Showing posts with label Mediterranean. Show all posts
Showing posts with label Mediterranean. Show all posts

Wednesday, 23 September 2026

Back to the Balkans

 After playing some of the larger and more complex Unconditional Surrender scenarios, I wanted to re-visit some of the earlier ones, in particular the invasion of the Balkans. It is such a short scenario that the outcome is very heavily dependant on the weather, and when I originally played it the German had good weather on both turns. In fact the probabilities are 33% good weather in April and 66% good weather in May, so there is only a 22% chance both turns will be good weather and 22% they will both be bad. Instead I just played this with bad weather in April and good weather in May, as that is the more average outcome.

The effects of poor weather are quite simple, armour and air support only give +1 to combats instead of +2, it costs an extra movement point to attack and there is an additional -1 on combat attacking a hex in poor weather. Although these sound marginal, the net effect is to seriously degrade the inherent combat superiority of German units (normally +2) as well as halve the effect of their normal air and armour superiority in 1941. Perhaps most important, units are restricted to a single 'assault' attack per turn in poor weather, rather than multiple mobile attacks in good weather, restricted only by available movement points. 


The game setup. I really like this map and there is an interesting mix of counters. The terrain is absolutely horrible on a lot of the map, partly why we never used to invade Greece when playing Third Reich.


Game control stuff. Only Yugoslavia and Greece have National Will (six and four respectively) and Production (four and two respectively). Taking three Yugoslav cities or one city and Belgrade will force a Yugoslav surrender. The only way to get Greece to surrender is to take Athens (4 will) , as there is only Salonika (2 will) otherwise.

Compared to other games this one is pretty light on special events. Both the Axis and Allies have a pair of 'ground support' event chits which give a small combat bonus, the Germans also have a paradrop.


The weather chart is on the top right, I just allocated poor weather to April and good weather to May.


The general military situation. Greece is defended by a pair of Greek armies and one British army (the "BEF"). There are a pair of Italian armies in Albania and one up in Trieste. Hungary, Rumania and Bulgaria are all allied to the Axis but only Hungary and Bulgaria have committed any forces, one army each. 

The Yugoslav Army is quite large with six units, but as they are completely surrounded, they are deployed in a perimeter defence. Sadly Zagreb and Belgrade are hard on the border so vulnerable to attack.

The Germans have two infantry armies and two panzer armies plus a single air fleet. Two of the German units are down in Bulgaria on the Greek border, the rest are in the north.


A closer look at Yugoslavia. The Italians in Trieste are a weak (single step) Army, as are the Hungarians in the centre. The German air fleet is based just behind them. Belgrade and Zagreb are garrisoned by 1 step armies while the better 2 step Field Armies are along the Drava and the coast. The Yugoslavs are also defending Nis and the northern Albanian border. Nis is very important as it sits on the only transport route through the middle of the mountains. I drove that way to Greece many decades ago, the main road was still the concrete one the Germans built after conquering Yugoslavia.

The German panzer army is on the Rumanian border northeast of Belgrade. The German infantry army  is just north of Zagreb. We cycled that way a few years ago, starting in the Julian Alps and ended up on the coast of Slovenia.


Down in Greece the Italians have two field armies facing off a Greek reserve (1 step) army in Albania. The terrain here is awful, rough ground and mountains, an immediate -2 to the attacker, with an additional -1 in bad weather.

There is a Greek field army in Salonika/Thessaloniki faced off with a German infantry army and panzer army in Bulgaria and contingent of Bulgarians across the border from Nis in Yugoslavia. If the Germans don't take Salonika at once, there is nothing to stop the Allies sea transporting the Greek unit to Athens....

Finally we have the British/Commonwealth (the counter is marked BEF) sitting in the pass at Thermopylae on the route to Athens in rough ground with their left flank protected by a mountain range. The Germans don't currently have any air down here and would need to get a lot closer to Athens to consider a paradrop into the city (needs an air unit within three hexes for Axis paradrops).

So, the priorities for the Germans in April 1941 are to defeat Yugoslavia so they can stage resources down to Greece (particularly air), and ideally take Salonika too to isolate the large Greek army there. I don't see any way on earth they can try and take Athens in April too.


Up north the German infantry assault Zagreb, supported by the Italians from Trieste. At least in an assault combat you get a +1 for every extra supporting unit. The Luftwaffe put in an a sortie of ground support. Despite all the extra support, the terrain and weather disadvantages give the Germans are mere +1 on their combat dice. The Yugoslavs however are isolated as the city is surrounded (-2) and are already at reduced strength (also -2), so their net is -4, although their combat dice can never be reduced to less than 1.


