDLQ64CI/AAAAAAAAAHM/BhCdWjBgdBo/s200/cow1.JPG" /&gt;&lt;/a&gt;Lots of boundaries, phase lines etc. It particularly helped that the wily Corps and divisonal commanders managed to obtain enough heavy artillery and ammunition to utterly flatten the German positions, although this completely tore up the already waterlogged ground.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Just to add insult to injury, the assault was preceded by a heavy gas attack along the entire front.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_FcG3YEVcxoA/TL2EDSSm2II/AAAAAAAAAHU/5kzYMY_3Qx8/s1600/cow2.JPG"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 200px; FLOAT: left; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5529721109465192578" border="0" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/TL2EDSSm2II/AAAAAAAAAHU/5kzYMY_3Qx8/s200/cow2.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;On the ground it ended up looking like this, as waves of British infantry pushed thruogh the shattered defences. Here the leading troops are passing through the German battlezone against scattered resistance from enemy reserves occupying strongpionts centered on villages to the rear.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;To everyones astonishment the tanks lumbered right through to the end, making it as far as the German field artillery positions.  &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;In other gaming news from July/August, we went on a family holiday to the USA. Along with swimming in the Pacific, driving across the desert, having an entertaining encounter with the US medical system via an emergency appendectomy in Las Vegas (seriously!) and riding the cable cars in San Francisco I managed to fit in a visit to a firing range in Nevada with daughter number 2. No restrictions on weapons in Nevada, so she got the 'Coalition Package' - M9, M16 and m249, whereas I went for a G3, M249 and a Sten.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;G3 was fun to fire, very similar to an SLR (which I've already fired) and a very satisfying 7.62mm kick. Reasonable grouping and tore the target to shreds.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The M249 was a joy to shoot, really tight grouping, very stable and accurate, although I suspect the bipod and laser sight helped quite a bit.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Sten was....interesting. The range master was a bit nervous about it as he'd had an MP40 explode on him, but in the event it was fine. Very noisy, suprisingly high rate of fire and made nice big 9mm holes in the target. Main thing was it pulled up and left to an extreme degree so even with a three round burst the shots went all over the place. Once you'd got used to it, it was better and you could keep short bursts roughly in the same place. This was the gun I started with and I thought I was the worst shot in the world, but I was heartened to find some holes in the target from an adjacent lane, so at least I really wasn't the worst.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Worth the trip just for that I think.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-7361888252628972772?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/7361888252628972772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/10/been-while.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7361888252628972772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7361888252628972772'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/10/been-while.html' title='Been a while....'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FcG3YEVcxoA/TL2EDLQ64CI/AAAAAAAAAHM/BhCdWjBgdBo/s72-c/cow1.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-5232141630317793983</id><published>2010-07-09T14:39:00.000-07:00</published><updated>2010-07-10T00:14:25.186-07:00</updated><title type='text'>COW 2010 - pt 1</title><content type='html'>What a great weekend, despite the sad and untimely death of Paddy Griffiths. A huge turnout and more games than it was possible to attend, I hope Paddy would have been proud of what he had started. To replace Paddys planned plenary game, I adapted my old participation game 'World War One in Three Turns' into a lawn game with real people, which at least kept the planned WW1 theme. People had made a real effort with making cardboard weapons and acquiring suitable hats etc and I'm glad that could all be put to good use.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FcG3YEVcxoA/TDeZSzolUeI/AAAAAAAAAGc/fMbOZuse3Qo/s1600/COW1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5492026818978730466" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://2.bp.blogspot.com/_FcG3YEVcxoA/TDeZSzolUeI/AAAAAAAAAGc/fMbOZuse3Qo/s200/COW1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Me in my 'Young Winston' (or maybe Middle Aged Winston) gear briefing the troops. Before coming outside the players were organised into twelve battalions, each with with own name and a set of 'cunning plans' to carry them through the next three years. Half a dozen Germans manned the enemy defences, according to pre set plans for each year. The game started on 1st July 1916. Oh dear.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FcG3YEVcxoA/TDeZTMPN5sI/AAAAAAAAAGk/QdD4m2EXgFI/s1600/COW2.5.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5492026825583224514" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 132px" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/TDeZTMPN5sI/AAAAAAAAAGk/QdD4m2EXgFI/s200/COW2.5.jpg" border="0" /&gt;&lt;/a&gt; Graham Evans leads a brigade in bayonet practice. Clearly the most sensible thing to do when faced with dug in machineguns behind barbed wire entanglements is to walk slowly towards them with rifles and bayonets. In each year of the war, the divisional CO (Wayne Thomas) was presented with a set of tactical options for the attack, and the battalions were committed according to pre set plans for each option. The fate of each battalion for each phase of the attack was determined by their cunning plans.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FcG3YEVcxoA/TDgb4HqpgEI/AAAAAAAAAG8/Th3g-t0fGVc/s1600/100705%2520261a.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5492170396522872898" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 134px" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/TDgb4HqpgEI/AAAAAAAAAG8/Th3g-t0fGVc/s200/100705%2520261a.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The sun sets on the field of glory. The attack in 1916 was a bit of a disaster, with only one battalion even making it into the German front line. 1917 went rather better, with some troops breaking into the second German line a few thousand yards in the enemy position. 1918 was crowned with glory however as infantry supported by massed tanks crashed right through the German defences to the green fields beyond.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks to Tom for his excellent photos.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-5232141630317793983?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/5232141630317793983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/07/cow-2010-pt-1.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/5232141630317793983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/5232141630317793983'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/07/cow-2010-pt-1.html' title='COW 2010 - pt 1'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FcG3YEVcxoA/TDeZSzolUeI/AAAAAAAAAGc/fMbOZuse3Qo/s72-c/COW1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-1859844705442014707</id><published>2010-06-20T11:02:00.000-07:00</published><updated>2010-06-20T11:11:43.302-07:00</updated><title type='text'>Planning</title><content type='html'>We spent most of the gaming sesson at the club last week discussing stuff for COW (Conference of Wargamers, 1st weekend in July, held at Knuston Hall). In particular we were exercised by what hats and uniforms to wear for Paddy Griffiths 'Oh What a Lovely War' plenary game, I'm still holding out for 'Young Churchill' style pith helmets and Broomhandle Mausers. We also had a run through of one of Tim Gows new games he is taking, 'Tank Terror'. Don't want to spill the beans, but suffice it to say that it involves tanks.... It will also require special headgear for the umpiring team.&lt;br /&gt;&lt;br /&gt;In other wargaming news, I've almost finished my first batch of 2mm WSS figures, some fourteen brigades of British troops, plus HQs, wagons, pontoon trains etc. Quite pleased with how they've come out, although I messed up the flocking on the cavalry, being to lazy to pre-paint the bases brown and now they've come out a bit too dark. I managed to retrieve the situation for the infantry and it is a lesson learned for the future. On to the Bavarians next, particularly looking forward to doing the cuirassiers.&lt;br /&gt;&lt;br /&gt;I seem to be getting drawn in by the lure of WW2 re-enacting. A very expensive and time consuming hobby, as if I haven't got enough of those. Well, we shall see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-1859844705442014707?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/1859844705442014707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/06/planning.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1859844705442014707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1859844705442014707'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/06/planning.html' title='Planning'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-5944479952575736961</id><published>2010-06-03T01:08:00.000-07:00</published><updated>2010-06-03T01:48:58.887-07:00</updated><title type='text'>A Surprise Encounter</title><content type='html'>Had a bit of a surprise last night, we seemed to end up refighting Borodino, which certainly wasn't on the game plan at all, just a happy set of coincidences. Tim emailed me asking what the plan was (I'd kind of assumed he was bring something!) but as I had managed to miss the WD Display Team (North) outing to Partisan I felt obliged to put something on. I've been busy painting my new 2mm WSS stuff, so I had Horse &amp;amp; Musket on my mind and rummaging through my file of scenarios I came across Sam Mustaphas Borodino scenario for Grand Armee. With the recent outings to 1914, I'd also got squares on the mind so I remembered my gridded carpet tiles, and then those 6mm Napoleonic Russians I'd got off John Armatys years ago and then the Leipzig rules which Baccus had used for their big participation game a couple of years back. All I had to do was transfer the Borodino map onto the squares (fairly easy as it was already gridded into 1k squares) and translate the OB into from brigades into divisions and job done.&lt;br /&gt;&lt;br /&gt;Even at this reduced scale (one stand = 5000ish men) this is a BIG battle in a small area, with several Corps on both sides and the deployment areas absoutely stuffed with troops and guns. I went with Sams OOB but as I was running out of Generals, I assigned some of the Russian cavalry corps in direct support of various infantry corps (as was done historically) and gave the French the option of attaching out Murats four corps of cavalry or leaving them as one huge cavalry wing. The French opted for the latter.&lt;br /&gt;&lt;br /&gt;Tim took a series of photos through the game, which hopefully I'll be able to post when he sends them to me, but the main course of events was as follows.&lt;br /&gt;&lt;br /&gt;Both sides deployed broadly historically, but Murats cavalry massed on the French left wing. The French didn't like the look of the Russian centre at all with is massed 12pdr batteries, so proceeded to attack both Russian wings. On the left, Murats cavalry rode forward against the Russian IInd Corps, the main forces supported by Cossacks and various Italian infantry respectively. The Neapolitan grenadiers surged forward to suport Murats right flank. On the right, Davout and Poniatowski attacked the Russian left. The Russian left proved fairly sturdy and it required the commitment of the Old Guard to finally break them, but not before Davouts Corps had exhausted itself.&lt;br /&gt;&lt;br /&gt;On the right Murat and the Italians finally overcame the Cossacks and IInd Corps, but at the expense of grievous losses. The Russian Guard had moved up to support IInd Corps, and in a final dash for glory, Murat led all four cavalry corps in line abreast against the Guard grenadiers. The Russians repulsed the attack and the French cavalry fell back exhausted. The Russians then counterattacked Borodino itself and drove the Italians back in disarray.&lt;br /&gt;&lt;br /&gt;On the Russian left, more Grenadiers supported by heavy artillery attempted to hold off the Poles and Imperial Guard as the Russian Guard counterattacked in the centre, driving off both Neys Corps and the Westphalians as their left wing crumbled.&lt;br /&gt;&lt;br /&gt;As night fell the only units left with any offensive capability were the Russian Guards and VI Corps, the Poles and the Imperial Guard. Real wargamers armies! The Imperial Guard and the Poles launched a final assault against the Guardsmen holding the redoubts in the centre, the Poles siezing the moment of glory as they advanced through withering cannon fire and turned the Russian Guards left flank, forcing them back. Both armies lay exhausted amongst the indescribable carnage, but the way lay open for the French to resume their advance. Unlike the historical result, in this case the Imperial Guard had been decimated. Phew.&lt;br /&gt;&lt;br /&gt;This turned out to be a really good game, very intense, a surprising amount of manouvre given the constricted battlefield and with plenty of decision making and swings of fortune. Kutusov in particular kept falling asleep at the wrong times, and even the mighty Bonaparte seemed to have trouble keeping control of his concentric attacks on both wings - I suggested that with his little legs he couldn't see what was going on. Maybe it just goes to show you don't need to spend weeks preparing a game to have a good time.  One very amusing aspect was the way the John 'Napoleon' Armatys kept referring to the the Russians as 'The French', shades of the Crimea there.&lt;br /&gt;&lt;br /&gt;In other gaming news, I'm plodding on painting the 2mm WSS stuff I bought at Triples. I've started with the British (well, who wouldn't?) and the techniques I used on the sample figures seem to work OK en masse. My sequence of doing flesh then hats is slightly cumbersome, but I'll see how I get on as the alternatvie is ot do the faces after I've done the hats, and I can see paint going all over the place unless my hands are rock steady. 2mm faces aren't very big to paint, but really add to the look of the figures. Once the British are done, I'll move onto the Bavarians for a change. The curiassiers will be an interesting challenge, I might go with silver breastplates rather than black ones, have to see what looks best.&lt;br /&gt;&lt;br /&gt;I've also been inspired by the WW1 operational games and looking at working up some 1914 and 1918 scenarios, the 'Great War' TV series on DVD has been particularly interesting for the latter. Really I want to do a scenario which will involve Whippets and cavalry, as my Whippets have never seen action before.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-5944479952575736961?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/5944479952575736961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/06/surprise-encounter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/5944479952575736961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/5944479952575736961'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/06/surprise-encounter.html' title='A Surprise Encounter'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-5113196702470259765</id><published>2010-05-20T05:35:00.000-07:00</published><updated>2010-05-20T05:45:55.842-07:00</updated><title type='text'>More WW1</title><content type='html'>TimGow put on another game last night using Ricahrd Brooks 'OP-14' operational WW1 rules. A rather larger affair than last time, The Battle of Gumbingen, with three Russian Corps vs one German Corps (rising to three and a half German Corps plus a cavalry division).&lt;br /&gt;&lt;br /&gt;I took the Russians, and having actually read the rules had slightly more idea what I was doing this time, in particular using reserves to keep the firing lines up to strength. The Russian steamroller rolled forward, and managed to bludgeon its way into Gumbingen, smashing one German Corps in the process. The Germans were somewhat handicapped by splitting their small force, the detached elements being then crippled by being out of command which allowed the Russians to concentrate the best part of two Corps against one division with predictable results. One Russian brigade in particular distinguished itself by drawing mandatory attack cards, but rather than being shot down in heaps, it drove almost unaided up to and then past the town.&lt;br /&gt;&lt;br /&gt;By mid afternoon the Russianshad pretty much shot their bolt however, and although one Corps was strongly dug in around Goldap, the other two were overstretched with one already exhausted and the other well on the way. Fresh Prussian troops were counterattacking strongly and it looked like a withdrawal at nightfall would be in order.&lt;br /&gt;&lt;br /&gt;I thought the game looked pretty good and flowed well. It was particularly pleasing how the firing lines solidified into strange angles and re-entrants, looking very much like the unit fronts in battle maps of the period.&lt;br /&gt;&lt;br /&gt;Looking forward to the next outing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-5113196702470259765?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/5113196702470259765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/05/more-ww1.