After the recent instalment of the Battle for Tula, I was prompted by the post game discussion to try a different approach (a right flanking attack) as a solo effort. I wanted to try out the historical approach, although one of the German players had suggested another potential approach using the cover of the wood in the centre.
I set it up pretty much the same as the remote game. To reduce the number of moving parts I left off all the HQ elements, but I used all the unit bases. I also set it up so I could grab all the various markers etc without having to bend over too much.
As a reminder the Germans have to capture either the fortified town on the left (Venyov) or the big hill in the top right (the Suchuye Mound). The Russians are constrained by having to keep at least two units within three hexes of each feature at all times.
On the right I went with the same setup as used in the remote game. Both elements of 340 Rifle Division dug in, 112th Tank Div on the right and 31st Cavalry Div in the woods on the left. These units are deployed at the extreme south of their allowed area, funnelling the Germans in between the difficult going in the woods.
On the left, both elements of 340 Rifle Div are in Venyov along with the NKVD, FOO and FAC. In a departure from the original setup, I put the 32nd Tank Brigade down the road with the heroic leader to cramp the German deployment. I've put all the aircraft, support and logistics stuff on the left hand side so I can reach it easily.
So, the German plan is to fight a battle of annihilation east of the forest, and then exploit northwards, screening the left flank, as 24th Panzer Corps did historically.
To this end the Germans come on in a compact mass, 10th Motorised on the left (planning to use the woods as cover), 4th Panzer in the middle with its panzer regiment and armoured Schutzen brigade, and 17th Panzer on the right. The 17th Schutzen brigade are on the extreme right as they plan on using the woods on the right just over the river as cover. The bad going has already cramped the German deployment a bit but it cannot be helped.
The Russians respond by shifting both the FAC and FOO over to 3rd Army, and the 112th Tank pushes south with the FAC, but being careful to keep out of range of the Germans.
The Germans roll forward, slightly modifying their deployment. They have carefully managed it so that they are only in range of the 112th Tank Div. Both the leading infantry units are poised to jump into the woods next turn.
The Russians dont fancy fighting a tank battle at a 4:1 disadvantage, so call in the Sturmoviks and Katyushas on 17th Schutzen, which suppresses them and inflicts a couple of hits.
The Russian tanks then fall back, while 2/340 hops out of its trenches and into the adjacent woods, blocking the route of 17th Schutzen. 32nd Tank Brigade (from 50th Army) waited until the Germans were committed, but is now in its long march around the forest to join 3rd Army. It is visible in the top left.
Panzers vorwarts! No point in attacking in dribs and drabs. The entire Corps rolls forwards - well not quite: 11th Motorised Rifle Regiment and the Corps artillery cover 17th Schutzen Brigade assaulting the woods on the right.
The German support fire is very effective, and 2/340 is reduced to two hits and disorganised. Despite being suppressed, 17th Schutzen then successfully carry the position and 2/340 disintegrates. First blood to the Germans.
The Russian response is swift and brutal. The Katyushas plaster 17th Schutzen, inflicting enough losses to disorganise it. Everyone else fires at 4th Panzer Regt, with both the 112th Tank Div and 1/340 reinforced with AT guns, there is a lot of AT firepower. 4th PR takes five hits and becomes disorganised - ouch. The superior unit cohesion of the Germans comes into play there, a Russian unit would have disintegrated under that weight of fire.
32nd Tank Brigade is meanwhile finally moving into position behind the Russian line.
4th Panzer Regt falls back to reorganise, while 17th Panzer Regt and 17th Schutzen engage 112th Tank Div which takes three hits and becomes disorganised. On the left flank, the Corps artillery shells 31st cavalry div, suppressing it, and both Regiments of 10th Motorised Div fan out through the woods to attack it next turn.
The Russian response is a bit muted. The suppressed cavalry cant do much damage so focus on digging in. The Sturmoviks strafe 17th Schutzen but the Russians are very short of supplies this turn and rely on the NKVD (!) to try and rally 112th Tank Div. Their 'encouragement' takes a hit off.
32nd tank Brigade moves into line, taking the place of 112th Tank Div.
