Pages

Saturday, 13 December 2025

7 Years War, Voronoi style

 Ian brought us another of his area movement game designs, this time covering the Seven Years War, 1756-1763. In fact I'd missed this originally as I was away, but it returned by popular demand, and I was glad to get a chance to play it.


The starting positions with Prussia and Austria preparing to fight over Silesia and Saxony. The map is area movement, but the density of areas and the way they intersect models political and  geographical boundaries (rivers and mountains typically) to reflect the difficulty of movement. Evidently it conforms to some sort of mathematical thing called a Voronoi diagram, but tbh, it just looks like a standard area movement map to me, I did much the same thing for my old 'Arnhem in an Afternoon' game. 

Anyway, the game covers all seven years, with three seasons in each - the spring, summer and autumn campaign seasons I guess. Movement and combat is pretty simple, armies move 1 space with a stacking limit of three and fight other armies in the same area, hitting on a 5+. Frederick gets a combat bonus, naturally. The side which inflicts the most hits wins or the attacker wins any draws, and the loser retreats towards their LOC.

I rather like the 'attacker wins draws' thing for this period. 


And here are all the various other armies, French, British and Russian. The French and British are mainly contesting Hanover (the red bit in the top left) while Russia is at first fighting Prussia but interesting in grabbing bits of the Baltic States/East Prussia. Plus ca change.

Crucially, if/when Empress Elisabeth dies, Russia changes sides and starts to support Prussia instead. There is a simple dice roll to see when this happens, becoming progressively more likely as time proceeds.

The various armies roll for reinforcements at the start of each campaign year, which arrive in their LOC area.


I took over as Britain, which had engaged in a very bloody battle for Hanover, even losing it to the French for a time but by 1760 had ejected the French albeit at the loss of all their forces apart form one Corps!

Prussia was in firm control of Saxony with the Austrians grouped east of Prague. The Russians had changed sides and had a number of Corps on the northeast border of Bohemia in Silesia.


I just occupied Hanover to defend it, but the Russians and Prussians launched an offensive into Bohemia. The Austrians concentrated on the Russians.


Things swung against Austria although they inflicted heavy losses on the Russians. Frederick managed to take Prague.


Things took a wild turn in 1762 though. Large British reinforcements landed in Hanover just as a new French army appeared on the border. The existing British forces marched to meet them. In a shock development Frederick was defeated and ejected from Prague, however new forces were being raised in Prussia. 


The Prussians and Austrians massed to retake Prague while the impudent French defeated the first British army, and it fell apart in a catastrophic rout. Fortunately the British had another army...


As 1762 came to a close, the Prussians failed to retake Prague, but the British managed to chase the French away from Hanover. Despite the failure at Prague, it was a pretty convincing Prussian victory.

Despite the very simple nature of the rules, the game worked really, really well. It was a nail biting experience, and having multiple players added to the atmosphere. This system would work well for a range of conflicts and Ian has more games planned for the future.


4 comments:

  1. I can see that the game was played over zoom (or something similar). However, I was wondering if you knew what platform Ian used to create and run the game? It seems to replicate a board game in function, where the host (who is sharing his screen) is able to move counters/markers on the board.

    ReplyDelete
    Replies
    1. Ian does all his games using Google Slides, which has the great advantage that players can actually interact directly with it remotely. John (who ran it) prefers PowerPoint, so ran it using that, moving the counters for us.

      They are both good alternatives to things like Vassal or Cyber board. I ran a few remote games using a Portable Wargame PC assistant someone had written. Fortunately it was in Javascript so not too hard to modify.

      Delete
    2. Thanks, Martin. I wasn't aware that PowerPoint had that capability. I'll look into these!

      Delete
    3. In PowerPoint iirc you make the map a background image and then the 'counters' are text, gifs etc of various types. Run it in design mode, not slides how, and you can just drag the elements, around the screen. It works pretty well.

      Delete