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/5113196702470259765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/5113196702470259765'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/05/more-ww1.html' title='More WW1'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-7388020489448502957</id><published>2010-05-17T05:59:00.000-07:00</published><updated>2010-05-19T06:28:36.476-07:00</updated><title type='text'>Welcome to the Eastern Front</title><content type='html'>I managed to put together a game for the club last week, yet another outing in 6th panzer Divisions tour of the Baltic States. This covered the famous tank battle at Rassienie on 25th June 1941 when the Russian 14th Tank Corps attacked the flank of 6th Panzer Div. Only 2nd Tank Div actually made it into contact and sources vary about its exact tank strength, some claim it had 60 operational KV1s! Historically around 200 tanks attacked on the 25th, and Bob Mackenzies strength estimates seemed the most plausible. It was tempting to model the Soviet tank regiments a single entities, but in the end I split them into seperate (small) battalions which went some way to replicating the coordination problems the RedArmy had in this era. This gave the 2nd Tank Div half a dozen tank battalions in two regiments and overall the division was at around 50% strength with 180 tanks, a weak motorised infantry regiment and a battalion of 152mm howitzers. I included 60 T34s and KVs, which subjected the Germans to tank terror. &lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5472964709109459538" border="0" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S_PgZ-q36lI/AAAAAAAAAE8/g1I77TX420A/s200/01+setup+6th+Pz+recce.JPG" /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;6th Panzer Recce Abteilung dug in holding the bridge, the divisional Rollbahn runs through the swamp just visible to the NW.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5472964718019740242" border="0" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/S_Pgaf3QAlI/AAAAAAAAAFE/NtqO0xOhnv0/s200/02+setup,+schutzen+bn.JPG" /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Motorised infantry battalion, 105mm artillery battalion and Regimental HQ resting around Rassienie.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5472964720110901650" border="0" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S_Pganp0mZI/AAAAAAAAAFM/x8AkasG1RDY/s200/03+setup+2nd+tank.JPG" /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Russian 2nd Tank Division assembled in the woods east of the River Dubsya. 2nd Tank Regiment (T34s and T26s) is towards the bottom, 1st Tank Regiment towards the top. The KV-1s are lined up on the road.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5472964724201041218" border="0" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S_Pga24_LUI/AAAAAAAAAFU/cJANceAI-xE/s200/04+russians+roll+forward.JPG" /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Russians roll forward behing a pre-planned artillery barrage. The Germans were looking throughly fed up at this point.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5472965724038370770" border="0" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S_PhVDkyFdI/AAAAAAAAAF8/cG5By6N-Bsw/s200/07+digging+in.JPG" /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Motorised infantry, engineers and infantry guns start frantically digging in on and around the ridge east of the town. The first Russian tanks have already forded the shallow river.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5472964726965976354" border="0" alt="" src="http://2.bp.blogspot.com/_FcG3YEVcxoA/S_PgbBMMvSI/AAAAAAAAAFc/mgGVsmhfYuY/s200/06+tanks+bypass.JPG" /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;6th Recce calls in defensive artillery, but a battalion of T26s overruns the position as the Russian infantry moves up in support. The other Russian tanks bypass the defenders. The Russian artillery decided this would be a good time limber up and move forward.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5472965729807858546" border="0" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S_PhVZEVe3I/AAAAAAAAAGE/k0k3ZfjQrtQ/s200/08+panzers+arrive.JPG" /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;As heavy fighting rages around the bridge, a battalion from 11th Panzer Regiment arrives from the bridgehead to the north. At this point most of the Russian tanks are over the river and the German tanks are out of sight.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5472966299122366738" border="0" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/S_Ph2h7feRI/AAAAAAAAAGM/F6UQKxQFLpA/s200/13+recce+abt+routs.JPG" /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The Panzers overun the Russian artillery while it is still limbered, the 152mm regiment is completely destroyed. Meanwhile the Russian infantry dig in as the 6th recce bn finally breaks and runs. Soviet armoured cars harrass the panzers but fall back.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5472966307158136530" border="0" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S_Ph2_3XltI/AAAAAAAAAGU/mIKFydBTdbc/s200/16+Pakfront+holds.JPG" /&gt;&lt;br /&gt;Further west, more German reinforcements (another infantry battalion plus batteries of Flak 36 and 100mm K18 guns) reinforce the defenders just in time and the Russian assault beats itself to pieces against the Pakfront. The T34s are knocked out by 88s and K18s and the KVs fall back in disorder after a failed overrun attack on the dug in German infantry. Only two companies of the original defenders are left on their feet at this point. Welcome to the Eastern Front!&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I was very pleased with the way this game (broadly) followed the flow of historical events, although in the actual battle 11th Panzer Regiment withdrew in disorder after encountering the KVs. 6th recce Bn and a column from 114th IR were overrun by the Russians, but their attack was eventually stopped by a hastily formed pakfront east of Rassienie, which we managed to recreate. The German player was suitable awed by the mass of Soviet armour, but by great efforts did finally manage to stop them. Historically the attacks continued for a few more days as the rest of XIVth Mechanised Corps straggled up to the front, and after the fighting finally ended, some 250 tanks were found scattered in an arc east of the town, many of them out of fuel and ammo. One of the KVs made its way northwards and parked itself on the Rollbahn, where it held out for six days before being destroyed.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-7388020489448502957?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/7388020489448502957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/05/welcome-to-eastern-front.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7388020489448502957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7388020489448502957'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/05/welcome-to-eastern-front.html' title='Welcome to the Eastern Front'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FcG3YEVcxoA/S_PgZ-q36lI/AAAAAAAAAE8/g1I77TX420A/s72-c/01+setup+6th+Pz+recce.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-2660402276974509119</id><published>2010-05-09T01:05:00.000-07:00</published><updated>2010-05-09T01:14:29.827-07:00</updated><title type='text'>The Guns of August</title><content type='html'>Tim Gow put on a small session last week to try out Richard Brooks new Operational WW1 rules. Tim has already reported in some detail on the various games he has run with these, but I was pleased to get a chance to try them out. Suffice to say I was robbed, even if the Russian airforce did distinguish itself.  The rules themselves look very promising, and in due course I'd like to try them out with my various WW1 armies.&lt;br /&gt;&lt;br /&gt;Speaking of WW1, I finished painting and basing all the heavy artillery I bought at Triples and that is now safely stowed away. I was particualrly pleased with the 6" howitzers, they look very imposing pieces and I managed to get that sort of stained metallic look on the steel wheels by heavily drybrushing steel paint on the rims followed by a heavy brown ink wash.&lt;br /&gt;&lt;br /&gt;I had promised to run a game this week at the club, and as I've been working on the next scenario for 6th Panzer Divs tour of the Baltic States, I finally sorted the terrain for that out yesterday. The toys are all sorted and  I just need to finish typing up the briefings.&lt;br /&gt;&lt;br /&gt;Next major painting job is all the 2mm WSS stuff I bought, but I haven't had time to make a start on that yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-2660402276974509119?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/2660402276974509119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/05/guns-of-august.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/2660402276974509119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/2660402276974509119'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/05/guns-of-august.html' title='The Guns of August'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-3186047841966485083</id><published>2010-04-27T08:00:00.000-07:00</published><updated>2010-04-27T08:21:13.913-07:00</updated><title type='text'>The guns, the guns</title><content type='html'>I see my resolutionto keep the blog up to date is flagging already! Oh well.&lt;br /&gt;&lt;br /&gt;After our efforts at Triples I took a small colonial game along to the club last week to help everyone unwind without too much mental effort. This was run using my colonial version of Battle Cry and which looks a lot like Rudi Geudens &lt;em&gt;Afriboria&lt;/em&gt;,&lt;em&gt; &lt;/em&gt;but is somewhat simpler. I rolled up a scenario, the British attacking a Mahdist hilltop position, but the Mahdists didn't skulk and hide, they came charging down on the British. The Brits never really got a chance to deploy properly before the Mahdists were all over them, and although they shot down hundreds, their right flank collapsed and the Mahdists were into the baggage train in no time. A shattering defeat and a very quick game!&lt;br /&gt;&lt;br /&gt;I've meanwhile been working on some of the stuff I bought at Triples. First priority was all the WW1 heavy artillery, I really didn't mean to buy quite so much, but I need it for my COW sessions. Irregular Really Useful Guns, a variety of 6" (ish) howitzers, they all went together reasonably well although I had to resort to plasticene for a couple of the Schneiders. The guns themselves are painted up and I'm working on the crews. Unfortunately I hadn't noticed that I've been supplied with early war French gun crews rather than German ones. I couldn't be bothered to send them back and wait for replacements, so I hacked them around a bit and now they are a passalbe representation of Germans in field caps. Well, I'll paint them field grey and see if anyone notices.... The 2mm stuff is on hold until I get these sorted, but they will be up next. I did a quick check of the castings and they are astonishingly crisp.&lt;br /&gt;&lt;br /&gt;Speaking of COW, I've finally booked my session in. I'll be running Drumfire and a mid-late war corps level trench assault. I'm hoping to run it as a split session, with the senior comanders coming up with the plan in the bar and then run the attack a day or two later. It may be a bit ambitious, but we'll see. Paddy Griffiths is threatening to run an 'Oh What a Lovely War' game including dressing up, so I have spent some time seeing if I can assemble enough bits to look like a WW1 uniform. My olive green utilities and shirt don't actually look too bad, coupled with a repro haversack, biggest problem is headgear, as however much I pretend, a Mark V helmet with hessian cover still doesn't look like a WW1 tin hat. I do have my pith helmet I suppose. My 1980s era puttees aren't long enough to go up to my knees either. Oh well, have to have a think about that.&lt;br /&gt;&lt;br /&gt;Looking for helmets led me into a terrifying new stream of madness..... WW2 re-enacting. Well, the gear isn't actually that expensive, and it looks cool, and I 'need' a WW1/WW2 helmet, and and and.  I'll have to see if this is a passing fad, if it isn't then the poor old wallet is going to take quite a bashing. It will of course be an ideal excuse to buy an SMLE, and a Bren, and a Sten and even a Thompson. Judging by my internet searches, the prospects aren't looking good.&lt;br /&gt;&lt;br /&gt;When not drooling over uniforms, webbing and WW2 weaponry, I managed to fit in the Sheffield Half Marathon. Ran it in my best time ever for that distance (sub two hour), which was very pleasing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-3186047841966485083?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/3186047841966485083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/04/guns-guns.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3186047841966485083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3186047841966485083'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/04/guns-guns.html' title='The guns, the guns'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-3037956671779301502</id><published>2010-04-18T12:58:00.000-07:00</published><updated>2010-04-18T13:06:40.814-07:00</updated><title type='text'>Triples 2010</title><content type='html'>Not done much gaming in the last couple of weeks, I was away at Easter and nothing much happened at the club this week although we had some useful conversations. It was however Triples 2010 this weekend at its shiny new venue at the English Institute of Sport. There were a few minor niggles, but in general it was a really good venue, spacious and airy and a welcome change from the Octagon Centre. The traders I spoke to all seemed pretty pleased and the numbers were good.&lt;br /&gt;&lt;br /&gt;WD Display Team (north) put on our new game, 'The End', covering the last year of WW2 in Europe. I could only go on Saturday, but the game was well received and we ran it many times, leaving all the umpires with rather sore throats! I had already ordered a load of 2mm Horse &amp;amp; Musket stuff from Irregular and I supplemented it with some WW1 heavy artillery from their Really Useful Gun range. I also picked up some dirt cheap Roco tanks on the Bring &amp;amp; Buy (for AK47) and haggled a bit for a hardcover version of CS Grants 'From Pike to Shot'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-3037956671779301502?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/3037956671779301502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/04/triples-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3037956671779301502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3037956671779301502'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/04/triples-2010.html' title='Triples 2010'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-5146827751285529798</id><published>2010-03-29T03:28:00.000-07:00</published><updated>2010-03-29T03:37:02.034-07:00</updated><title type='text'>This is the End</title><content type='html'>Had another run through of the new WD Display Team (north) game for 2010 at the club this week. It is called 'The End' and covers the last year of WW2 in Europe.&lt;br /&gt;&lt;br /&gt;We made a few fiddles and changes and now the basic mechanisms, units and map are set.  There is some production work to do on the toys and the final version of the map, and a bit more research on timelines for the briefing material, but it is all looking good. Its first outing will be at the Sheffield Wargames Society show, Triples, later in April.&lt;br /&gt;&lt;br /&gt;Otherwise not much gaming activity. I've finalised my lists of 2mm figures and phoned the order into Irregular for collection at Triples. It ended up being a surprising amount of gear, but to do something like Blenheim you need British, Dutch, French, Bavarians and Imperialists, and by the time you've added in horse and guns for all of them as well as foot, HQs, baggage etc it all adds up.  I am particularly excited by the prospect of painting the Army pontoon trains. Well I suppose it takes all sorts....&lt;br /&gt;&lt;br /&gt;I'm still working on a scheme for base labelling, at the moment I'm going with national coloured paint dots on the rear base edges, but I'll see how distinctive the flags are when the figures are assembled en masse.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-5146827751285529798?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/5146827751285529798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/03/this-is-end.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/5146827751285529798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/5146827751285529798'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/03/this-is-end.html' title='This is the End'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-2327185405093280909</id><published>2010-03-18T08:14:00.000-07:00</published><updated>2010-03-22T12:48:22.723-07:00</updated><title type='text'>To the Green Fields Beyond</title><content type='html'>Well, perhaps not quite the green fields... Ran another game of Drumfire last night, Spring 1917 this time (so Arras/Vimy Ridge sort of thing). A smaller game than before, one British and one French division against the new 1917 style German defence in depth.&lt;br /&gt;&lt;br /&gt;More lavish support assets were available, and the Allies are definately learning how to do it right. Some 300 guns were available for an attack on a two mile front including some 15" rail guns, as well as gas shells, mines, British tanks and the first outing of some French Schneider CA-1s. The Allies had a very brief bombardment, concentrating on counter battery fire and wire cutting, and most important, leaving the ground relatively uncratered. The short bombardment surprised the Germans who did not have time to move up any significant reserves, but left the chains of concrete pillboxes intact.