I finally developed an Eylau scenario I was happy with - it is largely based on the one in the 'Bloody Big Napoleonic Battles' scenario book and only covers the second day of the battle. I'd originally hoped to do the battle for the town the previous day but I can understand why they just went with the main event. At least the scenario had something approaching a reasonable OOB and a map, although they had chosen not to include any of the streams as they were covered in snow!
Friday, 31 January 2025
One Hour Eylau
Battlefield from the south. Eylau is the town near the main road junction in the centre, Konigsberg is up the road off to the north west. I included the streams just for the look of it, I had to refer to the maps in David Chandler for those. The NBBB scenario has seven objective villages, I consolidated them down to four - Eylau and L-R, Schloditten, Anklappen and Serpallen on the ridge to the northeast. Whoever controlled most by the end of the game would win. The Russians start controlling three, so the onus of attack is on the French.
The larger areas of high ground I modelled using extra hex tiles, but 'Napoleons Ridge' above Eylau I added as an extra hill on top. The streams have no effect (frozen), but the roads are in effect and I added in the wooded areas from Chandler as they are also missing from NBBB.
The Russians start with almost their entire Army deployed, having fallen back to the high ground across the valley after fighting Napoleon for the road junction at Eylau the previous day.
In the centre are the reserve cavalry, six infantry divisions and one grand battery. I didn't bother with Bennigsen, but I included Dokhturov and Kamenskie as Leaders. The NBBB scenario rates all the French infantry as better than the Russian, but instead I used a slightly more generous force multiplier for the French units .
On the right is Osterman-Tolstoy with two divisions, one of which is configured as a Grand Battery. The Russians had twice as many guns as the French, so get two artillery units. About half the total guns are assumed to be allocated to the other infantry units, and the 'grand batteries' also contain about half as many infantry as the normal ones.
The French, in contrast, have major bits of their army missing! The only units actually on table are Soults 4th Corps, Augerau's 7th Corps, Murats Reserve Cavalry and the Imperial Guard. Although the French are quite concentrated, the Russians outnumber them. Not great as they have to attack. Murat and Soult are included as Leaders, while Napoleon is hanging around to direct things.
Hurrying to the rescue from the east is Davouts 3rd Corps. 2 x infantry and another leader.
And from the west is Neys 6th Corps. Also 2 x infantry and a leader. However marching in front of them is Lestocqs Prussian Corps.
All the reinforcements have an arrival schedule, Davout is due on turn 1, Lestocq on turn 6 followed by Ney on turn 7. However the battle was characterised by appalling weather, so the reinforcements may be delayed...
I didn't want to overdo the weather, but it was very variable on the day and had a major impact on operations. Essentially each turn there was a weather roll 1 - blizzard, 2 - heavy snow, 3/4 - light snow, 5/6 - clear. Blizzards and heavy snow seriously restricted movement and visibility and delayed reinforcements, light snow just restricted visibility and clear was clear.
Naturally on turn 1 I rolled 'heavy snow' - so reinforcements were delayed, movement restricted to a maximum of 2 hexes and visibility was 1 hex. Bad news for Davout.
Napoleon used the cover of the snow to shuffle some units around. Soult rather bravely marched into the valley to set up for some shooting next turn. Very brave indeed as he was outnumbered 2:1 by the Russians on the other side! Augerau moved down from Napoleons Ridge to support Davouts eventual attack on Serpallen on the French right.
The Russians also did some shuffling in the snowstorm, moving the artillery into a better location and closing up the reserve cavalry slightly to discourage too much French light infantry action. For now, though, they could just defend.
The snow eventually lifted sufficiently for visibility and mobiity to improve a bit. Soult engaged the Russian left wing with artillery and skirmishers, while Davout turned up on the right, linked up with Augereau and engaged Tolstoy on the isolated ridge. The snow was still too heavy for the Grand Batteries to engage at long range.
On the right, the French concentrated their fire on the Russian guns on the forward slope. Eventually they were weakened enough that Davout sent a unit forward in open order.
