Tuesday, 20 October 2026

Hoplite revisited

 I was planning on attending the Society of Ancients Conference this year and I usually like to put a session on at conferences I go to. Unfortunately I've not done much Ancient gaming recently after doing Alexander the Brief a couple of years ago. It is one of those periods I have lots of stuff for but my enthusiasm waxes and wanes, mainly as I have yet to come up with a system I'm happy with which would work remotely.

Anyway, I had a moment of inspiration when I remembered Mark Cordones 'Hoplite', a simple campaign system to fight the Peloponnesian Wars. I played it a few times when it was published on the Portable Wargames Facebook Group, and I had wondered how it would work with using Dominion of the Spear for combat resolution.


Once more unto the breach dear friends. The contents of the Hoplite 'box' (actually an A4 box file).


We have here a simplified map of Greece with six key cities, Sparta, Corinth, Thebes, Chalkis, Delos and Athens. The three little grey blocks are Spartan armies while the brown ones are Athenian. Each side has a fleet block too. As long as the Athenian fleet is in play, Athens cant be directly attacked. Armies move along the marked lanes. Each turn is two years starting in 431. Players win by capturing Sparta/Athens or destroying all the enemy armies. 


Any battles are resolved in a battle board. I'm going to use Dominion of the Spear. The armies are randomly generated but consist of six units, ranging from one cavalry, two peltasts and three hoplites up to five hoplites and one peltast. To reflect Spartan military superiority, they can re-roll their army.

If an army loses a battle it is removed from play (they can be replaced on the game map under certain circumstances).


Each turn players roll for initiative and may take one action. Athens wins and attacks Corinth from Delos. 


Battle time! Spartans nearest the camera, Athenians furthest. The Athenians have got five hoplites and one peltast, Sparta has two peltasts and four hoplites. I'm just going to use standard Dominion of the Spear ratings for these  - so peltasts are unarmoured missile infantry, while hoplites are armoured melee infantry.


Things don't go too well for Sparta. I'm using automatic combat resolution in all three sectors from right to left to keep things fast. Turns out peltasts needing a 6 to hit aren't very good against hoplites needing 3+! Whereas peltasts vs peltast needs 5+ each and may go on for some time.


The writing is on the wall pretty soon. Those peltasts are still going for it, but Athens has turned the Spartan right and still has a unit in reserve. In the final round of combat Sparta was reduced to 1 unit and lost. Corinth falls to Athens.


The Spartans immediately counter attacked from Thebes. It would be a high risk strategy to attack from Sparta, as if they lost the Athenians could just march in next turn! Assuming they won the initiative and Sparta didn't manage to raise a replacement army.


2nd Battle of Corinth. Athens rolled badly and ended up with three hoplites, two peltasts and a cavalry unit. Sparta got four hoplites and two peltasts. Sparta puts a hoplite phalanx up front while, while Athens tries skirmishing with the peltasts. 


And we can see how well that went. Two dead peltasts and no Spartan losses.


The Athenian centre and left collapse and they only have their cavalry left, still no Spartan losses. 


The Athenian cavalry do manage to ride down one unit of hoplites, but it is game over. Sparta retakes Corinth! What a bloody year 431 was.


After the bloodbath in 431, both sides are more circumspect in 429. Athens takes Thebes, and Sparta takes Delos. Neither side rolled high enough to replace a lost army (needs a 6 on the initiative).

427 saw a tied initiative roll, and an event.


Revolt in Ionia! The normal turn is replaced and Athens is forced to send an expedition to suppress the Ionian Revolt. If Athens loses, they will permanently lose one army, so this a high stakes operation. 

The rebels automatically get an army with three hoplites, two peltasts and one cavalry (a modification to the original). Athens rolls up four hoplites, one peltast and one cavalry.


A fairly bloody opening as Athens loses two units to one rebel.


Things got worse. Athens was reduced to one cavalry and one hoplite, while the rebels maintain a rather ragged line and their cavalry outflanked the Athenian left.


Suddenly the battle became symmetrical.... both sides cavalry flowed around the remaining hoplites in the centre.


But Athens managed to pull it off by routing the rebel centre as its own hoplites held off the rebel cavalry. Athens manages to hold Ionia!


In 425 Sparta managed to roll a 6 for initiative and raised a replacement army in Corinth. Athens rolled a 5.


A '5' lets you fight a naval battle, so the Athenian fleet attacked the Spartan one. Now, you could fight a battle with your favourite galley rules, but I just ran a dice off. Higher wins, draw is no result. However I gave Athens +1 as their fleet was generally better than their opponents. Athens defeated the Spartan fleet which was removed.

Having destroyed the enemy fleet, Athens is virtually immune from attack. The Spartans need to raise a new fleet AND beat the Athenian fleet to be able to attack Athens.