The Germans just scrape a 'defender retreat' result, which as the Yugoslavs are surrounded and unable to retreat, becomes a 1 step loss. Zagreb falls, 4 National Will remaining. 


The action then switches to Belgrade, this is rather more critical than Zagreb as if this attack fails then Yugoslavia will not fall this turn. I had a cunning backup plan to attack Nis, but on its own that would not be enough National Will lost.

The Germans commit their panzer army with Luftwaffe support. The Hungarians join in, but due to the surrounding ZOC, it isn't possible to isolate the city so the Axis end up making a frontal assault across the river and into the city.


The pink track is used to record the attacker and defenders positive or negative dice modifiers (what a clever idea and very useful for those of us with limited short term memory). Despite the extra +1 for the panzers, it is more than made up for by the defenders not being isolated. We end up with +2 for the Axis and -2 for the Yugoslavs.


The Germans roll big and inflict a step loss, so Belgrade falls, although a retreat result would have done. There was a significant chance that attack would fail, maybe 25%, but it wasn't possible to make it any stronger apart from putting in a paradrop too (the Luftwaffe are just in range).


Losing Belgrade takes the Yugoslav National Will to zero, so all their armies are removed. The unoccupied cities are all marked as Allied controlled though and will remain so until the Axis moves into them (which costs an extra movement point as they are unfriendly). So, Sarajevo, Nis, Split. Nis is the critical one as it sits across the transport route through the mountains to Greece.


In fact one of the Italian armies in Albania has just enough MP to reach Nis and occupy it. I want to use the Bulgarians to help the assault on Salonika.

The action switches to Greece as the Luftwaffe stage down to a new base in Bulgaria, costing an air sortie so two remaining. After occupying Nis to open up the supply route,  the next order of business is to see if I can drive back the BEF. If I can force them to retreat, it will isolate the Greeks in the west and make attacking out of Albania much easier.

So, the panzer army attacks the BEF with air support and as it is such a critical battle, both sides throw in some ground support. In theory I could also drop the paras on the BEF, but I want to save them for if things get really critical


A Commonwealth field army is a rather different proposition to a weakened Yugoslavian garrison corps, and despite the panzers and Luftwaffe, we end up with +3 German and +2 Allies. Dropping the paras on them would reduce the Allied modifier to zero.

Unsurprisingly the attack fails as you need to win by a certain margin to even get a retreat, let alone a step loss. What a waste of an air sortie.


Still, having the panzers there stops the Salonika garrison retreating west, so now the German infantry and Bulgarians assault Salonika with air support. The Greeks still have one hex they can retreat to (the peninsular in the southeast), so aren't isolated.


Amazingly the evens dice roll is enough to push them back. The Greeks aren't as good as the BEF and extra +1 for the Bulgarian support was just enough to clinch it. The Greeks retreat southeast and the Germans occupy Salonika. If only the Allies had a 'sea evacuation' event! But they don't in this scenario.

That is two off the Greek National Will, but not enough to force a surrender, only taking Athens will do that.


After the panzers were halted at Thermopylae, the Italians make a Hail Mary attack from Albania and manage to roll 6:1. Just like DBA, this is really bad news for the loser. tbh, I'm really not a fan of opposed dice combat in a strategic game, give me a good CRT any day, it avoids this sort of silliness.

The Greeks suffer a step loss and are removed, while the Italians advance.


This in turn means the Allied position has gone from looking great to complete catastrophe in a single dice roll. To avoid being isolated by the victorious Italians, the BEF has to abandon Thermopylae and retreat further south to block the access route to Athens.

The isolated Greek army in the north counterattacks to try and retake Salonika. The terrain and weather put them at a considerable disadvantage to the German defenders.


Unsurprisingly the Greek attack fails and their army falls to low supply. I have the option to voluntarily eliminate it at this point, but I'd only be able to rebuild it in the construction phase of next turn so better to leave it in play and tie up some Axis units.

In the production phase the Axis recover a couple of air sorties, so they have three going into the next turn.


I took the isolated Greeks off to avoid clutter.

So, first thing in May 1941 was that the panzer army from Belgrade came piling down the railway line and just had enough MP left to attack the BEF. With air support and clear weather, this was enough to drive it back with a step loss. German panzers are pretty good in clear weather, even with bad terrain. The panzers deliberately didn't advance, so as to leave space for their mates.