Soult also advanced on the left. I'm trying out Gary Sheffields tweaks to the morale rules - essentially you roll against hits suffered to advance against the enemy, and Gary has added a provisio that units also have to test to stand. Dokhturovs division was fairly battered but faced with Soults advance they stood.
Soult suffered heavy losses from Russian fire (three hits!), but Murat led his cuirassier corps against Dokhturov and routed the Russians. Dokhturov survived and retired to the adjacent division, while Murat crested the ridge.
Back on the right, Davout and Augerau settled down to more pounding in light snow.
Murat judged the Russians sufficiently weakened and the other cavalry corps charged the Russian guns and took them!
Murat slightly regretted charging into the middle of the Russian position. The entire Russian line opened fire, chipping another hit off Soult. The Russian cavalry charged Murat behind infantry volleys, and the cuirassiers was lucky to survive with five hits. I've only rated the Russian cavalry as medium as they had so many Cossacks in this battle.
I'd intended to deploy some light cavalry stands to act as ZOC, but I completely forgot and also completely forgot about ZOCs too, which proved to be an issue later on.
Rather than lose the cuirassiers, Murat withdrew to reorganise. Soult pulled back behind the stream and out of range of the Russian infantry divisions. On the right, Davout pressed up hard against Serpallen, the Russians having retired there after losing their guns.
I'd set up the other French cavalry to cover Soult (they are in front of the grand battery on Napoleons Ridge), but seeing the cuirassiers withdraw and being in range of Soult carrying four hits, the Russians just had to keep on and their cavalry charged the French infantry across the frozen stream.
The Russians were hiedously unlucky and just scored 1 hit, although in fairness they would have needed three hits to rout the French. They are now left hanging out to dry in front of three French infantry units (those are the Imperial Guard across the bridge on the right).
Davout sends in two divisions in open order to attack Serpallen. His close order division reorganises and is left with two permanent hits. I'll keep that in reserve to storm the village.
Soult reorganises his battered division which acquires three permanent hits. Rallying so close to the enemy involves considerable risk, which is why five hits rounded up to three casualty markers, but Soult doesn't roll a 1 and survives. The other French infantry shoot up the Russian cavalry, and Murats heavy cavalry corps charges.
The Russians cavalry survives with heavy losses and retreats to Schloditten to reorg accompanied by Gen Kamenskie. The Russian infantry shoot up the French where they can, but Dokhturov shuffles another division across to line the ridge and prevent a french cavalry pursuit. Of course they didn't need to do this as there are ZOCs to stop this sort of silliness, but I forgot.
The Russians despatch their last reserves to Serpallen. An infantry division and the other cavalry corps, which charges the French infantry who are deployed in open order on the ridge. The ridge disadvantages the cavalry, but they are still good against open order infantry. The village garrison softens the French up with massed volleys.
And the Russian cavalry carry the ridge, the French infantry flee in disorder and are cut down. Oh dear, bad news for Davout.
However the French return the favour. Davouts close order division pours withering fire into the Russian horsemen, the Imperial Guard artillery opens fire into their flank and Murat follows up with another charge by his battered cuirassiers which sends the Russian horse from the field and leaves them adjacent to the Russian infantry in the open.
However back on the left, the reorganised Russian cavalry under Kamenskie make another charge in Soult, and this time the battered French infantry are routed although Soult survives. The French left is now looking in dire peril, if only Ney would arrive!
Instead Lestocq's Prussians finally arrive and set up to cover the extreme left flank (they are just north of the stream). I rated the Prussians as 'poor' for this as their Corps was quite weak and the Prussian army had been completely outclassed earlier in the campaign.
Over at Serpallen, the entire French reserve cavalry under Murat charge the Russians in the valley and inflict enough hits to rout them. The French are going all-out to take the village and secure a draw. This also puts Murat on the flank of the Russian grand battery.
The Russians throw in their other cavalry corps and Murats cuirassiers have finally had enough. Murat is seriously wounded and carried from the field. The Russians are exposed to a counter charge but it was worth it to finish off the cuirassiers.