&lt;br /&gt;&lt;br /&gt;Lt General Elsmore set some quite ambitious objectives, planning to break right through the Germans second line positions and into the field gun lines around a hill in the centre. There was a bit of grumbling about this from the division commanders, but the sheer masses of guns and other equipment on such a narrow front brought their grudging acceptance.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FcG3YEVcxoA/S6fGODkLCtI/AAAAAAAAADs/43XUFVf9Mdk/s1600-h/assault.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5451543818732767954" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FcG3YEVcxoA/S6fGODkLCtI/AAAAAAAAADs/43XUFVf9Mdk/s200/assault.JPG" border="0" /&gt;&lt;/a&gt;The initial assault went swimmingly, shrouded by the morning fog, and the entire German outpost line fell with fairly light casualties as the Allies maintained a tremendous barrage against the German positions and field guns. A pause ensued while the Allies reorganised, and then pressed on through the German pillbox line. This image is the German front line after mines had detonated, the gas had landed and the barrage lifted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The next advance was a little more ragged as the Allies still hadn't quite got the hang of advancing with successive fresh waves to maintain the momentum of the advance. Some of their &lt;a href="http://4.bp.blogspot.com/_FcG3YEVcxoA/S6fGiS_9zEI/AAAAAAAAAD0/JGzV-Gswnw0/s1600-h/1stline+overrun.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5451544166473256002" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S6fGiS_9zEI/AAAAAAAAAD0/JGzV-Gswnw0/s200/1stline+overrun.JPG" border="0" /&gt;&lt;/a&gt;reserves had been delayed by the fog as well. The French tanks outran their infantry, forcing a number of blockhouses to surrender and then the Germans rather hesitently attempted to counterattack. Half the Germans didn't leave their positions and the rest were mown down or surrendered. On the other flank the British also easily repulsed a German attack but their advance in the centre had stalled as it hadn't proved possible to regroup the mopping up parties. In this image the French infantry have stalled still clearing the trenches and tanks have driven on ahead, detachments of British and French infantry have pushed on each flank but the British mass is delayed by some pillboxes still holding out.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FcG3YEVcxoA/S6fGi7L3SDI/AAAAAAAAAD8/NJkWVZkdE6M/s1600-h/2ndLine.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5451544177260578866" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S6fGi7L3SDI/AAAAAAAAAD8/NJkWVZkdE6M/s200/2ndLine.JPG" border="0" /&gt;&lt;/a&gt;The French attacked the German second line, driving back the defending battalion at some cost to themselves, but the retreating Germans were mown down in the open as they ran back. The British far right reached is zenith however, as the attack faltered on uncut wire. The British are here seen massed in front of the German second line and French infantry are forming up for an assault too, but in the centre a handful of poilus and thesurviving Schneiders hav ecarried the second line and are preparing to attack the village. Unfortunately this is out of range of the French 75s, so the barrage has ended in this sector. More heavy guns could have continued to support the attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As the day dwindled, there was a final magnificent effort. The French infantry on the extreme left managed to advance right &lt;a href="http://3.bp.blogspot.com/_FcG3YEVcxoA/S6fGjLwFluI/AAAAAAAAAEE/nuST_oLZI7I/s1600-h/Highwatermark.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5451544181707478754" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/S6fGjLwFluI/AAAAAAAAAEE/nuST_oLZI7I/s200/Highwatermark.JPG" border="0" /&gt;&lt;/a&gt;through the German reserve line, but their tank attack on the defended village faltered as the last tanks broke down and the leading waves of infantry failed to penetrate the defences and were shot down. The survivors huddled in the captured German positions to hold their gains. In the centre however, the British cavalry came galloping up and a combined infantry/cavalry/tank attack crashed through the German reserve line, ending at the foot of the hill. This the high water mark as the French and British push through the gaps between the defended villages, there is very little left in front of the French as most of the German field batteries in this sector have been destroyed by counter-battery fire. Sadly, time had run out at this point.&lt;br /&gt;&lt;br /&gt;As night fell, the Allies were left having taken the entire German front line and comms line, penetrated the second line on a front of one and a half miles and had pushed two thrusts right the the reserve line up to the German gun positions. A glorious victory! The French in particular had excelled themselves, considerably exceeding their assigned objectives, although the Britsh had fallen short. The only problem was that although the French flank was secure, the British right was hanging in the air, and they were forced to withdraw from their salient in the centre, leaving the new front line running diagonally back to the southwest.&lt;br /&gt;&lt;br /&gt;So, a pretty historical result, certainly in line with Bullecourt. The game seemed to work OK for this form the Allied point of view, but I need to have a further think about the German counterattacks as my plan for them to use heavy weapons for suppression etc just didn't work.&lt;br /&gt;&lt;br /&gt;Tim Gow has published some nice photos of the game, which have come out rather better than mine:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://megablitzandmore.blogspot.com/2010/03/1917-big-push.html"&gt;http://megablitzandmore.blogspot.com/2010/03/1917-big-push.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-2327185405093280909?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/2327185405093280909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/03/to-green-fields-beyond.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/2327185405093280909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/2327185405093280909'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/03/to-green-fields-beyond.html' title='To the Green Fields Beyond'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FcG3YEVcxoA/S6fGODkLCtI/AAAAAAAAADs/43XUFVf9Mdk/s72-c/assault.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-1860585627410028158</id><published>2010-03-10T08:44:00.000-08:00</published><updated>2010-03-10T08:55:39.652-08:00</updated><title type='text'>Slipping already</title><content type='html'>Argh, I forgot to post last week, I see my New Years resolution is already going out of the window. I was away for work last week anyway so there wasn't much gaming happening.&lt;br /&gt;&lt;br /&gt;I've finally finished 7th Armoured Brigade, and I was very pleased to find that the white gel ink pen I found in Rymans is the right diameter for writing unit tactical codes on vehicle markings. They are now safely stored in their box waiting for me to rebase 26th Panzer Div and then I've got a game in mind.....&lt;br /&gt;&lt;br /&gt;I've been trying to track down a copy of 'Twilight of the Sun King' published by the Pike &amp; Shot Society but sadly it is OOP. There is a free web based version but there are some significant differences. I contacted the Society and they are going to print more, so I'll just have to be patient.&lt;br /&gt;&lt;br /&gt;Otherwise I've been wading through Chandlers 'Art of War in the Age of Marlborough' for some inspiration for my 2mm WSS project, and it has also rekindled interest in my long planned eighteenth century logistics game. Maybe one day.&lt;br /&gt;&lt;br /&gt;On John Salts recommendation I recently purchased Steven Biddles 'Military Power' which applies economometric analysis to various modern conflicts to examine the influence of differences in troop deployment on combat effectiveness, a sort of modern Dupuy. It looks fascinating but I must be disciplined as I have to finish Chandler first, and then Patrick O'Briens 'The Wine Dark Sea' (which I started on the train).&lt;br /&gt;&lt;br /&gt;Anyway, hopefully we'll be doing 2mm ACW tonight, so I'll get a chance to look at some 2mm strips for my shopping list, and we'll maybe do some prep for a WW1 game next week.&lt;br /&gt;&lt;br /&gt;Finally, many thanks to those people who let me know that my blog had been corrupted. A bad widget, which I've removed and the problem has been fixed. Many apologies.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-1860585627410028158?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/1860585627410028158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/03/slipping-already.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1860585627410028158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1860585627410028158'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/03/slipping-already.html' title='Slipping already'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-163294092519638833</id><published>2010-02-25T01:38:00.000-08:00</published><updated>2010-02-25T02:02:45.340-08:00</updated><title type='text'>Raus, Raus</title><content type='html'>We played the first scenario of my '6th Panzer Division in Russia' mini campaign yesterday. This covered Kampfgruppe Raus and its rapid advance to the Dubsya River in Lithuania on 23rd June 1941. The Russians are essentially static targets in this one, so it seemed easier for me to play them (deployed hidden) while Tim Gow and Jon Armatys played the Germans. The only real tweaks to RKKA Commander I'd made was to simplify the morale rules (back to a D6) and to modify the requirement for pre-assault morale checks so that tank units only take a morale check if the enemy have effective anti-tank weapons. This makes a very big difference in early war scenarios as tank units can simply drive over units without anti-tank guns (and they are then also subject to the penalties for tank shock). For this scenario I used random morale for the Russians, so they could be anything from nervous to fanatical, which models their historical behaviour in this period.&lt;br /&gt;&lt;br /&gt;The 'tank shock' and random morale rules worked very well, two battalions of Russians surrendered to overunning German tanks, however another battalion located in the town of Rasseinie rolled up fanatic morale and fought to the last man, inflicting heavy casualties on one of the German motorised infantry battalions. The Russian gunners fought to the last man, one battalion eventually being destroyed by counter battery fire, whilst the other was overrun by a panzer battalion from KG S coming up the main road, but not before knocking out some tanks firing over open sights. The Russians also sprang an effective ambush on the track coming in from the west, cunningly waiting until the leading elements had passed then bushwhacking some motorised infantry in their trucks. Unlike their real life counterparts, they failed to make their escape as the Germans vengence was rapid and overwhelming.&lt;br /&gt;&lt;br /&gt;The Germans eventually crashed to victory, elements of KG R taking the bridges over the Dubsya as the sun was setting, in both cases manging to capture them intact. The first bridge failed to blow and an entire battalion of Pz 35(t)s forded the shallow river and smashed the covering engineer platoon before they had a chance to try again. At the second bridge a detached company of tanks managed to surprise the engineers who promptly surrendered as the panzers burst in amongst them. The commander of this latter company was awarded the Iron Cross First Class as they'd also single handedly overrun and forced to surrender a Russian infantry battalion.&lt;br /&gt;&lt;br /&gt;I thought the game went pretty well and I was pleased with how the scenario turned out, so we'll probably have another trip to the east in a few weeks to se what happens next.&lt;br /&gt;&lt;br /&gt;Otherwise I've been doing a bit of painting, finishing off some Cromwells I got last year. I had an unfortunate black wash disaster as my black ink had dried up so I made up a wash of water, black acrylic paint and washing up liquid. It all looked fine at first, but I obviously hadn' t mixed enough washing up liquid in as suddenly the 'wash' extended all over the vehicles and they dried black! Oh well, back to layers of drybrushing, which retrieved something from the disaster. Must buy some more black ink.&lt;br /&gt;&lt;br /&gt;I've also developed a sudden enthusiasm for the WSS in 2mm, a period I've put off for decades due to the compelexity of all the different flags and what passed for 'uniforms' in that period. I suddenly realised that in 2mm I didn't have to worry, so I need to do some shopping lists for Irregular, maybe pick the up at Triples. Tim is bringing his 2mm stuff to the club in a couple of weeks so I can have a closer look at some of the different strips.&lt;br /&gt;&lt;br /&gt;No gaming next week as I'm away, but hopefully 2mm ACW the week after.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-163294092519638833?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/163294092519638833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/02/raus-raus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/163294092519638833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/163294092519638833'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/02/raus-raus.html' title='Raus, Raus'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-4947071302430472742</id><published>2010-02-11T05:51:00.000-08:00</published><updated>2010-02-11T07:33:20.295-08:00</updated><title type='text'>Finally got to play something</title><content type='html'>Despite the weathers best efforts (snow every day this week, but luckily it hasn't settled much) we managed to play the game we'd postponed last week. A quick outing to the Sudan using Bob Cordery's new nineteenth century rules.  Fairly fast and furious with a 'bang you're dead' type style, I can see it working for the ACW or similar but some of it could do with a bit more work to make it specific to Colonial warfare as the combatants are so asymmetrical and the terrain rather less dense.&lt;br /&gt;&lt;br /&gt;Otherwise we had a chat about the next impending WD Display Team (North) game, with its debut in a few weeks at Triples. We don't seem to have quite managed to do the map, or the toys or the rules yet, but it does at least exist in everyones heads! I expect we have a bit more work to do on that yet.&lt;br /&gt;&lt;br /&gt;I've also been having a look at early Eastern Front WW2 scenarios, one of my particular interests about ten years ago, so I have tons of stuff for it in 6mm. I've come up with a linked scenario mini-campaign (similar to the Tarnpol 1944 mini-campaign I ran a couple of years ago), but in this case following the exploits of 6th Panzer Div on its summer tour of the Baltic States. Got the first scenario sorted, although I had to rebase and repaint a few toys for it. Hope to run that at the club in a couple of weeks.&lt;br /&gt;&lt;br /&gt;Now I've finished my WW1 French, I've been slightly casting around for a painting project. I've got some undercoated WW2 20mm tanks I could do, but I suddenly feel strangely drawn to 2mm WSS. I might actually stand a chance of getting the uniforms right in 2mm, as I really can't be arsed to paint them in any bigger scales, one of the things which has put me off painting any figures for the period for the last 30 years. Anyway, I'll have a little think about that, if I'm still keen in a week or two I'll order some Irregular 2mm stuff for collection at Triples. To fill in the time I've discovered I got the DVD boxed set of the 1964 BBC 'Great War' TV series that I'd quite forgotten about. The soothing tones of Marcus Goring now fill the air in the evening. Great stuff.&lt;br /&gt;&lt;br /&gt;No trip to the club planned next week (the main hall is in use), so not sure what I'll be writing about then. Probably will have decided to do 40mm Star Wars or something.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-4947071302430472742?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/4947071302430472742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/02/finally-got-to-play-something.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4947071302430472742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4947071302430472742'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/02/finally-got-to-play-something.html' title='Finally got to play something'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-3639896382709219922</id><published>2010-02-05T07:31:00.000-08:00</published><updated>2010-02-05T07:41:15.268-08:00</updated><title type='text'>Bad weather delays the attack again</title><content type='html'>Not much game playing this week. We'd planned on trying out Bob Cordery's nineteenth century rules with out Sudan figures at the club, but snow started hitting the ground at 4pm and Sheffield instantly collapsed in gridlocked chaos so we decided to give it a miss. Shame as I was looking forward to it. Anyway, the stuff is all packed up for next week.&lt;br /&gt;&lt;br /&gt;I finished off basing my 20mm WW1 French, and they've come out OK. I otherwise felt a bit wargamed out WW1 wise as it has been full on Western Front since late last year, so a trip to WW2 last week was a nice diversion. I've jotted a few notes down specific to German offensive operations for Drumfire, but otherwise I was wondering what to do for a game in the next couple of weeks. I waded through Jentz's Panzertruppen Vols 1 and 2 over Christmas and felt vaguely inspired by that, so an outing to the Eastern Front I think. I pulled out my book of Spearhead scenarios but none of them particularly grabbed my imagination, well maybe one of them. Anyway, I'll have a think about it, probably end up somewhere in 1941 I think.