The Germans go all in as they only have one chance to take Athens. The other panzer army (which is much closer so has loads of MP) rolls up to the weakened BEF and attacks it with every support option in range, including the paras. I burned a precious air sortie to base the Luftwaffe in para range. I could have paradropped direct into undefended Athens from there, but it is only a 50% chance of success.

It cost three MPs to move into position and three to mount the attack, the panzers have four MP left and could attack again if needed. Then one of the infantry units would need to rush past and take Athens. 


Unsurprisingly the weakened BEF are overwhelmed as the sky is black with bombers and there are panzers everywhere.


The panzers march unopposed into Athens, and Greece surrenders. Game over with another Axis win. tbh, after the catastrophe in Albania, that wasn't going to turn out any other way. 


The Albanian offensive was such an extreme result, I reset the game to that point in April 1941 and rolled it again. A much more average result this time. The Italian attack failed.


That left the Allies with two manouvre units to defend Athens. I didn't re roll Salonika as that would be stretching things too far. 

In the April allied turn they put the Greek infantry into Athens (I think it is still important to defend the city against paradrops) and the BEF onto a bottleneck with the flank covered by mountains.


I still wasn't far enough away to stop the Belgrade panzers railing down and attacking. They made an all out attack like the last game, including the paras as the Luftwaffe staged in air drop range.


The BEF took a step loss and retired. As before the Germans broke contact to leave space for a follow up attack on the narrow peninsular.


The other panzer army moved up and attacked with Luftwaffe support. 3MP to get to here and 3MP for the attack, so four MP left.


The panzers overran the BEF in one go. Drat!


And with four MP left and one sortie of Luftwaffe, it was  more than enough to crush the Greek garrison of Athens. Another Axis win.  If Salonika had held out, that would be have been a much more viable city to defend, but equally if both turns had been poor weather, I think the Axis would have struggled. Neither is very likely however (only 22% that both turns weather will be bad) so I think the chance of the allies winning this one are long. Despite parity in ground units and the awful terrain, the Axis advantages of position and troop quality are just too great.

That is still an interesting and enjoyable scenario, but I don't think it would be much fun as an opposed game. How many hex and counter games are played opposed these days in any case? I'm sure I saw some stats that solo play vastly exceed f2f play, but I cant recall.

I hope the blow-by-blow account wasnt too tedious, but I thought it was worthwhile to expose some of the game mechanics. I really like the integrated movement/combat system for mobile combat, very clever and works well. You do genuinely feel like Erich von Manstein planning a complex operational manouvre with with unit-at-a-time activation, but it can be a bit overhwelming at times and you yearn for something simple like AHGCs Afrika Korps.


Wednesday, 26 August 2026

Unconditional Surrender - Italian Campaign July 1943 to September 1944

 Time to tackle the big one, the Italian Campaign which runs from July 1943 until September 1944. One of the more ambitious Unconditional Surrender scenarios, but hopefully this will be a bit more manageable than AHGCs 'Anzio' which used to take an age to play.


There are two main scenario options here, to start in July 1943 with Italy still in the war or start in August, with Italy out of the war. I went with the July option as I just thought it would look nice to have the map packed with Italian units! The geography and extensive use of naval operations makes this one of the most complicated scenarios.

The victory conditions are stiff, the Allies have to reduce the Axis to holding four cities or less by September 1944, which given that north of Bologna there are no less than five cities as well as two in Sardinia and Corsica, it is a tall order. If they use an amphibious invasion after June 1944, the requirement is three cities! Historically the Allies didn't breach the Gothic Line until 1945. If the Germans keep the Allies entirely out of Italy by September 1943, they immediately win, so the Allies have to attack soon.


The initial setup has US 5th Army in Tunis and 9th Airforce, the British have 8th Army and the RAF in the Central med. Both armies are armoured. The British also have three garrison armies, and both the USAAF and RAF have a couple of sorties on them. I realised later that the various British 'garrison armies' are actually supposed to represent the various allied contingent Corps (Poles, French etc) and combined with the two British tank unit attachments are actually quite powerful when reinforced albeit without the staying power of a full army. 

The Italians have around ten ground units around Italy including two in the mobilisation box, and a rather battered air unit on Catania in Sicily. The Germans main units are 8th and 10th Armies in Rome and Taranto respectively, plus a couple of garrison units in the north with another in the mobilisation box. A rather battered Luftwaffe unit is based in Naples, in range of Sicily, Taranto etc.