The rampaging Russian cavalry are now deep into the French left rear. Napoleon is forced to relocate the grand battery off the ridge to prevent them simply riding into Eylau. Ney has now arrived however, much to Soults relief and the French form a sort of hedgehog south of the stream. The French army is cut in half, however heavy snow shields them from the Russian guns on the heights.
The French along the stream start trading shots with Lestocq as Neys other division forms back into close order. The French gunners position their guns to fire into he flank of the Russian cavalry. Time for them to go home I think. Dokhturov lines the ridge with infantry again.
Supported by the Imperial Guard, the last French cavalry rout the Russian horsemen. Once again this exposes the Russian gun line, but Serpallen still holds out.
In light snow the Russian cavalry make their escape across the stream. Lestocq manages to rout one of Neys divisions in close quarter fighting! Soult is still hanging on but things are not going well for the French here, however without immediate infantry support, the Russian gunners limber up and head back into Anklappen. They can't fire from here but they can occupy the village and stop the French cavalry riding into it.
Heavy snow brings everything to a grinding halt. I rolled a disproportionate number of snow turns in this game. The Russian cavalry are crushed between the grand battery and the last French cavalry unit and Serpallen finally falls. The entire Russian line swings back and forms up along the line of Schottingden and Anklappen. The Imperial Guard marches up the Koenigsberg Road and Soult crosses the stream as Ney finally routs Lestocq but the whole battle is moving in slow motion as visbility and movement are so restricted.
In the last couple of turns the French manage to push some units up onto the plateau, but time is very short. In the end not even the Imperial Guard can dislodge the defenders, although there was a very exciting morale test as Davout moved up to Anklappen. The defenders had four hits, so a roll of three of less would see them withdraw under normal circumstances, however they were bolstered by General Osterman-Tolstoy who had survived the fall of Serpallen. +1 for a General +1 for being in hard cover, so anything but a 1. The Russians rolled a 3, and the game ended as a draw with both sides holding two towns.
Napoleon surveys the scene from Napoleons Ridge, although the three big smoke puffs indicate this is a heavy snow turn so he'll be lucky to see any further than the nice warm inn in Eylau.
That went very well and produced a historical result, which is always pleasing. With better weather (there was only a single clear turn in the entire game when on average there should have been five) they may have been able to batter their way to victory, or maybe not. If I was running it again I'd restrict the number of delays to reinforcements to a maximum of two, they are marching on roads after all. I might also drive the weather with cards instead of dice, as cards have memory which dice don't.
Garys suggested morale changes certainly added to the tension and tactical decisions, I repeatedly tried to wear units down and then advance a fresh unit adjacent to force a 'stand' test but both sides passed every single one! Units need to be quite battered to fail morale and are generally fairly close to destruction in any casie, so it may be an unnecessary complication. One thing I may experiment with is having adjacent infantry units roll each turn to stand, which makes it slightly more likely battered or unlucky units will retire instead of fighting until they disintegrate. The rally/reorganise rules worked well though and I'll keep that as a mechanism, converting half the recovered losses into permanent hits stops the game grinding to a halt.
Labels:
6mm,
Eastern Front,
French,
Napoleonic,
Neil Thomas,
Prussian,
Russian
Tuesday, 28 January 2025
Backdated Allied drivers
After adding passengers to many of my open topped softskins, I had a bit of a review of driverless vehicles, starting with the Allies. I always meant to go back and add drivers to them at some point, and now is that point!
The only Allied vehicles currently driverless are the rump of my Jeep Fleet. These are vehicles of varying vintages and manufacturers, but they do look a bit bare without any crew.
And here they are after their transformation. Doesn't that look better! Sadly I am running very short of PSC seated figures of all types, so I had to buy some more drivers.
These are the Allied drivers, all Peter Pig figures, a mixture of helmeted US and various British figures. The guys in service caps will do for both US and British officers. I ordered some packs of 'seated' figures from PP, and while the US pack came with a mixture of armed and driving figures, I was monumentally disappointed to discover that all the British figures are configured as drivers, despite there being a separate 'British Drivers' pack. Does no-one make any seated British infantry? Apparently not.
