Jerry and Tim C ran the opposition, while Graham oversaw events.
My big robot thing. Our mission was to protect a fairly immobile piece of alien technology on the escarpment in the top right. We had a couple of really big robots, a couple of smaller ones, and a swarm of light recce craft. The alien thing is the big red blob in the top centre.
Tim had a sinister panzer grey robot. This model mounted a couple of long range missile launchers as well as laser guns etc.
The enemy had literally hordes of stuff. Tanks, flyers, IFVs, soldiers in power armour etc. They seemed quite interested in the alien artefact too.
The missile launcher proved quite useful in thinning their ranks.
Our protective recce screen, backed by by the big robots firepower mowed the enemy down, so only a few stragglers made it to the escarpment.
Oh dear, what is this? The dead enemy units came piling back on again, as an inexaustible horde. At this point we started counting ammo and casualties. Tim C observed that it bore interesting parallels to the 1st day of the Somme.
The enemy waves got a bit closer this time, and some local fauna turned up looking rather aggressive too. We worked out that we'd run out of ammo and screening forces in another hour or so and then the chips would be up, so we called a halt at the point. Jerry then revealed that it was a disguised scenario of..... Rorkes Drift.
Graham was keen to put this on as a show game, so we discussed various ways to speed things up whilst retaining the flavour of the action, so it was an interesting design session.