Our chaps come bravely plodding on. Most of the White infantry were poor quality, apart from a special 'tank shock' battalion and a company of dodgy looking Swedes. Keen eyed readers will notice that the Whites have some tanks. IRL these were provided by a helpful British government, along with crews and logistic support.
Our chaps walk into a hail of lead. While the tanks were largely immune, their effects were principally moral and they had very little actual firepower as they represented tiny numbers of vehicles. Our mission was to get some infantry off the far edge, so the tanks had to shepherd them forwards. Tanks cannot enter broken terrain except on a road, hence them having to manouvre around all the terrain.
The Whites finally got the hang of infantry-tank cooperation and managed to push quite a big hole in the Red lines. Our green infantry kept running away and hiding ,and by now the ranks were looking a bit thin. After many shots, the Red artillery actually managed to hit a tank unit.
This was an excellent little game, the mechanisms worked very well (particularly the tank rules) and we managed to get through 12 turns and to a final result in an hour and a half.