The Germans resupply 4th Panzer Regiment and the Luftwaffe drop supplies to 17th Schutzen who are now dangerously weak. Although this was a good turn logistically for the Germans, in general their lack of supplies is a real problem. I may have overdone that a bit.
Once more demonstrating the power of mass, 17th Panzer Regt, 4th Schutzen Brigade and 11th Motorised Regt open up on 31st Cavalry, followed up by a close assault by 10th Motorised which overruns the Russians but also uses up the last German artillery ammo.
The Russian concentrate on 17th Panzer Regt and disorganise it, while a revived 112th Tank Div moves back into the fray, parking up east of 32nd Tank Brigade. Katyusha fire disorganises 17th Schutzen.
Another big turn for the Germans, both their panzer regiments are in reserve to reorganise, but in the absence of any supply trucks, the Luftwaffe once again lends a hand. Every other German unit in range opens up on 32nd tank Brigade and destroy it! I think I must have missed a photo sequence somewhere as this result is almost impossible in a single turn, particularly is it is rated as a 'heavy' armoured unit and is commanded by a heroic leader.
The German artillery is busy softening up 2/340 as the Russians counterattack 17th Schutzen. 112th Tank Brigade assaults, supported by Sturmoviks and the weakened Germans disintegrate. The Russians are about to advance then realise they can't as that would put them more than three hexes from the Suchuye Mound. Curses!
Again, I've missed some pictures. The Germans managed to overrun 2/340 and the battered 112th Tank Div fell back to the hill. The Germans then spent a couple of turns reorganising out of range. It was slow as the Russian airforce kept bombing their supply lines. The Germans have essentially managed to replicate their historical breakthrough by attacking en masse though.
Eventually 24th Panzer Corps rolled forwards! I think this was turn 11 maybe? I'm trying to engage on as long a flank as possible. What I've missed here is that some of the defenders of Venyov have come out from the defences and dug in on the hill due west of here with their 85mm AA guns
You can see the guns just in the far left. Along with Sturmoviks they handily destroyed 10th Motorised as they tried to outflank the hill. 112th Tank disorganises 17th Panzer Regt as it was still weak from its earlier battering.
I allow the Germans one more Luftwaffe supply run as I realise the scenario as written cripples the German supplies too much. Meanwhile 11th Motorised closes with 112th Tank Div covered by 4th Panzer Div and the Corps artillery. The NKVD keep recovering hits from 112th Tank Div, I've made that too easy.
The Russians plaster 11th Motorised and they become disorganised. Very little time left now.
Despite being disorganised 11th Motorised assaults, covered by the rest of the Corps. 112th Tank Div survives, but having been assaulted, it can't reorganise....
Going into the last turn of the game it still has two hits left, and there are no Germans left nearby to assault it.
The only way the Germans can pull this off is by destroying 112th Tank with gun fire and having one unit left to physically move onto the hill. This requires inflicting two hits with five combat dice needing 5+ each. You can work out the odds, but in this case the dice came up trumps, 112th collapsed as 4th Panzer Regiment motored onto the hill.
At game end you can see the defenders of Venyov and their new hilltop outpost. It is still within three hexes of Venyov so OK.
The Russians don't have anything left to contest the hill so it is a German win. 24th Panzer Corps is now down to three battalion sized units!
The dead pile attests to the ferocity of the fighting. That was an incredibly close run thing for the Germans and tbh I had to use every ounce of my knowledge of how these rules work coupled with laser focussed force management to pull that off. I think that unfortunately I've added in so many bits and pieces which favour the Russians that this is fairly unbalanced. Individually they make sense in scenario terms, but collectively they make the German task extremely hard.
If I'm running this game in future I'm going to allow unlimited Luftwaffe supply runs (they only have a 66% chance of success anyway) and tone down the Russian advantages. All their units would now have five hits, not some with six, but they'll keep the 50th Army Leader. The NKVD will revert to restoring a hit on 5+ and inflicting a hit on 1, and they need to be treated as a normal reorganisation, not a special action. The main thing though is restoring the German supply situation to a degree, as the game mechanisms rely on having (restricted) reorganisation due to the high level of attrition.




















