Sadly for the Athenians, their victory at sea was short lived. 423 saw a truce rolled, both sides could replace a unit. Athens built an army at Chalkis, but Sparta rebuilt its fleet.

Hostilities resumed in 421 and the Athenians occupying Thebes attacked Corinth (again).


3rd Battle of Corinth. Both sides have four hoplites, but Athens has two peltasts while Sparta has one peltast and a cavalry. Both sides opt to just put a line of hoplites up front and keep their lighter troops in reserve.



Hard pounding for a few turns sees both armies reduced to half strength!


But eventually the Spartans turn the Athenian right and it is all over. Sparta holds Corinth. They pursue the beaten remnants north and occupy Thebes.

In 419 the Spartans get the initiative and their army on Delos attacks Chalkis.


1st Battle of Chalkis. Athens rolled a 1, so just three hoplites and a bunch of light troops. Sparta has four hoplites and two peltasts. Again, both sides went for a hoplite phalanx up front.


And you can see how well that went for Sparta....


Oh dear! The Athenians hold Chalkis. Having defeated the Spartans, the Athenians just sailed from Chalkis and retook Delos.


The strategic situation going into 417. Corinth is wide open, and having won the initiative, the Athenians on Delos simply sailed across the Aegean and took the city.

The Spartan Army in Thebes was hastily recalled and attacked the Athenians in Corinth. 


4th Battle of Corinth. Both sides have identical armies, four hoplites, one peltast and one cavalry.


Athens sooned gained the upper hand, and shortly after, defeated the Spartans. Corinth fell to Athens.


In 415 Athens gained the initiative with a mighty 6. The safe option would have been to raise another army, but Athens was garrisoned and this was as close to Sparta as the Athenians had got so far, so they attacked Sparta directly.


The Battle of Sparta. The Athens rolled up five hoplites and a peltast. Sparta could muster four hoplites, a peltast and cavalry.


The Gods favoured Sparta and the Athenians took heavy losses.


And pretty soon it was all over, the Athenian attack was repulsed.


To add insult to injury the Spartans used their 5 to initiate a naval battle and attack the Athenian fleet.


Which they promptly won. What a reversal of fortune! Both sides now looked utterly exhausted after 16 years of warfare.

In 413 Sparta moved its last army to Corinth, while Athens occupied Chalkis.

In 411 Sparta rolled a 6 and raised a new army in Thebes. Athens withdrew from Chalkis back to Athens.

In 409 The Spartans in Thebes occupied Chalkis. All the Athenians could do was hold in the city.

407 and the Gods smiled on Athens, They rolled a 6 and raised a new fleet and the city was safe. Sparta moved its army from Corinth to Delos. Athens was now thoroughly besieged.

405, stalemate. Athens couldn't risk attacking Chalkis and Sparta couldn't attack Athens in the face of the fleet.  


403. Sparta initiates a naval battle against the Athenians. Athens wins and the Spartan fleet is destroyed.

401. The Spartans get lucky and raise another fleet. The Athenians immediately attack it, but are defeated by the Spartans.


399. With the way clear, the Spartans on Chalkis attack Athens directly.


The battle of Athens, 399. Athens gets four hoplites, a peltast and a cavalry. Sparta four hoplites and two peltasts. Both sides line up in the inevitable hoplite phalanx.


After a few turns of pushijng and shoving, it all goes horribly wrong for Sparta. Athens repels the attack and defeats the Spartan army. Rather than wait to be bottled up again, Athens advances out of the city and takes Chalkis.

397 sees the Spartans sieze the initiative and their last army faces the last Athenian army at Chalkis.


Chalkis. The Athenians rolled a 6 for army selection, the Spartans rolled 1. Twice. So the Athenians end up with five hoplites and a peltast, while Sparta has a mere three hoplites, plus two peltasts and a cavalry. Obviously scraping the barrel.

The Athenians put up the usual hoplite phalanx, but the Spartans decide to gamble and lead with their peltasts on the left and centre. The cavalry and two hoplites are in reserve.


Amazingly it pays off. After a couple of turns battle the Athenians have lost two hoplites but the Spartans are down just one hoplite.


More pounding ensues, leaving the Spartans having to commit their cavalry, but now the Athenian centre is wide open.


The Spartan cavalry succumb to the Athenian hoplites, but the Spartans on the right easily overwhelm the isolated hoplites. Athens is defeated and loses its last army.


And with Sparta having completely destroyed the Athenian forces and poised to occupy Athens, it is a Spartan victory!

Well that actually went very well. The war lasted a couple of years longer than the real one, but it did actually feel like I was making strategic decisions. I've played this four times now and I think Athens best hope is an early game blitzkrieg, longer term, geography is against them. Plugging in Dominion of the Spear worked very well and my few other tweaks were OK. It was just a shame we only had two random events, I'm minded to change the probability to whenever either side rolls a '1', which would make it more likely.