There are lots of restrictions on where naval invasions can take place on this map, which are listed separately with diagrams. The Allies can't simply sail from Tunis to Venice! The approach needs to be more step by step. The biggest restriction is that on the western coast of Italy they can only land around Genoa or Naples as otherwise the Axis garrison requirements would be enormous.


There is an awful lot of stuff going on with events, reinforcements etc. Both the Germans and Italians have 'tanks' events (there arent any German panzer armies) although the German tanks are withdrawn later on. A special rule is that destroyed German units go straight into the mobilisation box so they can be reactivated the same turn. The Germans get another field army later in 1943 (the 4th).

The Allies start with two invasions, a paradrop, tanks plus Ultra and Free Forces events. The British invasion is single use whereas the US one comes back after four turns. There is another US invasion on the reinforcement track, plus 7th US Army and 12th Army Air Force. The provision of all the invasion counters mean the Allies can continuously threaten amphibious landings.

From June 1944, resources available to both sides drop markedly as resources are devoted to the D Day invasion. Both the British and Germans get limited production per turn thereafter, and the Germans lose their 'tanks' event.


I spent some time thinking about attack options for the Allies (and re reading the rules on amphibious invasions). While it was tempting to go for Taranto, it is essential to knock out Italy on the first turn which requires taking two Italian cities. Sicily was the obvious choice as it is air range of both the British and US. I'm using the fixed historical weather as it is so crucial to the course of the campaign, which mean July, August and September 1943 are clear weather.

The operation started with the USAAF and RAF attacking the German and Italian airfields. The RAF had mixed success but the US did very well. After repeated strikes both Axis air units were rendered inoperable.


8th Army then landed west of Catania, with air support they assaulted the German garrison unit and eliminated it. The various bonuses made this a fairly likely result.

Eagle eyed readers may notice that a German unit has arrived at Salerno. It moved down there in the strategic movement phase which happens for both sides before the operations phase.


US 5th Army did much the same thing at Palermo, although this time the US were fighting Italians. Both Allies committed their air forces to ground support to increase the combat differential. I didn't use the paras as I had other ideas for them.


With Palermo and Catania captured, Italy surrendered and all the Italian units were removed. I'd forgotten to use the Italian tanks in the battle for Palermo, but their intervention wouldn't have changed the result. 

In a bold move the Allied paras dropped into Caglieri  on Sardinia. They siezed control of the port and the British shipped in 9th Army who could clear Corsica and Sardinia, while providing a handy airbase for operations against Northern Italy.

In the production phase the Germans rebuilt their destroyed garrison units in Northern Italy, they will have to figure out how to defend the entire peninsular with five units next turn!


The Allies couldnt invade in August (the next 'surprise attack' event is in September) so the Germans sent 10th Army to block easy access to the toe of Italy and sent three garrison armies to defend Genoa, Trieste and Venice. These are all pretty safe as they are out of Allied air range, whereas the Luftwaffe moved north of Rome to give them air cover. 8th Army and a garrison defended Naples and Monte Cassino. I'll worry about defending Salerno next turn when the invasion threat reopens.

The Allies kept two units on Malta to threaten invasions in the Adriatic and south coast while rebuilding their airforces. British 9th 'Army' completed the occupation of Sardinia and Corsica, ending up on a port to threaten Genoa. Otherwise August was quite quiet.


September was the last turn of good summer weather and the Germans concentrated on the defence of the Bay of Naples with two field and one garrison army. Taranto and Bari were abandoned (but still Axis controlled).


The British simply occupied the ports on the southern coast and sea transported a garrison unit in as well. The US pushed up by land as far as Salerno but didn't have the MP left to attack. The Allies also moved another unit by sea into Catania but kept a 'floating reserve' in Malta.


In October the weather turned to 'poor', reducing the effect of armour and air and restricting units to assault combat only. The Germans occupied the Gustav Line along the Rapido and Sangro rivers with 8th and 10th Armies, but left a garrison unit in Naples.

The Allies used their 'surprise attack' to amphibiously assault Naples, supported by all the adjacent Allied units to get extra combat bonuses. Now what I SHOULD have done was use the surprise attack for a land assault, as it gives you a +2 combat modifier, but in all the excitement I completely forget...

The Allied attack failed by a very fine margin and Naples held out. The Allies have now got their air units based on mainland Italy, but still too far south to be able to support attacks at the top of the Med. They do keep hammering the Luftwaffe however, and generally the Allies have air superiority now.


