After Simons recent Portable SCW session, I had a bit a play around with the rules try out some of the modifications we'd discussed. I also wanted to try out some different activation sequences to see how they planned out, and also to make the game units and ranges fit a bit better with what I felt was the level of action being represented.
The main activation method I wanted to try out was the Belle Epoque one, drawing dice for each unit so the turn was interleaved, and then using the those dice for the activation rolls. I realised in the basic game there are no modifiers for command quality, so I added in an activation roll for all units, regardless of affiliation. Poor commanders would fail on a natural roll of two or less, and Average ones on a one.