&lt;br /&gt;&lt;br /&gt;In an exciting development I bought a new ruler for measuring the bits of magnabase I'm endlessly cutting to put on bases. The old one was completely worn out, and as I'm a cheapskate and insist on using 8mm strip, I need to cut perfect 8mm squares to go on the back edge of the bases. I also bought a new tube of polystyrene cement. Will wonders never cease.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-3639896382709219922?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/3639896382709219922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/02/bad-weather-delays-attack-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3639896382709219922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3639896382709219922'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/02/bad-weather-delays-attack-again.html' title='Bad weather delays the attack again'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-3657434520224427436</id><published>2010-01-28T04:32:00.000-08:00</published><updated>2010-01-28T05:09:23.043-08:00</updated><title type='text'>The Corinth Canal</title><content type='html'>&lt;div&gt;&lt;div&gt;Played a small WW2 game at the club last night with Tim Gow using his WW2 version of NATO Brigade Commander, very similar to my WW2 version, but also different.... Tim has managed to retain the snappy NBC ancronym for the title.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;I took the Allies (a mixed force of Greeks and New Zealanders) and proceeded to fight the mother of all battles against a regiment of grizzled German Fallschirmjaeger who very unfairly landed all over the canal bridge in gliders and by parachute, blocking the retreat of the entire Allied army. My chaps attempted to retake it, and in the process both sides were virtually annihiliated. The game ended with my brigade reduced to a company of infantry and a weak squadron of Vickers Light Tanks, and the German regiment reduced to a company of Fallschirmpioniere still grimly (and very annoyingly) hanging onto the bridge.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Highlights of the game for me were:&lt;/div&gt;&lt;ul&gt;&lt;li&gt;The Greek Infantry refusing to move from Corinth for several turns, then finally advancing only be be virtually wiped out in a desparate battle around the railway station.&lt;/li&gt;&lt;li&gt;Stukas managing to bomb their own troops, putting them to flight and saving a Bofors battery from being overrun.&lt;/li&gt;&lt;li&gt;The Vickers Mark VI tank company dominating the battlefield like a small Tiger tank. Well, it helps if your opponents don't have any anti-tank weapons....&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Great fun and resolved fairly quickly.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;On the rest of the gaming front, I'm fairly happy with Drumfire now after last weeks test game. I've made a few minor revisions, but I think the system is now essentially set and I've just re-worded a lot of it to make it more internally consistent. I need to do some work on French and German attacks, but that is more on the scenario side than mechanisms, and I expect this will be the game I bring to COW 2010. We'll probably give it a rest for a while, but at some point we'll try out a 1917 attack in the ongoing campaign.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;I'm still doing the rest of my 20mm WW1 French, just finishing off the paintwork on the infantry before varnishing and basing. They are all inkwashed and drybrushed now and I've just been finishing off details. Now I need to work up a scenario so all three French divisions can attack something!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;I've still got a load of 20mm vehicles left from last year which are assembled and undercoated, but I need to finish them off. Mainly late war NWE stuff, and I've got a few more scenarios in mind for Megablitz. Thoughts are now turning to Triples which is only a few months away, so I need to start on my shopping list for this year.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Just downloaded some WW2 Divisional rules by Pz8 &lt;a href="http://panzer8.webs.com/"&gt;http://panzer8.webs.com/&lt;/a&gt; which look interesting. Another KISS Rommel variant but with more of a DBA type combat system with step losses. I'll give that a go at the club at some point.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Finally, I went to Venice for a few days before Christmas, and in between dodging the floods and admiring the thick snow over everything, found time to pop into the Naval History Museum. Plenty of exhibits about the exploits of Italian frogmen and manned torpedoes!  &lt;a href="http://3.bp.blogspot.com/_FcG3YEVcxoA/S2GKvMZntWI/AAAAAAAAADQ/KcnsWoF52nk/s1600-h/37mmtrenchgun.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5431775168972698978" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/S2GKvMZntWI/AAAAAAAAADQ/KcnsWoF52nk/s200/37mmtrenchgun.JPG" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;div&gt;There was also this rather interesting 37mm trench gun, I might have to build one of these. It is absolutely minute.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_FcG3YEVcxoA/S2GKvJMtmxI/AAAAAAAAADY/ey8fztUiFaU/s1600-h/roma.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5431775168113253138" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FcG3YEVcxoA/S2GKvJMtmxI/AAAAAAAAADY/ey8fztUiFaU/s200/roma.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Lots of scale models, as you would expect. This was a rather beautiful one of the Roma.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FcG3YEVcxoA/S2GKvYEkNII/AAAAAAAAADg/R1fZyRtDy40/s1600-h/wien.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5431775172105614466" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FcG3YEVcxoA/S2GKvYEkNII/AAAAAAAAADg/R1fZyRtDy40/s200/wien.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Something you don't see very often, a piece of Austrian battleship . This is from the stern of the Monarch class SMS Wien, torpedoed in 1917.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Along with the military wonders there was stuff like St Marks Square, the Accademia etc, but I'm sure you don't need any photos of those. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-3657434520224427436?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/3657434520224427436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/corinth-canal.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3657434520224427436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3657434520224427436'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/corinth-canal.html' title='The Corinth Canal'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FcG3YEVcxoA/S2GKvMZntWI/AAAAAAAAADQ/KcnsWoF52nk/s72-c/37mmtrenchgun.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-7337871030937195926</id><published>2010-01-22T02:13:00.001-08:00</published><updated>2010-01-26T01:15:49.557-08:00</updated><title type='text'>Drumfire report</title><content type='html'>A brief report on the Dumfire playest game we played on 21st Jan. The game was set in late 1916 (so, around the Battle of the Ancre) which meant that German defences were fairly light as they were hastily constructed, however the weather was awful with thick mud constricting movement and fog and rain grounding aircraft and obscuring vision. The Allies had been given a limited objective attack, just to push up the German second line, capturing the Germans front line and communications zone. &lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_FcG3YEVcxoA/S1l6rLFioQI/AAAAAAAAACo/kWyMZ0PCVCs/s1600-h/Allies+mass.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5429505707900838146" style="WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://2.bp.blogspot.com/_FcG3YEVcxoA/S1l6rLFioQI/AAAAAAAAACo/kWyMZ0PCVCs/s200/Allies+mass.JPG" border="0" /&gt;&lt;/a&gt; The Allies had two British and one French infantry divisions with fairly limited support outside divisional resources. Five brigades of heavy artillery, one of field artillery, an extra infantry brigade, a company of Mk 1 tanks and a brigade of cavalry in Corps reserves. Both British Divisions had one mile frontages and the bulk of the support assets, whereas the French had a rather sticky wicket with a one and half mile frontage but only one extra groupe each of 75s and 155s. They also had a strongly fortifed redoubt on their front. In the foreground above you can see General Gows newly arrived division with its company of tanks, formed up two brigades up, two back. Beyond that is General Ellsemores experienced division formed up tow up one back with the Corps cavalry deep in the rear. In the far distance is General Armatys French division, three up one back and with distinctly thin artillery support (one gun per 24 yards, the British had one gun per 13 yards). Much of the Allied air arm was grounded by bad weather, and the British have cruelly grabbed all the available spotter planes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FcG3YEVcxoA/S1l6re4XipI/AAAAAAAAACw/sIWws6JllEs/s1600-h/German+defences.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5429505713214294674" style="WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S1l6re4XipI/AAAAAAAAACw/sIWws6JllEs/s200/German+defences.JPG" border="0" /&gt;&lt;/a&gt; The German defences look rather thin, but are typical for 1916. Two wired trench systems a few kilometres apart with the front line strongly held. Each regimental sector (approx one mile) is held with two infantry battalions and the regimental machineguns in concreted emplacements in the front line, suported by the regimental mortar detachment (36 minenwerfers and granatenwerfers) from entrenchments to the rear and the second line thinly held by one infantry battalion. The immediate tactical reserves are the regimental stormtroop companies, but amply warned by the week long bombardment, in operational reserve are three eingrif regiments ready to counterattack and regain any lost ground 'at all costs' (as the manual says). This brings the defenders close to the recommended strength of one division per 5km supported by another in reserve. Defensive artillery density is one gun per 26 yards, quite sufficient to lay down a devastating SOS barrage in nomansland unless suppressed. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FcG3YEVcxoA/S1l6rj8FazI/AAAAAAAAAC4/3y4_E8BJv_Q/s1600-h/Z+hour.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5429505714572061490" style="WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/S1l6rj8FazI/AAAAAAAAAC4/3y4_E8BJv_Q/s200/Z+hour.JPG" border="0" /&gt;&lt;/a&gt; The British offensive opened with a week long barrage. This utterly devastated the German second line, and also succeeded in smashing up the infantry, mortars and pillboxes in the front line although not decisively. Wire cutting was patchy, in some areas it was cleared altgother, but in most sectors it was partially cut. Importantly for the French, the dense wire in front of the enemy redoubt facing them was at least reduced. The ground was heavily cratered throughout the depth of the defences, which didn't please the tank commanders.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;In the picture (view north to south) the first wave rolls across Nomansland covered by the creeping barrage as Germans lay down their own defensive SOS barrage. In this case, fog greatly aided the attack. In the south the French chose to delay the assault until they had thoroughly suppressed the defenders, but in the north the British attacked. General Ellsmores troops lay out in Nomansland and by and large managed to surprise the German defenders, as did General Gows men although with further to move they suffered heavily from the barrage and their tanks lagged behind the infantry in the cratered ground, also losing vehicles to the intense defensive barrage.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_FcG3YEVcxoA/S1l6r0IcRTI/AAAAAAAAADA/u4TmULbXv-E/s1600-h/Pushing+on.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5429505718918858034" style="WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/S1l6r0IcRTI/AAAAAAAAADA/u4TmULbXv-E/s200/Pushing+on.JPG" border="0" /&gt;&lt;/a&gt;After a pause for regrouping, the British pressed on in the south behind the barrage. In some sectors the troops began to straggle quite badly, hampered by the mud. In the south the French assault had limited success, although they managed to break thruogh in the centre, the German defences on each side held and the French infantry were massacred in nomansland. In the picture Generla Gows right wing and General Ellsmores left wing have managed to take the German communications zone against patchy resistance while the rest of their troops are stuck trench clearing or straggling up in the mud. In the far distance the big blue mass is the French preparing to press on in their centre.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_FcG3YEVcxoA/S1l6sTnXuwI/AAAAAAAAADI/YeDnMjy_yRg/s1600-h/Consolidation.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5429505727370083074" style="WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/S1l6sTnXuwI/AAAAAAAAADI/YeDnMjy_yRg/s200/Consolidation.JPG" border="0" /&gt;&lt;/a&gt; Initially the German reaction was limited to local counterattacks by the stormtroop companies, but as they day wore on, the Eingrif regiments began to arrive. The British were quite content to push up to the German second line and hang on to their gains covered by the barrage. There was some talk about trying to push into the devastated German second line, but this came to nothing. In the final positions above both British divisions have consolidated in front of the German second line and in the far south a lonely French infantry battalion has also pushed forward, but its flanks are hanging in the air and it will have to withdraw at nightfall. One German regiment is massing in the centre, but faced with the British barrage, its attack is likely to fail. Astonishingly there are still some tanks left in action at this late stage. The German artillery position is also looking quite ragged, counterbattery fire during the bombardment and in direct support of the attack having taken its toll, and the Allied fighters have swept the German airforce from the sky.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;In the end, quite a succesful operation for a limited attack. Allied losses were quite steep, particularly as they pushed their massed infantry brigades right through the unsuppressed German artillery, some 16 battalions being rendered ineffective (out of the 36 they started with). The Germans also suffered heavily as they lost almost all their infantry and most of their heavy weapons, in the line holding division at any rate, the Eingrif division never really got into action. Historically that was the major problem with this form of defence. It formed a very tough crust for the Allies to pierce, but by massing their forces forward in the trench system, they presented an excellent static artillery target and by the end of 1916 the Germans decided the losses suffered were unsustainable and adopted new methods.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;On to spring 1917 next, when the Allies will fin dout waht the new system of defence entails!&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-7337871030937195926?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/7337871030937195926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/drumfire-report.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7337871030937195926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7337871030937195926'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/drumfire-report.html' title='Drumfire report'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FcG3YEVcxoA/S1l6rLFioQI/AAAAAAAAACo/kWyMZ0PCVCs/s72-c/Allies+mass.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-6555703174832917028</id><published>2010-01-21T07:13:00.000-08:00</published><updated>2010-01-21T07:45:09.938-08:00</updated><title type='text'>Drumfire, playtest #3</title><content type='html'>Finally got to run another scenario for my latest set of WW1 rules, 'Drumfire', we had to postpone the  game last week due to the bad weather. Very culturally appropriate.&lt;br /&gt;&lt;br /&gt;This newer version went rather quicker than last time, we managed to get through both a seven day bombardment and made it into the afternoon of the assault, at which point a likely outcome could be predicted. I was a bit disappointed that we didn't make it right to the end of the day, but I am still trying pack a lot of activity into a couple of hours. The revised move and combat mechanisms are rather slicker than before, and halving both the German troop density and effectiveness of their artillery made for a slightly more enjoyable game for the attackers!&lt;br /&gt;&lt;br /&gt;In the light of the latest playtest, there aren't really any fundamental mechanisms I want to change as I think if I strip out any more it will just end up as a newer version of my old 'Cambrai' game, which in the absence of massed 20mm tanks, will make for a very trivial game. One observation made by Jerry Ellsmore was that if the players could run more of the mechanisms themselves it would go a lot faster, and having been through so many re-writes I am tending to turn up with a great mass of notes and jottings which I have to leaf through. Unlike a lot of operational games, every unit is heavily engaged each and every turn, so the level of abstraction needs to be high to keep things moving. Things I can actively do though are:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Do some proper playsheets for the players.