After all the 3x3 Portable Wargame excitement, here is a more traditional PW game. I missed the last playing of this, so I was pleased to be able to make it along to Johns game covering Edgehill using Alan Saunders ECW PW variant. I've run Edgehill myself twice (using Marston Less and the Neil Thomas Pike & Shot rules), and we've also played it using Johns old ECW rules from the 1980s, so it is a fairly familiar battle and a good ECW playtest scenario.
Saturday, 26 February 2022
Wednesday, 23 February 2022
The last of my five experimental 3x3 Portable Wargame battles. Hot on the heels of Asculum, I thought I may as well do another engagement as that version of the PW 3x3 Ancients seemed to work quite well. I think I've got my head around how the facing in squares should work, and the ramifications of allowing units to advance after combat. So, off we go to the last battle in the 1st Punic War chapter of Lost Battles - Bagradas in 255BC.
It was another featureless plain according to Polybius, but no-one knows quite where it was, just somewhere near Tunis which the Romans had recently captured. Bagradas is a river near the city.
Tuesday, 22 February 2022
OK, so I had a bit of a reflective time after Battle 3 in which I basically ended up playing DBA on a 6x6 grid. If I want to fight historical battles using DBA, then I should just play DBA. There were some aspects I liked though, the DBA troop types are well thought out and their interactions in terms of relative combat factors and combat outcomes work well. I just don't need all the unit micromanagement and general pratting about with when unit x can support unit y but can't retreat through unit z unless it is a Wednesday and it is raining.
So, for this one I went back to just two units in a square, I ignored all the fancy bonuses as when I revisited the number crunching and considered tactical overlaps, an extra unit basically gave a +1 (although for pikes it is a +3). Close enough for government work anyway. I did keep the negative modifiers for overlaps, but applied them at a whole square level, so if a unit was outflanked, it was an automatic -1 off their combat factor. I was also more generous with advance after combat and took out the wheeling restrictions. I kept the Army morale thing to avoid tedious slugfests (so start rolling for each SP loss over 50%) and I kept the DBA concept of quick kills, which became two hits on the affected units, one of which had to be an SP loss.
Righto, back to the killing fields of the pre-Christian Mediterranean, this time were are at Asculum in 279BC, where the Romans encountered Pyrrhus and later pretended they had won.