tag:blogger.com,1999:blog-2410063836503200299.post7485631709947983205..comments2024-03-28T15:22:51.223-07:00Comments on The Games We Play: Albuera 1811Martin Rapierhttp://www.blogger.com/profile/16788664847205341619noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2410063836503200299.post-60556375793239563762021-10-31T10:10:13.095-07:002021-10-31T10:10:13.095-07:00I do see what you mean. We have exactly the same p...I do see what you mean. We have exactly the same problem with some square based WW1 rules. Phil Sabin Solution is to resolve combat before movement, which works for some things. I think it depends on whether the unit is supposed to occupy the entire grid space or not. Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.comtag:blogger.com,1999:blog-2410063836503200299.post-12675006737085615482021-10-31T03:19:26.182-07:002021-10-31T03:19:26.182-07:00Interesting write-up, very many thanks. All my ow...Interesting write-up, very many thanks. All my own experiments with squares for Napoleonic games have hit upon quite similar issues; although tbf I suspect the problem is also related to the inclusion of 'outcome' moves too, breaking the internal game space-time relations (if you see what I mean!).JWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.com