&lt;/li&gt;&lt;li&gt;Do an umpires playsheet with the information I actually need on it to run the Germans, rather than hunting through various bits of paper. Better presentation of key information will make the game run faster.&lt;/li&gt;&lt;li&gt;Get rid of even more dice rolling, particularly for movement. While this introduces plenty of friction, it is still too time consuming. I need to keep it for the assault phase though and I will keep some sort of activation roll for reserves.&lt;/li&gt;&lt;li&gt;Simplify the creeping barrage resolution even more, or at least make the mechanisms more transparent so the players can resolve it themselves.&lt;/li&gt;&lt;li&gt;The German defensive barrage strength calculations are as simple as I can make them without losing key aspects of the simulation, however I can simplify the way the barrage reacts to the British advance, as well as make it more transparent so the players can resolve it themselves.&lt;/li&gt;&lt;li&gt;Make the suppression and disorganised combat outcomes internally consistent. Essentially this means making them the same, so suppressed units will have to rally. Not such a good simulation but easier to manage.&lt;/li&gt;&lt;li&gt;Reduce or even eliminate some of the low effectiveness ranged fire. The easiest thing is to say that suppressed units can't conduct ranged fire. Similarly, don't let battalion remnants fire.&lt;/li&gt;&lt;li&gt;Make the level of unit representation more consistent, just have infantry battalions, stormtroop companies and outposts, ignoring half battalions. This will help simplify the resolution of defensive fire. Again, it isn't very realistic but it will make the game flow quicker. An alternative would be to up the ground scale to 1 square = 1 mile (which is what I did for Cambrai) but this makes a typical divisional assault frontage 1 square!&lt;/li&gt;&lt;li&gt;Aim for simultaneous resolution of movement and combat rather than one square at a time. Clear playsheets and presentation of key information will help this. The aim is to execute the assault phase in one hour, or an average of ten minutes per move. Inevitably the earlier turns will be slower than the later ones. Half an hour setup, half an hour bombardmant, one hour assault and half an hour takedown would actually be a playable game.&lt;/li&gt;&lt;li&gt;The victory points seem to be a bit screwy, so I might have another look at the scenario generator again. I'm fairly happy with the generated German setup, it is just the VPs which might need some tweaks.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;I did take some photos of the game, as did Tim Gow, so when I've got time I'll upload them and do a photo report. Thanks to my long suffering playtesters for undergoing yet another trial by fire! At least none of them got sacked this time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-6555703174832917028?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/6555703174832917028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/drumfire-playtest-3.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/6555703174832917028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/6555703174832917028'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/drumfire-playtest-3.html' title='Drumfire, playtest #3'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-7938494244007532798</id><published>2010-01-15T04:46:00.000-08:00</published><updated>2010-01-15T05:04:42.590-08:00</updated><title type='text'>Rain stopped play</title><content type='html'>Well, not much gaming this week, we had to postpone our next battle in the ongoing WW1 campaign due to heavy snow (again) in sheffield. We have at least sorted out who has what, who is attacking where and what they are supposed to be trying to achieve. The drawn out planning process all feels quite realistic, particularly having to postpone due to bad weather! In the next game my long suffering Corps and Division commanders are conducting a bite and hold operation, amidst the mud choked crater fields of the Somme in Autumn 1916, game report next week if it isn't postponed again.&lt;br /&gt;&lt;br /&gt;I've played a few turns of a PBEM minis game now. Really very interesting, we send out orders in each turn and the umpire sends us a back a report including photos of what we can see from where we are. The hardest thing I've found as a player so far is 'navigating' the units around, particularly as this scenario is set in a rather featureless bit of desert. I've ended up setting course, speed and turning points, rather like a naval comander. First blood to me at any rate, as my plucky chaps have managed to shoot up a Panzer II, but one cockrel does not a dawn make.&lt;br /&gt;&lt;br /&gt;Inspired by the fevered email exchanges around the WW1 game, I've dug out some more bags of mouldering French 20mm figs (mainly Ian Russell Lowells old stuff) for reconditioning. Another couple of French divisions is the plan, and I just 'had' to go and buy some more stuff, in this case a box of Airfix French (I can't resist the blokes with sacks of grub or riding bikes) and some more HaT 75s. Unfortunately the shop had run out of French ones so I had to buy the US box, I've got enough French gunners left over and US figs will come in handy as British at some point. The biggest blow was finding I'm short one mortar, I need nine and I've only got eight. I'll scratch build one tonight and then it is prep and undercoating, hope to get the base coat done later this weekend.&lt;br /&gt;&lt;br /&gt;Tim Gow mentioned he's tried using my 'Rifle &amp;amp; Kepi' rules for Napoleonics. I've been thinking about what mods are needed for this earlier period, but it is mainly about re-balancing the various arms as Napoleonics was very much rock-paper-scissors, whereas later in the nineteenth century it is more a case of rock-rock-scissors, with the cavalry as scissors....&lt;br /&gt;&lt;br /&gt;My early 1980s British Army puttees have arrived, very exciting. My wife rolled her eyes in despair as I paraded around the kitchen in them, she did however ask why they didn't come right up to my knees, so all those years of exposure to uniformology haven't been wasted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-7938494244007532798?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/7938494244007532798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/rain-stopped-play.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7938494244007532798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7938494244007532798'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/rain-stopped-play.html' title='Rain stopped play'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-1643554819705361305</id><published>2010-01-11T08:34:00.000-08:00</published><updated>2010-01-11T09:05:11.864-08:00</updated><title type='text'>New year and new start.</title><content type='html'>&lt;div&gt; Gosh, I haven't posted any updates for a while. Well, lets see if 2010 is going to be better. &lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;I can't really remember what I've been doing wargaming wise since last June. Main things would be:&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Attending the Conference of Wargamers in July 2009. Always a very enjoyable weekend and this year was no exception.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Making some revisions to 'Red Army Brigade Commander', mainly to streamline it a bit and cut down the number of different dice in use for different things.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Ran a fairly big Megablitz game at the club, Operation Vitality, clearing the Scheldt Estuary. This was mainly an excuse to get Tims shiny new Canadian 4th Armoured Div out, plus my new K18 costal defence gun (in this case, busy defending Bergen-op-Zoom). The usual traffic jam of 20mm tanks as the Allies drove north heading for the Waal.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;I finally managed to run Koeniggratz using Rifle and Kepi, been hoping to do this battle for years. The Austrians lost (so no surprises there).&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Spent a fair bit of time working on various versions of what I've called 'Drumfire', Corps level trench warfare in the First World War. The long suffering members of Sheffield Wargames Society have undergone repeated onslaughts as I've tried to come up with an enjoyable yet realistic yet fast game covering this. Well, maybe this week will go better than last time.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Played a very enjoyable WSS/SYW rule set by Steve Thomas, 'Twilight of the Sun King', sort of DBAish treatment but it worked very well, thanks to John Armatys for that.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Did a spot of painting. Refurbished some old Revell and Aifix WW1 French infantry, fleshed out with HaT armour and artillery, plus a card model Schneider CA1 which I was rather pleased with. Did a divisions worth to start with, but aim to work up to a Corps.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;I've had fairly lengthy correspondance with Doug Southwell in the US about using my Panzergruppe/Sinai 67 rules to refight WW1 on the Eastern Front. An interesting project, which hope comes together successfully.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Tim Gow has continued to refine and tweak his NATO Brigade Commander rules, and we've had some good games of that. He's also treated us to some modern naval warfare games using his 1/6000th scale ships.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;I've just started playing an online miniatures game. You give orders out each turn, and get back reports from the GM plus photos of what you can see. Very interesting, quite a different experience.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Umm, that is pretty much all I can recall. Well, hopefully a fuller post next week.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FcG3YEVcxoA/S0tY3J9g2NI/AAAAAAAAACQ/Oa3lKKjgZag/s1600-h/005+Allies+push+through+the+defences.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5425527880687868114" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://2.bp.blogspot.com/_FcG3YEVcxoA/S0tY3J9g2NI/AAAAAAAAACQ/Oa3lKKjgZag/s200/005+Allies+push+through+the+defences.JPG" border="0" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_FcG3YEVcxoA/S0tY8HNFVWI/AAAAAAAAACg/1Xc4CIbNcq8/s1600-h/011+Bridges+blown+as+the+Allies+close+on+the+canal.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5425527965847213410" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/S0tY8HNFVWI/AAAAAAAAACg/1Xc4CIbNcq8/s200/011+Bridges+blown+as+the+Allies+close+on+the+canal.JPG" border="0" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_FcG3YEVcxoA/S0tY5HrvcoI/AAAAAAAAACY/BahkCDwElR0/s1600-h/019+Allies+prepare+to+bridge+the+Steenwerck+canal+as+the+Germans+retreat.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5425527914436194946" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FcG3YEVcxoA/S0tY5HrvcoI/AAAAAAAAACY/BahkCDwElR0/s200/019+Allies+prepare+to+bridge+the+Steenwerck+canal+as+the+Germans+retreat.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Operation Vitality. Poles and Canadians break through the German defences, then push up to the canal as the Germans fall back blowing the bridges. Finally having conducted a successful opposed river crossing, they press on northwards to cut off Walcheren Island.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-1643554819705361305?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/1643554819705361305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/new-year-and-new-start.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1643554819705361305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1643554819705361305'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2010/01/new-year-and-new-start.html' title='New year and new start.'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FcG3YEVcxoA/S0tY3J9g2NI/AAAAAAAAACQ/Oa3lKKjgZag/s72-c/005+Allies+push+through+the+defences.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-4794834299131168746</id><published>2009-06-10T07:44:00.000-07:00</published><updated>2009-06-10T07:55:20.958-07:00</updated><title type='text'>Recent activity</title><content type='html'>I ran my 'Operation Thruster' Megablitz scenario at the club a couple of weeks ago. I thought it went OK and tripling the size of the original battlefield gave some scope for manouvre. Both sides had considerable challenges, the Germans in particular were heavily outnumbered, but in the event conducted a masterful mobile defence and managed to burn the British out while only committing half their infantry forces. The British penchant for unsupported frontal attacks didn't help. I was sorely disapointed that the division I'd painted specially for the game never came out of its box, but at least the Elephant did.&lt;br /&gt;&lt;br /&gt;At some point I'll upload the scenario to the Megablitz group, but here are a couple of photos.&lt;a href="http://2.bp.blogspot.com/_FcG3YEVcxoA/Si_IgIhYPgI/AAAAAAAAAB4/l5aroVtXkUw/s1600-h/004+Nispen+and+Esschen+fall.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5345711737080921602" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://2.bp.blogspot.com/_FcG3YEVcxoA/Si_IgIhYPgI/AAAAAAAAAB4/l5aroVtXkUw/s200/004+Nispen+and+Esschen+fall.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FcG3YEVcxoA/Si_IgZqdXhI/AAAAAAAAACA/M8dSApYPjrI/s1600-h/007+British+laager+for+the+night.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5345711741682408978" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/Si_IgZqdXhI/AAAAAAAAACA/M8dSApYPjrI/s200/007+British+laager+for+the+night.JPG" border="0" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_FcG3YEVcxoA/Si_IgQX_DSI/AAAAAAAAACI/GiQcwf8n1sk/s1600-h/011+The+Germans+stand+and+fight.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5345711739189005602" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://2.bp.blogspot.com/_FcG3YEVcxoA/Si_IgQX_DSI/AAAAAAAAACI/GiQcwf8n1sk/s200/011+The+Germans+stand+and+fight.JPG" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-4794834299131168746?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/4794834299131168746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/06/recent-activity.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4794834299131168746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4794834299131168746'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/06/recent-activity.html' title='Recent activity'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FcG3YEVcxoA/Si_IgIhYPgI/AAAAAAAAAB4/l5aroVtXkUw/s72-c/004+Nispen+and+Esschen+fall.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-4776268023532311940</id><published>2009-05-11T09:47:00.000-07:00</published><updated>2009-05-11T10:07:07.887-07:00</updated><title type='text'>A trip to Normandy</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;I ran my Rauray scenario at the club last week. We had a bit of a thin turnout but Jerry Ellsmore and John Armatys turned up, and we managed to play the game. I'd hastily revised RKKA Brigade Commander for the western front, so this was a bit of a tryout to see how it went. In the end it was fairly historical as IInd SS Panzer Corps beat itself to pieces against 70th Brigade (supported by the entire divisional artillery).&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_FcG3YEVcxoA/SghYNgxPOlI/AAAAAAAAABY/XKIR0_K9Ku0/s1600-h/CIMG2774.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5334610747778349650" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/SghYNgxPOlI/AAAAAAAAABY/XKIR0_K9Ku0/s200/CIMG2774.JPG" border="0" /&gt;&lt;/a&gt;The battlefield from the southwest, Rauray is in the centre. KG Weidinger is the foreground, largely pinned down while the 9th SS Armoured KG is in the distance.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_FcG3YEVcxoA/SghYN_Xnb1I/AAAAAAAAABo/BwP8465xC0k/s1600-h/CIMG2776.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5334610755992383314" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FcG3YEVcxoA/SghYN_Xnb1I/AAAAAAAAABo/BwP8465xC0k/s200/CIMG2776.JPG" border="0" /&gt;&lt;/a&gt;9th SS. One battalion has already taken heavy losses driving the British back and this one has fallen into confusion in front of the enemy, despite the Nebelwerfer fire providing support.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_FcG3YEVcxoA/SghYNubMLXI/AAAAAAAAABg/bJmfSvscl3Y/s1600-h/CIMG2775.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5334610751443971442" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FcG3YEVcxoA/SghYNubMLXI/AAAAAAAAABg/bJmfSvscl3Y/s200/CIMG2775.JPG" border="0" /&gt;&lt;/a&gt;KG Weidinger largely stalled having been pinned down by artillery fire for most of the game (barrage markers can still be seen). The attached panzer IVs from 9th SS can be seen in the distance duelling with British shermans. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_FcG3YEVcxoA/SghYN9S44xI/AAAAAAAAABw/U-jOIIJkgbI/s1600-h/CIMG2777.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5334610755435684626" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://2.bp.blogspot.com/_FcG3YEVcxoA/SghYN9S44xI/AAAAAAAAABw/U-jOIIJkgbI/s200/CIMG2777.JPG" border="0" /&gt;&lt;/a&gt;70th Brigade remains deployed around Rauray, the reserve battalion is completely intact, although one of the frontline battalions has taken heavy losses.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The game went OK, but I was left feeling dissatisfied with some of the mechanisms and dug out some of my other efforts to cover this theatre. I'll probably keep the card activation and hexes, but I need to redo the combat system so it is less attritional and more about fire and movement.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-4776268023532311940?