After the success of last years CALF at Tapton in Sheffield, Tim organised another one for this March. This was a Wargames Developments event, and as our main conference is the Conference of Wargamers (or COW), a CALF is a small version of COW...
Woo, jazzy name badges. Unlike last year I was able to attend the entire event this time, although I missed out on the Thursday trip to Newark Air museum as I've been there before.
There were around 20 attendees (perhaps 25?), and we had two full group sessions in the morning and then breakout sessions in the afternoon. Timetable above. I was putting on Eylau with my One Hour Napoleonic rules in the afternoon.
There were COW style signup sheets for the breakout sessions, and they all got pretty booked up.
The introduction and first session were in the rather psychadelic surroundings of the main Masonic Lodge call. We have played the odd game in here too, but some of the other rooms have a rather more relaxing carpet.
The hall was also were we stashed all our Bring and Buy stuff, all competitively priced for a quick sale. This is just a small selection. I didn't have a huge amount of stuff left to sell as I've shifted tons in the last few years, but duplicate copies of various rules I'd acquired were popular as were some (very) old OO/HO unbuilt cardboard model railway buildings. My own purchases were modest, an interesting looking set of Napoleonic rules, a walking guide to Normandy battlefields and a copy of 'My helmet for a pillow'. I did receive some more free donations from the never ending heap of Tims old 15mm stuff which will feature in a painting post in future.
Tim addresses some of the assembled multitude to outline the day.
The first session was a talk by Lloyd Powell about King David and a comparison of his Biblical description with contemporary accounts from Egypt and Babylon, and various asides into ancient middle eastern history. Very interesting stuff, and outside my usual scope of historical interest.
The plenary session was another of John Bs polmil games of the decline and fall of the Roman Republic, so it was a big multiplayer strategic role playing game. It followed on directly from the game we played at the Society of Ancients conference last year, which covered the immediate aftermath of Caesars assassination, and instead this time as focussed on the Phillipi campaign.
Tim and I were once again cast as the the winning duo of Mark Anthony and Octavian respectively.
The action here was much more focussed on Asia Minor. In brief the 'Liberators' (Brutus, Cassius et al) had fled to Turkey and were raising legions, while the goodies were shipping our own troops into the Balkans. Complications being that we didn't have enough transports to lift our entire army in one go, we also had to keep Rome fed as Sicily had been captured so were entirely reliant on Egypt and our navy was somewhat smaller than the traitors. Various other minor kingdoms (Rhodes, Cyprus etc) were floating around trying to work out which side to back, and some bloke called Herod was wandering around asking if we could help reclaim his kingdon.
Unlike the game last year, there were lots of military units in this. Big stacks on the areas of the point to point map. The pink ones are various types of Romans. On the left side you can see the Caesarian forces, Antonius (Mark Anthony), Caesar (Octavian) and our admirals and generals, Calvinas, Agrippa and Saxa.
We could only ship one third of or army across the Adriatic at a time.
So the first thing which happened after a few weeks of ferrying was that the Republican navy tried to intercept our ferry operations. As movement was along the coastline and ships did not have the endurance to stay at sea for weeks on end, Agrippa and Saxa intercepted the beached ships and battle ensued.
Battles involved the (hidden) stacks being revealed and everyone getting stuck in. It turned out that choosing to fight in the front rank was a very bad idea, despite the combat bonuses, and Agrippa bit the dust. After this, the Republicans decided to fight another round, but the numbers and quality of our remaining forces told and the enemy were defeated. In fact so badly defeated that all their admirals were killed or captured and we captured the remains of the entire Republican fleet. Result!
Unfortunately we had attained naval superiority a bit late, and the Republican Army had crossed the Hellespont, taking Phillipi and marching towards Athens. Saxa wisely fell back to the outskirts of Athens and the rest of the Caesarian Army linked up with them.
We then fought a huge battle north of Athens.
Our stuff is nearest the camera. Pink units are Legions of varying quality, yellow are Auxilia of various types. Brutus and Cassius figured out early on that they were outnumbered, but didn't realise quite how many Raw units we had.
Brutus tried to even the odds by leading from the front and just managed to get himself killed. Cassius was a bit more canny and led from the rear, as did the rest of us after the fate of Agrippa.
After two more rounds, the writing was on the wall for the Republicans and Cassius withdrew with the remains of their army. Getting back to Asia would have been interesting as they now had no navy, but we wrapped up there.
The general situation at the end.
After a large buffet lunch, it was time for the afternoon sessions.
I was signed up for one session and putting one on, but I had a quick run around beforehand.
Russell was putting on SPIs old game 'Dallas' - the game of the TV series. A sort of back stabbing RPG set in the fictional world of the Ewings.
Not many props needed for this one.
Jim Roche put on 'Dark Ages Slog' using some rather nice paper figures - not Peter Dennis.
And I signed up for James Langhams 'Officers don't Duck'. Tactical infantry combat around Arnhem.
There were two games running in parallel. I'll do a write up of this is a separate post as it was an interesting game with some neat ideas.
I ran Eylau again after my solo effort. I used a very minimalist version of the rules and it was nice to try the scenario with actual humans. I'll also write this up as a separate post.
That was a great day out, it was nice to play some games f2f and catch up with people. Some of the attendees had travelled long distances and I hope they enjoyed it as much as I did. I even came out ahead on the Bring and Buy. Many thanks to Tim for organising it and hopefully there will be another one next year.