November had a brief gasp of good weather and the US conducted a ground assault against Naples. The Germans threw in their tanks and  the attack was defeated. Naples continued to hold out. 8th Army occupied eastern Italy as far north as the Sangro, Allied air could relocate to Foggia in future turns.


The weather in December was 'severe' so both sides contented themselves with rebuilding their air forces and shuffling units around a bit. In the main it was stalemate on the Gustav Line. Another German field army (4th) had arrived, so with the Allies getting closer, it was sent to garrison Venice.


In January 1944 however, the weather cleared a bit and 8th Army conducted an amphibious assault on Trieste! The USAAF suppressed the Luftwaffe and the RAF supported the attack. Once again the Germans threw in their armour and once again the invasion failed. Dear me!


February was more ineffective slogging on the Gustav Line in poor weather. Naples continued to hold out against assault.


March saw the arrival of more US aircraft as another airforce marker turned up. They sea transported to Corsica where they could cover northern Italy. The allies now outnumbered the German 3:1 in the air.

The Allies conducted another assault on Naples which failed once again. It was starting to look fairly hopeless for the Allies at this point.


However the British conducted another amphibious assault in the Adriatic, aimed at Venice. The Luftwaffe was completely crippled by the USAAF so unable to intervene whereas as the British threw in the RAF, tanks and an Ultra Intelligence event. As before German armour raced to intervene.


But this time It wasn't enough and the Allies got ashore. Well, that is a turn up.


In April the weather was still poor but German 4th Army moved out from Trieste and conducted a counterattack supported by the Luftwaffe, German armour and support (assault) attacks by the two adjacent garrison armies. The Allies threw in everything they had, including those very useful British tank events. The German attack failed.


The Allies responded ferociously. The US assaulted Naples (again) but this time overran the garrison and captured the city. 8th Army assaulted the Sangro sector of the Gustav Line and pushed German 8th Army back. The icing on the cake was that the last Allied floating reserve assaulted and took Trieste, incidentally isolating German 4th Army who were now completely cut off.

The isolated Germans dropped to 'low supply'.


Time marches on. Heaps of casualties in the eliminated boxes and lots of events to come on the time track. 


The weather cleared in May and would remain fair until September. The trapped 4th Army tried to break out west via Venice and once more both sides threw in every support element they could muster. This was the last turn the Germans could use their 'tanks' event as in June they would lose it as Normandy attracted Hitlers attention.


The Allies broke through the Gustav Line decisively now. The US advanced to the gates of Rome while 8th Army pursued (German) 8th Army up the Adriatic coast where it halted south of Bologna. The Axis now held only five cities, if they were reduced to four they would lose, so were forced to fight for Rome. The newly arrived US 7th Army (armoured) was sea transported into Venice, along with a US air wing. 

In the logistics phase, the trapped German 4th Army remained unsupplied and was removed. The Allies now controlled the entire stretch of land from Venice to Trieste. A reorganised German garrison unit occupied Zagreb to keep the supply route from Germany open.


In June the Germans reorganised their defences as best as they could, the real risk was that with its flank hanging open, Rome could be isolated (with a hefty negative combat modifier). The partially rebuilt 4th Army appeared west of Milan, a garrison unit moved down to support the LOC of the Rome garrison (you can see it in the next photo) and German 8th Army garrisoned Bologna.


It was all too little too late however, as British 8th Army launched a fairly speculative attack against Bologna to isolate it from the south - if it failed 7th US Army would attack it. In the event 8th Army rolled 6:2 and with all the various force modifiers, it was enough to push the Germans out and Bologna fell.

Only holding Axis four cities in June 1944 was an immediate Allied win, and I didn't need to play the July - September turns. Well that was a turn up, just like the North Africa game, the Axis held out for months then collapsed in the last few turns. I really enjoyed that and I appreciated the subtlety of the scenario design after playing a few turns, even if it was weighed down the many, many special rules to cover the peculiarities of the campaign. Yes I made some mistakes with the rules (again) and operational decisions (again) but it was still and enjoyable and challenging game. Another scenario with lots of replay value.

tbh the level of abstraction is so high with this game system it does often feel as if you are playing the system rather than a strategic game, but it does give a flavour of strategic decision making and I now completely appreciate how important the capture of airbases was to further an advance and what a huge advantage command of the sea was for the Allies.  I'm just kicking myself that I didn't use one of the 'surprise attack' events ot mount a 1000 bomber raid on the Gustav Line to break the deadlock there! Maybe next time.