I think that is good enough to take to the SOA conference though, although it might be a bit ambitious to try with six players, I will give it a go.


 

19 comments:

  1. What an excellent campaign! A war of fluctuating fortunes, that could have gone either way. I've not looked into 'Dominion of', preferring to limit my 'wargames on a handkerchief' to the earlier FP3x3 system.

    Question, though: did the peltasts never get their preferred country to fight in - something rough and rustic?
    Cheers,
    Ion

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    1. Thank you, I've enjoyed this every time I played it. I found the Dominion set was faster for battle resolution than the original 3x3, but the original did include some terrain generation which I should have included in this one, as it would have made the peltasts more useful. Iirc the original was in the Second PW Compendium.

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  2. A great and meaningful pairing of campaign and battleboard. I am always impressed by your wide knowledge, application and depth of understanding of copius systems.

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    1. Thank you, I'm sure any depth is purely skin deep! None of these are very complicated, but they work for me.

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  3. It's probably the best way to game the Peloponnesian War using a fast play set - DBA would probably be a slog with the same troop types on both sides. That said I think the army lists should be hoplite heavy; both cavalry and light infantry being rare - witness the Spartan defeat at Sphacteria and the absence of lights on their side. However IIRC there's no terrain in Dominion. There should probably be a bonus for true Spartans and again don't know how the rules handle that.
    Neil

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    1. Generally the armies will have a preponderance of hoplites, it is only 50:50 on a 1 or if they are rebels. I did think about making genuine Spartans elite, but in the end opted to let them make two army rolls and pick their choice. I wanted to avoid tracking individual armies and troop strengths. For more detail you could always use one of the numerous existing army lists for each faction and scale it down.

      As I said to Archduke Piccolo, I should probably have added the random terrain generator to give somewhere for the Peltasts to hide! The original combat system is 3x3 but a bit more nuanced. If I was doing it again I'd actually add in some naval combat too.

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    2. I still think the number of peltasts and cavalry too high for the period - it may be duller, but the norm would be all hoplites.
      Neil

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    3. swpeaking of naval elements - now that I haqve been reminded of my 'Byzantiad' project, I feel I might be forced to create some navies for that project on the same scale as the galleys I did for an earlier campaign. The Byzantine dromons should be within my capabilities - but I know diddly squat about other navies of the time: Fatimid Egyptian, Rus, or whoever else was kicking around at sea c.1000CE.

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  4. That looks a great campaign!
    I noticed Sicily and Ionia sitting in the corners of the map. Can I ask how they fit in?

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    1. Some of the random events involve expeditions to Sicily and a revolt in Ionia.

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    2. Ah, cheers. That makes sense.

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  5. I'm glad you enjoyed the campaign rules. I had interesting campaigns every time I played it as well. I've since done it with Dominion of the Spear and Dominion of the Oar and Ram for Naval battles. To account for Spartan military superiority I gave them an upgrade to one of the Hoplites giving it a defensive advantage (disciplined), this unit must always be deployed on the Spartan right in the position of honor. For the fleets they were all rams but the Athenians got one squadron with both the offensive and defensive advantages representing the elite Athenian crews.

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    1. Thank you, I've played it a few times now and enjoyed it each time. I was wondering how best to model the naval battles, which was why I just went with simple opposed dice roll in the end (with a bonus to Athens). Thanks for the hints. I have to look up Dominion of Oar and Ram, I'm guessing that is one of your variants?

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    2. Yes, I posted it on the Portable Wargame Facebook page and it also appeared in the Fourth Portable Wargame Compendium. It is what I use for my naval battles for MJT'S collaborative campaign.

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    3. Ah, yes. I've got the Fourth Compendium, I'll dig it out and have a look.

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  6. Has anyone looked into the later wars that led to the (brief) Theban hegemony?

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    1. It is a period I am singularly ignorant about. My wife is the classicist (read Thucydides in the original Greek). I just push toy soldiers around and throw dice. I'm better on the Punic Wars, which are just crying out for a similar treatment,

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  7. Hello Martin

    Excellent writeup! Strangely enough, what got me looking into my own equivalent of DoTS a few months ago was to run the Hoplite campaign but with my own fast DOTS equivalent. But then I created a map for Babylonian Vs the rest (1200BC-ish) with different armies. And then wondered about what fast play rules to use. This led to my current musing on rules! Still hoping to get to my Hoplite-like DoTS-like campaign on the table sometime!

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    1. Thank you. I'm sure you will come up with something eventually. Ancient warfare seems well suited to these sorts of mini campaigns as we know so little about the battles anyway, it gives some narrative context.

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