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/4776268023532311940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/05/trip-to-normandy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4776268023532311940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4776268023532311940'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/05/trip-to-normandy.html' title='A trip to Normandy'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FcG3YEVcxoA/SghYNgxPOlI/AAAAAAAAABY/XKIR0_K9Ku0/s72-c/CIMG2774.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-9156233959129247078</id><published>2009-05-03T00:07:00.000-07:00</published><updated>2009-05-03T01:19:57.797-07:00</updated><title type='text'>A Walk in the Sun</title><content type='html'>I ran my Aden counter-insurgency game last week (RM Commandos on a search &amp;amp; destroy mission), this was essentially a tryout for a session at COW this summer. The rules are essentially a reworked version of  'A Platoon Commanders War' by John Armatys and I structured the game like an RPG with all the players on one side and the communists managed by an umpire and mechanisms which bore a distinct resemblance to those used in my WW1 East African game.&lt;br /&gt;&lt;br /&gt;As is often the case with this sort of thing, the rules mattered less than the scenario, and although the game went OK, there were a few rough bits to iron out when things flagged a bit and bits where I had to make stuff up as I wasn't sure how to resolve things. Having run it through once, I've got more idea how to make it flow more smoothly (adopting a variable length bound approach from the outset will help a great deal).&lt;br /&gt;&lt;br /&gt;I wouldn't describe it as earth-shatteringly innovative, but hopefully it will provide a reasonable simulation of small-unit operations in that most difficult of environments, counter insurgency. In the event the players attained their objective, and the enemy compound vanished in a most satisfying pillar of smoke as Hunter GA9s pounded it into rubble. British casualties were minimal, but necessitated bringing in the Corgi Wessex helicopter for casualty evacuation, its first outing on the tabletop. Tim Gow took a few photos, so if I can prise them off him, I'll put some in here.&lt;br /&gt;&lt;br /&gt;Apart from that I've been working on a Megablitz scenario for the 49th Infantry Div attack on Wouw/Roosendaal in October 1944 and I've knocked up a quick game for this week, the 9th SS Panzer Division attack on 70th Inf Bde in Rauray during Operation Epsom (based on the excellent Rapid Fire scenario covering the same battle). I've hastily reworked 'Red Army Brigade Commander' for NWE, so we'll see how that goes.&lt;br /&gt;&lt;br /&gt;I've pretty much finished phase 1 of painting my new 20mm stuff, and my shiny new German Infantry Division went into its boxfile yesterday. I've undercoated the next wave now (exclusively vehicles), but I'll focus on painting the odd bits of British stuff I need for the 49th Div game plus a couple of fun things (like an ex-Chris Willey Sturmtiger converted from the Aifix model). The extra German corps assets will take a bit of work as I'll need to do some model conversions and build a Flak Vierling virtually from scatch, so that can wait a bit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-9156233959129247078?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/9156233959129247078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/05/walk-in-sun.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/9156233959129247078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/9156233959129247078'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/05/walk-in-sun.html' title='A Walk in the Sun'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-1301340904077755471</id><published>2009-04-27T12:02:00.000-07:00</published><updated>2009-04-27T12:13:14.859-07:00</updated><title type='text'>A trip to the killing fields.</title><content type='html'>Last week Tim Gow brought a WW1 variant of 'Hordes of the Things' down to the club. Well, not exactly a variant, just HoTT played with WW1 stuff, so infantry were 'hordes', cavalry were 'riders' etc. It was an entertaining diversion, although unfortunately both HoTT and DBA tend to bring out my wargamery competitive side, and I ended up crushing Tims general in the infamous 'buttocks of doom' as I managed to park my 'flyer' right behind his HQ before attacking it.&lt;br /&gt;&lt;br /&gt;Otherwise I've been busy painting phase I of my 20mm WW2 stuff. I've done all the infantry and had good fun refurbishing some of the old vehicles and guns I've got lying around. The vehicles are mainly done now, and I spent particular care on my old Jagdpanzer IV (converted from an Airfix Pz IV) and did it in a rather spiffing ambush scheme. Had some trouble getting a decent shade of Field Grey as a lot of my old Humbrol paint has run out now, but in the end I heavily drybrushed light grey over a black base and then washed it with the horrible thin Tamiya Field Grey and the uniforms came out OK. Just a few details to finish off now (I can't find the divisional insignia for 85th ID, so they might have to be 89th ID instead), then it is on to varnishing and basing.&lt;br /&gt;&lt;br /&gt;Hope to be having a trip to Aden this week, and I've been sorting out the toys for that. Got a scenario done and we'll see how the rules go. I've been a bit distracted by researching the Canadian 1st Corps attack towards Bergen-op-Zoom, and I'm torn between doing that as my next Megablitz game or the IInd SS Panzer Corps counter attack in Operation Epsom. As I've not painted my new Panthers yet, I guess we'll be off to Holland first.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-1301340904077755471?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/1301340904077755471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/04/trip-to-killing-fields.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1301340904077755471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1301340904077755471'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/04/trip-to-killing-fields.html' title='A trip to the killing fields.'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-6311569374455120029</id><published>2009-04-11T10:06:00.000-07:00</published><updated>2009-04-11T10:29:08.095-07:00</updated><title type='text'>Lets go shopping</title><content type='html'>Not done much wargaming recently, but I did help run the WD Display Team (North) participation game at Triples on 4th/5th April. This was Tim Gows 'Sturmstaffel, covering Luftwaffe heavy fighters taking on hordes of B17s in 1944. The game went down well and we had a steady stream of players, at least ninety over the weekend. I also had the opportunity to do some shopping, mainly picking up some extra 20mm WW2 stuff to flesh out my Megablitz forces, but I also got some Old Glory ultra-modern British troops including a pack of WMIK Landrovers.&lt;br /&gt;&lt;br /&gt;I found that I had enough unpainted 20mm Germans to put together another infantry division, plus the bulk of the kit required to turn them into a panzer grenadier division if required, so I mainly needed a few extra vehicles and some Corps assets. There were zillions of cheap plastic tanks on the bring and buy so I ended up getting enough Panzer IVs and Panthers to make up two extra late war panzer regiments for my existing panzer divisions, and also got some extra British kit to fill in some gaps, including a rather nice Churchill AVRE. Pride of place was a plastic kit of a 100mm K-18 gun, manufactured by some obscure east european company.&lt;br /&gt;&lt;br /&gt;This week has been spent assembling the old junk I've been accumulating for a few years and rummaging through bags of old figures. I converted an ACW artillery limber into a limber for the divisional artillery, assembled some old Frontline trucks, found an FAA bicycle for the Fusilier bicycle recce company and dug out an old Russian 76.2mm gun for the divisional artillery regiment. At Triples I'd picked up an Airfix Pak 40 kit, so I built the gun, along with a Chinese copy of a Hasegawa 8ton halftrack (with no instructions!) to tow it. In the end I decided it was too big and relegated it to Corps artillery duties and found an old Matchbox Sdkfz 11 instead. The Opel truck I plan on converting into a radio truck for Corps HQ, but I haven't done that yet. I also came across an old Jagdpanzer IV in my bits box, a conversion from an Airfix Pz IV I'd done back in the 1970s and decided to refurbish it, as I can use it with 29th Panzergrenadier Div to replace their Nashorn. So after a week of sticking things together, I've got a fair old amount of kit to undercoat and paint.&lt;br /&gt;&lt;br /&gt;Phase II will be to do the Corps assets and extra panzer units, but I'll have to assemble the K-18 and do the Opel Radio truck conversion so that can wait a bit. I've also got to build an AA gun to go on the back of a Frontline Flak lorry. Phase III will be the extra British stuff, as along with the tanks and vehicles, I just 'happened' to pick up some more infantry so I'll do another nine infantry battalions to convert 1st Armoured Div into an infantry division, should I require another infantry division.&lt;br /&gt;&lt;br /&gt;So, plenty to be getting on with then, and I haven't even started on the modern Brits yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-6311569374455120029?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/6311569374455120029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/04/lets-go-shopping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/6311569374455120029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/6311569374455120029'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/04/lets-go-shopping.html' title='Lets go shopping'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-3732548359426083615</id><published>2009-03-24T07:40:00.000-07:00</published><updated>2009-03-24T07:49:06.885-07:00</updated><title type='text'>Off to Aden</title><content type='html'>I did a bit more work on the modern counter insurgency rules. I finally found out the minimum safe distance for a 40mm UGL and had a go at incorporating some the the revisions I discussed with John last week. I'm not tremendously happy with using proper morale rules, I'll have to have a think about it. It makes it a bit too easy for pinned units to disengage by 'magic' if they run away. Anyway, I've got a while to think about that.&lt;br /&gt;&lt;br /&gt;I did some research for a scenario and found out some very interesting stuff about Aden, I never dreamed we were still using Vickers guns and 3" mortars in the mid-1960s, but newer kit was coming in towards the end of the campaign. I found a very useful tactical map on the Britains Small Wars site (&lt;a href="http://www.britains-smallwars.com/"&gt;http://www.britains-smallwars.com/&lt;/a&gt;) as well as lists of the units which served there, equipment and even some digitised 8mm film. Very handy, as Aden looks just like Afghanistan.... My dreams of using Buccaneers for air support were dashed, I'll have to use Hunters instead.&lt;br /&gt;&lt;br /&gt;I hade enough info to come up with a reasonably sensible scenario, I just need to finish the rules now! At least I've got another week to work on it, we'll be testing our next participation game at the club this week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-3732548359426083615?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/3732548359426083615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/03/off-to-aden.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3732548359426083615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3732548359426083615'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/03/off-to-aden.html' title='Off to Aden'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-4624632337586230536</id><published>2009-03-18T14:47:00.000-07:00</published><updated>2009-03-18T14:55:41.225-07:00</updated><title type='text'>A chat in the bar</title><content type='html'>Didn't play any games at the club this week, but had a very useful discussion with John Armatys about my revisions to his 'Platoon Commanders War' to turn it into 'Platoon Commanders Counter Insurgency'. Key considerations being the very different approach to casualties in modern armies, modelling the extreme differences in tactical skill and some consideration of technical improvements in weaponry and communications technology.&lt;br /&gt;&lt;br /&gt;Came up with some interesting ideas, John is particularly keen on modelling the morale effects of loud bangs. I need to do some more research, but we are probably in a position to try it out in a 1960s era counter insurgency fairly soon (maybe Aden as I've got SLR toting RM commandos), but obviously those QRF and Olg Glory modern Brits are crying out for a mission.&lt;br /&gt;&lt;br /&gt;Maybe this will be my session for this years Conference of Wargamers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-4624632337586230536?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/4624632337586230536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/03/chat-in-bar.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4624632337586230536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4624632337586230536'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/03/chat-in-bar.html' title='A chat in the bar'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-738616503581588638</id><published>2009-03-12T07:01:00.000-07:00</published><updated>2009-03-12T07:35:33.078-07:00</updated><title type='text'>D-Day Dodgers</title><content type='html'>I ran my Italian scenario using Combat 300 last night. I couldn't recall exactly when or where the original action took place, so it was down to the redoubtable troops of the South Essex Regiment to save the day once more. I did at least recall the original terrain layout and orbat well enough to recreate the battle. I was surprised the assembled multitudes didn't recognise it as it has been published in The Nugget not once but twice (it was one of the US Army 'Combat Lessons' series). In the original battle it was a reinforced US infantry battalion taking on the dug-in Germans, but for this game they became British.&lt;br /&gt;&lt;br /&gt;The Germans had a fairly simple setup, two rifle companies each reinforced with a machinegun platoon dug in in front of the village, a battery of 88s plus battalion HQ dug in to the village itself, 81mm mortar platoon plus the 88s prime movers in the woods behind the town. The British had nice covered approaches down each flank (on the right a wooded ridgeline, on the left ribbons of open woodland) plus a convenient hill with reverse slopes as an asembly area some 1.5km from the village. The Germans were all hidden, so I let the Allies have one pre-game recce flight as per the original rules. I'd been mulling over spotting and target location (something not included in the rules, just hidden/on table) so I transposed the target location distances from John Armatys' 'Blitzspiel' rules coupled with the concept of target detection vs actual location from TAC:WW2. This produced a simple fixed distance spotting table for different types of targets, but meant that it wasn't possible to see infantry 5km away as in the original rules.&lt;br /&gt;&lt;br /&gt;In the original battle, the US commander opted for a double envelopment and used his platoon of Shermans for indirect fire support from the reverse slope.  The double envelopment was roundly criticised by the staff compiling the report (although it worked as it forced the Germans from their position without a series fight). In the refight, the British went left flanking with the tanks in close support. One lucky infantry company was tasked with marching straight up the road as a demonstration. The British task was made easier as they had an incredibly lucky recce flight which spotted both the German infantry companies, but not the guns and mortars lurking in the woods and buildings. This made it fairly easy to task their mortars, attached Vickers guns and supporting 25 pdrs to thoroughly brass up the German positions while the infantry closed under the cover of their fire.&lt;br /&gt;&lt;br /&gt;As is common in wargames, the players got a bit bored with trying to pull off a broad oputflanking manouvre, and ended up pushing all their infantry companies and tanks out into the open after a few turns in a broad arc, which was still essentially a frontal attack, albeit angled to the left. The Germans were inconvenienced by the allied support fire, but being dug in they could still fire back at reduced effect, their MGs and mortars in particular had some success laying down barrage fire which pinned at least one company. The Allied infantry pressed forward, and as the barrage lifted attempted to assault one of the German infantry companies while the Shermans nosed into the open. A nice feature of the rules is that artillery fire is resolved when the barrage lifts, not as it is fired, and it turned out that even 25pdrs weren't terribly effective against dug in troops, so the Germans were in reasonably good order and managed to throw the assaulting troops back. The 88s meanwhile unmasked and loosed off a volley at the Shermans, and managed to miss every single shot.&lt;br /&gt;&lt;br /&gt;These developments caused a degree of consternation in the Allied camp, and they redoubled their efforts. Artillery fire shifted onto the 88s, the infantry determined to beat down the dug in defenders with close range small arms fire, and the Shermans began lobbing HE. The 88s had recovered from the their initial shock and fired a deadly volley at the Shermans, driving them back in disorder before the 25pdr fire thoroughly suppressed them. On the front lines, the weight of Allied fire gradually suppressed the shaken German infantry and despite the personal intervention of the battalion CO (which cost him his life) they ended up hiding in their trenches. The allies launched another assault and this time the defenders either routed and surrendered. It was time for the Germans to pack up and pull back to the next position, and their remaining troops melted away to the rear. The British had won, but it was a much bloodier and costly victory than that achieved by the original US commander (whose wide outflanking induced the Germans to simply pull out when their communications were threatened).