You can see from the photo just how much beefier the US figures are than their British counterparts, so I presume these are newer castings. I noticed the same thing when mixing some of the US seated infantry with my plastic Russians, particularly as the plastic figures are so slim anyway.
Anyway, they were stuck to a bit of wood strip for painting and done in various mid khaki shades to cover as many theatres as possible.
Long experience has taught me that seated figures never actually fit in vehicles (apart from the delightfully small PSC plastic figures) and some serious surgery would be required. Having ruined one pair of side clippers chopping up metal figures, I bought this very heavy duty pair from Lidl. Hopefully they will be up to the job.
This is a very old jeep, dating from around 2000. I've no idea who the manufacturer is, but it was in my British box, so it has a British driver. He is in a generic beret, which can be repainted on a scenario by scenario basis as required (khaki for GS cap, maroon for Paras, black for RTR etc).
This one was quite roomy and I only had to cut off the drivers feet at the ankles.
This next pair are BF jeeps (from a pack of five), which did come with various crew figures, but I've already used them for other projects. As they had lots of stowage, they look a bit frontline, so I used two of the helmeted US drivers. The jeeps don't have steering wheels, but the figures have wheels moulded on. I had to remove most of the legs from the knee down, but they went in very well and the moulded steering wheels fitted well.
The last batch are my most recent ones, BPM 3D printed jeeps. I put two of the figures in caps in these as they look cleaner than then others. These took a bit more surgery as I had to cut out the 3D printed steering wheels and the seats had quite deep moulded cushions, so rather more of the figures had to come off, but they went in OK in the end.
I've very pleased with how they came out, and I still have a moderate stock of seated figures left for other things. I often use US figures as Russians, as the helmets are so similar, in fact almost all my Russian vehicle drivers and passengers are US figures re-painted. I need to continue my search for seated British figures with weapons, they obviously exist as Chris Kemp has loads of infantry in his British vehicles.
Saturday, 25 January 2025
Siege of Rome 1849
Another Friday, another trip to Tapton Hall to play some more of Tim's 54mm toys. This time we were off to a very early stage of the Italian Wars of Unification, the Siege of Rome in 1849. Although I'm reasonably au fait with the later period (Solferino etc al) I'm singularly ignorant about this period.
The walls of Rome. Apologies to anyone prone to epilepsy, the Masonic Lodge carpet is a bit psychedelic! We couldn't use our normal room as it was being set up for Christmas.
A magnificent model of the Vatican. The general situation was that the Pope, who in 1849 still ruled the Papal States and Rome, has fled the city after a popular uprising which installed a more liberal "Italian" government. Nationalist revolutions were all the rage in 1848, unleashed by the aftermath of the Napoleonic Wars as the dynastic ancien regimes became ever more anachronistic in the face of the strange new concept of the Nation State. Of course that led directly to the catastrophes of 1914 and 1939, but that is another game, another day.
The Palatine and Aventino. Imagine these are scenic Roman hills. The are scattered with various interesting buildings and local inhabitants, who have varying degrees of interest in the proceedings.
The Pope had fled to Naples and seeing an opportunity, the French and Spanish had weighed in to restore order. The French were in a slightly odd position in that they were currently a republic led by Louis Napoleon, the future Napoleon III so were only really happy to install the Pope into a separate Vatican City, something the Pope was violently opposed to. The Spanish under de Cordoba, were just along for the ride, having a vague interest in things of Bourbon origin in Naples. The Austrians wer very keen to intervene, but there were an awful lot of neutral states between Rome and the Austrian holdings in the Quadrilateral in the Po Valley.
The French army was commanded by General Oudinot, son of Marshal Oudinot, and played by John, while the French diplomatic service was represented by Lloyd.
Here is my chap, Saffi, a member of the Triumverate ruling the new Roman Republic. We had a senate and everything. My co-senators being Mazzini (played by Dave) and some other bloke who I can't recall (played as required by the umpire) . Floating around we also had another rival leader (Antonini?) played by Russell and of course that rabble rouser Garibaldi (Pete) was there with his anarchic Red Shirts.