&lt;br /&gt;&lt;br /&gt;There were some nice ideas in the game, I was particularly taken with the treatment of area fire, as well as the friction events built into the card drawn unit activation. We were a bit less enthused by some of the mechanism as the game slowed to a crawl once serious combat started, and artillery fire seemed to be far too flexible within the scope of game time. Overall it ran somewhat slower than a similar sized action using 'Battlegroup', but there were certainly some interesting ideas which will no doubt show up elsewhere.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-738616503581588638?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/738616503581588638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/03/d-day-dodgers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/738616503581588638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/738616503581588638'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/03/d-day-dodgers.html' title='D-Day Dodgers'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-4405906181135187644</id><published>2009-03-06T13:02:00.000-08:00</published><updated>2009-03-06T13:26:38.380-08:00</updated><title type='text'>On to Brussels</title><content type='html'>I ran my Waterloo scenario using Leipzig-Lite this week. It was relatively easy to set the scenario up as it has a similar unit scale to Horse, Foot &amp;amp; Guns, so I essentially just used the OBs from my old Waterloo-Wavre game, but leaving out Wavre this time. I had the Prussians arriving on a random dice throw through the afternoon instead.&lt;br /&gt;&lt;br /&gt;There isn't any set ground scale, but based on the troop density, each square seems to be around half a mile (which fits in with artillery range) so it was fairly easy to set the terrain out. Somewhat to our astonishment, the game actually worked quite well. The C3 'system' introduced enough friction to things so that players couldn't do everything they wanted, and had to think ahead. Combined arms tactics were rewarded as the French managed to unwittingly repeat D'Erlons unsupported mass infantry attack in the face Allied horse, foot and guns and they promptly paid the price. French cavalry rushed to the rescue but D'Erlons Corps was fatally weakened by this reverse.&lt;br /&gt;&lt;br /&gt;This prompted Reille to tackle Hougoment, but in the face of the Guards, supported by artillery and backed up by Dutch-Belgian troops, they too suffered heavy losses. Napoleon finally committed the Guard while Reille and D'Erlon pinned the flanks. As the Guard engaged, D'Erlons Corps broke so Lobau marched up to fill the gap. After a brief struggle, the Guard managed to rout the weakened Allied right wing, but not before they in turn broke Reille. The battered Allied left wing took to their heels as well, but Reilles troops carried the Guard with them. This left Lobau to face the entire Prussian Army on his own, and the Prussians set about a vigorous pursuit from which only one result was possible.&lt;br /&gt;&lt;br /&gt;There were some good ideas in there, I liked the corps break point idea, and the very simple bonus for combined arms worked very well. Overall it flowed like a real Napoleonic battle, although there was little reason to keep a reserve, much more efficient to put everyone up front, which would require a bit of thought. Terrain effects would also need some work, there is no consideration of high ground, and I seriously doubt the ability of heavy cavalry to operate effectively in woods or built up areas! The use of skimishers when the basic elements are divisions also seems unnecessary. I've been looking at retrofitting Rifle &amp;amp; Kepi to cover Napoleonics, and there are some eminently blaggable ideas here to differentiate the earlier period.&lt;br /&gt;&lt;br /&gt;Next week I hope to try out Ian Drurys 'Combat 300' with a battalion sized engagement in Italy, and I've already got a scenario set up and ready to go, but found a number of contradictions and oddities when transcribing the rules into a playsheet. We'll just have to see how we get on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-4405906181135187644?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/4405906181135187644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/03/on-to-brussels.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4405906181135187644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4405906181135187644'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/03/on-to-brussels.html' title='On to Brussels'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-8379973599247607318</id><published>2009-02-27T00:49:00.000-08:00</published><updated>2009-02-27T00:59:28.495-08:00</updated><title type='text'>Quiet flows the Don</title><content type='html'>Not much gaming activity after the outing to Muenchengratz. I've knocked up a quick Waterloo scenario to try out Leipzig-Lite (from Baccus), which we were going to do this week, but instead sat around the club discussing John Armatys' exciting outing to Catterick firing Browning HPs and going on the L85 simulator. We'll probably do it next week now.&lt;br /&gt;&lt;br /&gt;Otherwise I've been inspired by David Galntz's 'From the Don to the Dneipr' to work up some operational scenarios around the early 1943 Battles for Kharkov. Using Panzergruppe I'll probably have to up the ground scale to 15km per hex for some of the battles, and raise the element representation to half divisions, which will work for the pre-Kursk stuff. Post Kursk the unit densities just become ridiculous (Corps assault frontages of 5km) so I'll probably have to drop back to 10km hexes for that. Bizarrely the hardest things to find out about have been the composition of some of the key (and very famous) German units, the SS Panzer Corps and Grossdeutschland. The nice people on TMP have been very helpful though, and I've got a reasonable idea how to model these now. As even the biggest division is probably only going to rate three stands, it is all fairly broad brush!&lt;br /&gt;&lt;br /&gt;I've also been thinking about mods to Platoon Commanders War to turn it into Platoon Commanders Counter Insurgency. These mainly revolve around having a bit more detail for casualties and casevac, as well as representing the training differences for different types of insurgent and the treatment of RPGs etc. I'll have to write these down at some point, but my new SLR toting Brits might well be having an outing to Kenya/Aden/Yemen to try some of these things out. I picked up a very nice Corgi Westland Wessex yesterday, which can fly them around, so I can see a spot of aid to the civil power coming on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-8379973599247607318?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/8379973599247607318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/02/quiet-flows-don.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/8379973599247607318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/8379973599247607318'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/02/quiet-flows-don.html' title='Quiet flows the Don'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-120157684724465882</id><published>2009-02-19T09:10:00.000-08:00</published><updated>2009-02-19T09:41:09.975-08:00</updated><title type='text'>Clam Gallas gets it wrong</title><content type='html'>I ran a scenario covering the Battle of Muenchengratz last night (APW, 1866). Historically the Austrian 1st Corps under Clam Gallas had just linked up with the Saxon Army, and decided discretion was the better part of valour in the face of converging Prussian Corps, so they beat a hasty retreat. There was a minor rearguard action, but the Prussians stormed across the Iser losing only a few hundred men as the Austrians and Saxons slipped away.&lt;br /&gt;&lt;br /&gt;I wanted to see what would happen if the Austrians had decided to stand and fight, as their position was actually quite strong. Tim Gow and John Armatys took the Elbe Army and 1st Army respectively while I ran the Austrians. The Austrians busied themselves fortifying Muenchengratz and Musky Hill  while the Prussian columns sorted themselves out. The Saxons meanwhile turned around and formed up south of Muenchengratz.&lt;br /&gt;&lt;br /&gt;Elbe Army got in a bit of a mess during its deployment, while its lead division formed up fairly smartly, the rest lagged behind and the Corps commander rode up and down the column trying to chivvy everyone along. 1st Army meanwhile got its skates on and aggressively pushed across the Iser in the north. The leading division plunged into the heart of the Austrian position, prompting one brigade to conduct a charge in battalion columns against them. Outnumbered 3:2 the Prussians took heavy casualties from the Austrian guns and rifles, and their regiments began to waver. Their needle guns inflicted heavy losses in return on the Austrians and pinned their units. A fresh Prussian division entered the fray, which tipped the tide in their favour. The wavering division held on and it was the Austrians turn to become disordered as the brigade on their right flank was shot to pieces. Another Prussian division came into action on the left flank and the entire Austrian right flank collapsed, leaving their guns behind them. A reserve brigade hastening to their rescue was caught in march column by the pursuing Prussians and routed.&lt;br /&gt;&lt;br /&gt;Over on the left the Saxons and Austrians contented themselves with firing salvoes of artillery over the river, while Clam Gallas supervised the evacuation of stores in Muenchengratz. They seemed oblivious to the impending disaster on their right, transfixed by the attempts of the Prussians on the other bank to deploy. Eventually the Prussians became tired of waiting and pushed a division over the Iser north of the town and street fighting broke out. Clam Gallas now decided that perhaps things were getting a bit dangerous, but his convoy was trapped in the chaos of supply wagons. The town defenders only put up a perfunctory resistance once the Prussians closed in, and collapsed after a couple of hours fighting. Clam Gallas finally managed to escape down the road towards Jicin, as the Saxons decided they couldn't take on the entire Prussian Army and retreated southwards. Sadly for the Austrian general, he became entangled in more traffic jams on the road, and a Prussian division from the north swooped down and took his whole party prisoner. This left Austrian 1st Corps in tatters, and the Saxons once more doomed to take the long road to Jicin.&lt;br /&gt;&lt;br /&gt;I was pleased with how the game went, and fully expected the Austrians to do much better. They did inflict heavy losses on the Prussians (some 4,500 vs 300 in the original battle) but in turn their forces were all but completely disbanded, vindicating the actual decision in 1866 to retreat rather than fight. The rules worked OK (Rifle &amp;amp; Kepi, available on my website) but I still need to think about the transition from squares to hexes, as it introduces some facing problems which I haven't quite worked through. We are having a think about large scale Napoleonic games, and it is possible these rules will work for that, but I'll need to re-work the balance between infantry, cavalry and guns. We are trying out Leipzig Lite next week, to see if there are any good ideas therein. I've sort of worked out a Waterloo scenario, so we'll see how it goes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-120157684724465882?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/120157684724465882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/02/clam-gallas-gets-it-wrong.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/120157684724465882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/120157684724465882'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/02/clam-gallas-gets-it-wrong.html' title='Clam Gallas gets it wrong'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-1869108267490964097</id><published>2009-02-06T11:26:00.000-08:00</published><updated>2009-02-08T10:55:08.318-08:00</updated><title type='text'>Attack on the Hochwald</title><content type='html'>&lt;div&gt;I finally got to run my Hochwald scenario for Megablitz at the club on Wednesday. Tim Gow, Nick Mitchell, John Armatys and Jerry Elsmore braved the snow and sub zero temperatures and turned out to play. I felt rather sorry for the original soldiers having to fight a battle in weather like this.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;The planning s&lt;a href="http://2.bp.blogspot.com/_FcG3YEVcxoA/SYyUYDF7Z9I/AAAAAAAAAA4/M_yqESa_GKg/s1600-h/001+Canadians+lined+up.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5299774002376173522" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://2.bp.blogspot.com/_FcG3YEVcxoA/SYyUYDF7Z9I/AAAAAAAAAA4/M_yqESa_GKg/s200/001+Canadians+lined+up.JPG" border="0" /&gt;&lt;/a&gt;ession we'd had a couple of weeks ago meant we got set up reasonably quickly, although for some odd reason it always takes far longer to set these things up than take them down. The Germans set up with their front line pulled back to Udem, 6th FJ Div holding the ridge, 2nd FJ Div holding Udem and 116th Panzer Div refitting in the Hochwald. The Canadians arranged their two infantry divisions in echelon to attack Udem frontally, while the Armoured Div pinned 6th FJ. The leading infantry brigades were provided with Kangeroos. The biggest problem the Canadians faced was fitting all their troops into the deployment area (just as in reality), the photo illustrates just how jammed in they were.&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;The Canadians rolled forward into a brutal frontal assault on Udem, right into the strongest Germans defences. 3&lt;a href="http://4.bp.blogspot.com/_FcG3YEVcxoA/SYyU9zUOQtI/AAAAAAAAABA/T1u-eVqYixU/s1600-h/004+Canadian+3rd+Inf+assaults+2nd+FJ+Div+in+Udem.+Kangeroos+give+extra+mobility..JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5299774650976191186" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://4.bp.blogspot.com/_FcG3YEVcxoA/SYyU9zUOQtI/AAAAAAAAABA/T1u-eVqYixU/s200/004+Canadian+3rd+Inf+assaults+2nd+FJ+Div+in+Udem.+Kangeroos+give+extra+mobility..JPG" border="0" /&gt;&lt;/a&gt;rd Infantry Div burned itself out and was rotated with the 2nd who resumed the attack. Meanwhile engineers breached the forward minefields and the attached armoured brigade passed through to assault the German paras. The first wave of tanks was destroyed by the German infantry, but towards the end of the second day the infantry of 2nd CID managed to both clear Udem and punch a hole in the 6th FJ line. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;At nightfall the Germans had had enough and fell back to the Siegfried Line defences. The third day was spent by the Canadians moving up to the next defence line whilst clearing the rubbled roads, mines and onstructions. As they approached the Germans demolished the anti-tank ditch causeways in front of their defences and waited. &lt;a href="http://3.bp.blogspot.com/_FcG3YEVcxoA/SY8qRt0DLYI/AAAAAAAAABQ/sf5llk5QE6E/s1600-h/015+In+the+north+the+Canadians+breach+the+minefields+while+the+battle+in+he+south+rages..JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5300501770282413442" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FcG3YEVcxoA/SY8qRt0DLYI/AAAAAAAAABQ/sf5llk5QE6E/s200/015+In+the+north+the+Canadians+breach+the+minefields+while+the+battle+in+he+south+rages..JPG" border="0" /&gt;&lt;/a&gt;On March 1st a ferocious Canadian assault dashed the 2nd CID against 116th Panzer, meanwhile 4th CAD conducted battalion level probing attacks against the remnants of 6th FJ, succeeding in siezing a small bridgehead. The fighting raged all day, but as night fell in the incessant rain, German counterattacks destroyed the bridgehead in the north, and the infantry in the south had failed to make significant headway against the Gap. With the prospect of a breakthrough now looking slim, the attack was called off, having advanced 15km in four days.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;In retrospect, this game was perhaps a bit ambitious for a club night, although we could have managed the last two days if the outcome had perhaps been more in doubt. Some of the mods I'd made worked OK (such as the terrain effects and increased combat benefits for defence), but some aspects were unworkable. The repair/replacement system was too complicated and it was easier just to allocate replacements to units in supply, and trying to remember which units had been in S for two turns in a row was too much to remember. It was easer just to give all units in S and extra dice and let them dig in overnight. I'm still not very happy with the actual mechanics of combat, units don't get pushed out of positions and casualties aren't a function of target density (unless using minefields), but it seems to work, and I'm not sure I have the energy for a total revision. I keep thinking that some of the mechanisms from the 1956 British Army Tactical Wargame would help, but really it would be a different game.