The Papal Guard parade in the Vatican. They had all deserted to the Republic as they were jealous of the privileges offered the Swiss Guard. These were our best troops.
We also had a unit of National Guard who were fairly reliable, and various contingents of volunteers of very variable reliability. Each character had a different chance of mobilising the various contingents, my best chance was with the Popes boys.
We each had individual aims and objectives, some of which coincided with other people and others which conflicted. Tim ran the game as a mixture of role playing and toy soldiering. The French expeditionary force had landed at Civitavecchia and it would take several turns of marching to reach the city walls, so plenty of time for diplomacy and other stuff.
Garibaldis rabble launch a surprise expedition out of the city walls! Well Garibaldi obviously had a different objective. We were frantically trying to avoid the French attacking the city and inviting the Pope back to be king of the vatican, which apparently the French wanted too. The Pope was intransigent though, wanting Rome and the surrounding area too.
My main role was to attend meetings of the Triumverate and ensure the Republic survived, so between meetings I didn't really have a lot to do, and developed a pleasant routine of walking the streets of Rome. First up a cappachino, brandy and cigar outside the Castel St Angelo, then over to the Palatine for a long lunch then off to the Aventino for a long dinner and a visit to my favourite house of ill repute hosted by the red clad lady in the picture. Then back to the Castle for a good nights kip.
Our brave soldiers manned the defences with varying degrees of enthusiasm as Oudinot got closer.
While I went to visit the Vatican and marvel at the Sistine Chapel.
Garibaldi siezed this farm complex next to the main road just as French cavalry picquets came trotting along. A full French infantry division was up the road behind them.
The head of another column (just the lead units are on the table) was approaching the northern gate. It was garrisoned by city militia, and the French were obviously completely unaware that it had been bricked up about 20 years earlier! This was the closest portal to the Vatican though.
Shots ring out in the New Jersey night... (sorry Bob Dylan). Garibaldi starts taking pot shots at the leading French units and they ponderously deploy from march column into combat formation.
Meanwhile Avellino has taken another farm outside the walls and declared himself leader of the Republic while standing on top of this impressive tower. His men are distinctly unimpressed, and the rest of us looking on from the city walls are rather non plussed. At least he is out of the way I suppose.
By now I have a US journalist in tow as I go about my daily perambulations (the lady in the yellow skirt) and her descriptions of the delights of Rome's gastonomic scene are so delightful that I'm joined by a Nun toting a large rifle as an escort.
Oudinot has finally deployed his main column, so Garibaldi ups camp and retires to the next farm complex down the road. The French storm the empty farm anyway and send off great proclamations of victory to Paris.
The other column has finally deployed as well and starts shelling the gate. By now we have some rather better troops in position (the Papal Guard) and our own cannon is in range, so the matchsticks start to fly, inflicting very little damage on either side, although 'overs' from the French guns land all over the city. The French atrocities are widely reported by the international press, and to everyones amazement Britain expresses extreme displeasure at the French actions and even sends some (small) warships to observe the coast. I rolled really high for that one!
Back outside the walls, Garibaldi falls back to the main gate while Avellino is still standing on the top of the tower gesticulating wildly.
Meanwhile it is time for another coffee, brandy and cigar with my new best friend.
We'd held the French off for now, mainly through a complete indolence and confusion of the military units on both sides. As Clausewitz observed, "the natural state of all armies is intertia."
In the real campaign Oudinots first attack was repulsed as the small Republican army was supported by a mass of citizens in arms, much to his surprise. Further French reinforcements let them carry the rather ramschackle city walls and install the Pope back in the Vatican. In fact they imposed a very liberal settlement (for the time) - the Pope got to rule the Vatican as an independant state, and the Roman Republic had to abide by the Code Napoleon, so the Republicans ended up with pretty much all they wanted. Later in the wars the French repeatedly interceded on behalf of the Italians, mainly to do down the Austrians, and a unified Italy was finally created in 1860.
That was a very entertaining game, and I enjoyed its mixture of role play, diplomacy and toy soldiering. Probably the only way to manage such a complex situation.
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