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The players seemed to enjoy themselves, although the Canadians had quite a hard time of it. Hindsight is a wonderful thing, but I can't help thinking that they would have been better off with a more indirect approach than a frontal assault on Udem. The Armoured Div was quite capable of rolling up 6th FJ Div on its own as there were no AT obstacles to stop it, whereas it was quite stumped by the Siegfried Line AT ditches. Having isolated Udem, it could then be reduced at leisure, whilst another division was supplied via the Calcar Road to carry on the attack. The Hochwald Gap was defended so strongly as 6th FJ was allowed to withdraw in reasonable order and beef up the refitting 116th Panzer. We are unlikely to play this one again, but I'm now enthused to dig out my SCW Megablitz scenario for the Battle of the Jarama, or possibly re-visit Operation Battleaxe (which most certainly is doable in an evening).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-1869108267490964097?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/1869108267490964097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/02/attack-on-hochwald.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1869108267490964097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/1869108267490964097'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/02/attack-on-hochwald.html' title='Attack on the Hochwald'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FcG3YEVcxoA/SYyUYDF7Z9I/AAAAAAAAAA4/M_yqESa_GKg/s72-c/001+Canadians+lined+up.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-2286648855693722210</id><published>2009-01-30T08:14:00.000-08:00</published><updated>2009-01-30T08:31:00.532-08:00</updated><title type='text'>Loose threads</title><content type='html'>Not done  much gaming activity since finishing the Brits. I've still got to find storage space for them, but I'll maybe do that tomorrow. Went to the club on Wednesday and had a chat and a look around what other people were doing but didn't play anything. Spent some time with people playing a large game of Grand Armee, which has always looked like an interesting game system although a bit fiddly for my tastes.&lt;br /&gt;&lt;br /&gt;I've sorted out all the stuff for the Hochwald game next week, just need to check it this weekend and maybe re-read the rules to remind me how Megablitz works. I also discovered in my bag yet another set of Sudan rules I must have been working on before Christmas, Redcoats and Rifles. I'll maybe have a look at those and see if I can work up a scenario. I've been toying with buying some desert Hexon boards, although I suppose I could always use my trusty old gridded brown cloth for now.&lt;br /&gt;&lt;br /&gt;Not sure what to do next for painting, I've got 30 odd 15mm Argentinians (MJ), but Tim Gow says he has a bunch of Vietnam era US troops we could use for battalion level Falklands gaming. I've got some new battalion/brigade rules (Hex 300 by Ian Drury) I'd like to try out, and Goose Green is easy enough to do as a game. Probably not much point painting my figs up just for that. Otherwise I've got some odds and ends left from last year, mainly 20mm German stuff either bought at Triples or Partisan or inherited from another gamers game clearout. I've got enough stuff for another Infantry Division and some more Corps level assets. Might be fun, alternatively I could get on with rebasing my 6mm US and British stuff or finally finish rebasing my 6mm Rumanians. Rebasing is never very attractive though. I had a look at some of the new QRF modern Brits though, very nice figs. I'll have to work up an order for Triples and then it is Helmand here we come.  So, I can't decide, have to see what the weekend brings.&lt;br /&gt;&lt;br /&gt;When I've finished Ian M. Banks 'Matter', it is on to Glantz's 'From the Don to the Dneipr', so I expect I'll end up doing more mid-war Russians and Germans instead....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-2286648855693722210?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/2286648855693722210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/loose-threads.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/2286648855693722210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/2286648855693722210'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/loose-threads.html' title='Loose threads'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-7560164287161198217</id><published>2009-01-27T03:11:00.000-08:00</published><updated>2009-01-27T08:33:04.335-08:00</updated><title type='text'>Basing the Brits</title><content type='html'>I've been basing up my Falklands era Brits, I suspect that they will mainly get used for playing AK47 however, so I'm doing them to fit in with my other AK stuff and I'd like to keep the option open to use them on my grassy/muddyhexon terrain as well. As they are 15s I'll put them on my usual basing material of thick artists mounting board. Usual method:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Calculate how many bases required of which sizes (I have various templates to test with different sized vehicles).&lt;/li&gt;&lt;li&gt;Cut bases out of card.&lt;/li&gt;&lt;li&gt;Stick figures onto bases with UHU or Bostik. I leave guns and vehicles off at this stage.&lt;/li&gt;&lt;li&gt;Stick bits of magnabase on the rear edge, normally just a single 8mmx8mm or 10mmx10mm square. This allows for use with games which use steel markers etc. I often also write unit IDs on here.&lt;/li&gt;&lt;li&gt;Paint base in base colour, in this case a chocolate brown, using a cheap match pot of emulsion from Wickes.&lt;/li&gt;&lt;li&gt;Stick vehicles onto the painted base (but not guns).&lt;/li&gt;&lt;li&gt;Liberally apply diluted PVA and flock. For these I'll just use Woodland Scenics mixed turf so it matches my other AK stuff, for other figs I'd use sand as a base and work up from there.&lt;/li&gt;&lt;li&gt;Once dry, stick guns down. I always do these last.&lt;/li&gt;&lt;li&gt;Finish the edges of the bases with black marker pen.&lt;/li&gt;&lt;li&gt;Put strips of magnabase on the bottom of the bases.&lt;/li&gt;&lt;/ul&gt;Once it is all dry they can go in their storage box. Job done.&lt;br /&gt;&lt;br /&gt;The trickiest thing is organising the figures, these were a bit of a job lot and as I'm not sure which rules I'll want to use these with, they could be anything from 1:1 skirmish up to 1 base = 1 company type stuff. I went for:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;normal rifle groups with two figures abreast&lt;/li&gt;&lt;li&gt;command stands with one rifleman and one commander type figure (can double up as rifle stands) &lt;/li&gt;&lt;li&gt;HQ stands with an officer and a radio op standing diagonally &lt;/li&gt;&lt;li&gt;light support weapons (GPMGs, LAW etc) with two figs in column if appropriate poses &lt;/li&gt;&lt;li&gt;individually based leader/observer types to use as FOs etc &lt;/li&gt;&lt;li&gt;heavy weapons with a couple of crew and one weapon, I usually give MGs and mortars two crew and artillery three &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;all on 30mm bases. That should be reasonable flexible and looks OK. One problem I did have with these figs was that some of the MJ ones are enormous, more like 20mm, whereas other ones are a more normal size. The QRF figs similarly varied in size but were generally smaller, so mixing them on bases was a bit problematic.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-7560164287161198217?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/7560164287161198217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/basing-brits.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7560164287161198217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7560164287161198217'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/basing-brits.html' title='Basing the Brits'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-4592513318930379137</id><published>2009-01-24T02:54:00.000-08:00</published><updated>2009-01-24T03:00:43.148-08:00</updated><title type='text'>More game planning</title><content type='html'>Had a good session at the club on Wednesday. Both sides for the upcoming Hochwald game got their briefings and we spent an hour or so on planning. I think the casting will work OK, a pair of competent players, one of whom has a keen interest in logistics running the Canadians, and for the Germans two very experienced players, but one rather tired who will be ideal to run the shattered and exhausted 116th Panzer Div.&lt;br /&gt;&lt;br /&gt;Time is so limited on a Wednesday that having time to think about the games beforehand can be very handy.&lt;br /&gt;&lt;br /&gt;I'll maybe have another look at the terrain setup today at home, and take some pics to aid seting the thing up. It is such a tiny battlefield that the placement of each piece is vital. Must remember my camera for the game. I want to write this up for the Megablitz website.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-4592513318930379137?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/4592513318930379137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/game-planning-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4592513318930379137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4592513318930379137'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/game-planning-2.html' title='More game planning'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-3009638652909033853</id><published>2009-01-24T02:45:00.000-08:00</published><updated>2009-01-24T02:53:33.630-08:00</updated><title type='text'>Spot of painting</title><content type='html'>Fairly quiet couple of days, although I did a bit more work on my Falklands Brits last night. Painting up some vehicles including a Scorpion and a Scimitar (QRF, very nice they are too). Had a look at Chris Foss's AFV recognition guide for some ideas about camo schemes and I probably went a bit light on the black, it is supposed to cover 30% of the area of the vehicle.&lt;br /&gt;&lt;br /&gt;I did my usual technique:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;black undercoat&lt;/li&gt;&lt;li&gt;heavy drybrush of the base colour (Humbrol Army Green)&lt;/li&gt;&lt;li&gt;inkwash all over (does some shading and stains the colour down a bit)&lt;/li&gt;&lt;li&gt;lighter drybrush of the base colour (to raise the highlights)&lt;/li&gt;&lt;li&gt;apply camo (black in this case)&lt;/li&gt;&lt;li&gt;heavy mud drybrush around the running gear and lower hull&lt;/li&gt;&lt;li&gt;very light drybrush all over of white. This catches the highlights and makes them look dusty&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I need to think about the tracks (I usually do the tracks and tyres after), I usually do them a rusty mud colour with silver highlights, but as these have so much rubber in them, I might do them black.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-3009638652909033853?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/3009638652909033853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/spot-of-painting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3009638652909033853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/3009638652909033853'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/spot-of-painting.html' title='Spot of painting'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-6524816392962117223</id><published>2009-01-21T08:22:00.000-08:00</published><updated>2009-01-21T08:27:05.823-08:00</updated><title type='text'>Website maintenance</title><content type='html'>In a fit of enthusiam I've done a bit of maintenance on my website. I've uploaded pdfs of two invaluable documents, John D. Salts collations of WW2 AT weapon stats, plus his collection of WW2 Operations Research notes in weapon effectivness.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mr-home.staff.shef.ac.uk/hobbies/history.html"&gt;http://mr-home.staff.shef.ac.uk/hobbies/history.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've also uploaded some rules, specifically my large scale nineteenth century wars rules, brigade/divisional WW2 eastern front rules and my corps/army WW2 operational rules.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mr-home.staff.shef.ac.uk/hobbies/scenario.html"&gt;http://mr-home.staff.shef.ac.uk/hobbies/scenario.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Might put some scenarios up tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-6524816392962117223?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/6524816392962117223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/website-maintenance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/6524816392962117223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/6524816392962117223'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/website-maintenance.html' title='Website maintenance'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-8291385721747704050</id><published>2009-01-20T07:01:00.000-08:00</published><updated>2009-01-20T07:05:11.863-08:00</updated><title type='text'>Game planning</title><content type='html'>For some time (well, about six years!) I've been planning a game covering the Canadian attack on the Hochwald in Febuary 1945. In the last couple of months I've managed to work up a Megablitz scenario covering the battle, and last years 20mm painting jag means I've got enough stuff to do the whole thing in 20mm, although I'll have to make divisional substitutions.&lt;br /&gt;&lt;br /&gt;It is a bit ambitious for a club night game, (six divisions, six days) so we are doing a planning game this week and actually play the thing in a few weeks time. I've added in a few mods to the rules, partly based on the 1956 British Army Tactical Wargame, and I'm keen to use the logistical rules properly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-8291385721747704050?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/8291385721747704050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/game-planning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/8291385721747704050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/8291385721747704050'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/game-planning.html' title='Game planning'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-4894871919764923213</id><published>2009-01-20T06:54:00.001-08:00</published><updated>2009-01-20T07:01:20.851-08:00</updated><title type='text'>Current activities</title><content type='html'>Played a few games over Christmas and the New Year, notably AK47 and an outing of Tim Gows 'NATO Brigade Commander'. I got to practice my Russian assault tactics once more and crushed the feeble capitalists. We've also played an Operation Bagration mini-campaign using my eastern front variant of Norman MacKenzies excellent KISS Rommel.&lt;br /&gt;&lt;br /&gt;I've also been enthused to start painting my Falklands era 15mm Brits (a mix of MJ and QRF) plus assorted support vehicles. They are partly with an eye to Falklands gaming, but also to add to my AK47 collection where they can provide support for my Nigerians. Doing DPM in 15mm has been a bit of a challenge, but I used a technique suggested by John Armatys:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;undercoat black&lt;/li&gt;&lt;li&gt;heavy drybrush of tan/sand&lt;/li&gt;&lt;li&gt;paint reddish brown swirls&lt;/li&gt;&lt;li&gt;top off with green swirls&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;The advantage of doing the green last is that you can control the overall tone, and although the overall effect is exaggerated, it isn't bad.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-4894871919764923213?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/4894871919764923213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/current-activities.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4894871919764923213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/4894871919764923213'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2009/01/current-activities.html' title='Current activities'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2410063836503200299.post-7946936265418244038</id><published>2008-12-18T00:57:00.000-08:00</published><updated>2008-12-18T01:07:21.197-08:00</updated><title type='text'>Getting started.</title><content type='html'>Well, I had to start somewhere.....&lt;br /&gt;&lt;br /&gt;I haven't actually done a huge amount of wargaming recently, life has been too busy, although I have found time to keep up with my other hobbies of Airsoft and running. I've been wading through Patrick O'Briens epic Aubrey/Maturin ninteenth century naval series, fabulous stuff, but it took the film 'Master and Commander' to inspire me to keep up with it. Now I can actually picture the characters, it works much better for me. Jane Austen with guns.&lt;br /&gt;&lt;br /&gt;I also recently managed to read Gudmussons 'On Infantry', a very thought provoking book even if his sections on WW2 Russia are suspiciously reliant the old suspects of Von Mellenthin et al. I have spent so much time looking at British tactics that I realised I didn't actually understand the German battalion level tactical system, how on earth do heavy infantry weapons provide a framework for battlefield manouvre? More thought is required, particularly in how to model this sort of thing in battalion level games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2410063836503200299-7946936265418244038?l=tgamesweplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tgamesweplay.blogspot.com/feeds/7946936265418244038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tgamesweplay.blogspot.com/2008/12/getting-started.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7946936265418244038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2410063836503200299/posts/default/7946936265418244038'/><link rel='alternate' type='text/html' href='http://tgamesweplay.blogspot.com/2008/12/getting-started.html' title='Getting started.'/><author><name>Martin Rapier</name><uri>http://www.blogger.com/profile/16788664847205341619</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_FcG3YEVcxoA/SUoO_0reKHI/AAAAAAAAAAM/civKFdzxL38/S220/CIMG1158.JPG'/></author><thr:total>0</thr:total></entry></feed>
