Right, on to the third training scenario for Unconditional Surrender, France 1940 this time. This uses everything in the rules and the opening turn features in a blow-by-blow account in the players handbook which was very helpful. I'm fairly happy with the air and ground combat systems, but all the extra stuff like production and replacement, naval operations and even the operation of multi-country alliances needed a fair bit of reading up. Unusually this game also lasts several turns, so I had to read up on the turn end sequence, which is quite nuanced.

The basic setup. There is a lot going on in this one, despite using Army sized counters. The standard scenario lasts from May to September 1940 and there are many scenario specific rules (eg the Germans cant mount an amphibious invasion or airdrop on Britain. Thankfully the British and German National (NW) Will and production is ignored, but it isn't for everyone else. The Germans need to conquer the Netherlands, Belgium and France by September 1940 or they lose. Conquering is done by reducing NW to zero by capturing cities and destroying field armies. the French start with 20 NW, so will be very tough to defeat. The Belgians and Dutch start with 2 NW, so won't be quite so hard....

The game control sheet has a ton of stuff on it, tracks for Will and Production and for the various events as well as weather and turns. The Allied events include strategic movement and two generic ground support events, while the French get 'tanks' and the British get both surprise attack and naval evacuation as well as 'tanks' of their own. The tank events temporarily add an armoured bonus to one combat.
The Germans get strategic movement, surprise attack and airdrop. Oddly these aren't available until August 1940, despite some of the most famous airborne operations of the war and the Ardennes surprise attack happening in May 1940. Perhaps it is for play balance? As usual there are various scenario options offered.
In May there is a 50:50 chance of Fair weather, and the Germans duly roll fair weather. That will greatly aid their initial attack.
The setup is much as you'd expect, the German Army massed to strike west with no less than three Air Fleets in support. The Allies have two air units (the RAF and French) but the RAF are restricted to base within three hexes of Britain. An extra French unit arrives at the end of May, but carrying 4 'sorties' aka hits with it. One of the German units starts with 2 sorties, presumably from the invasion of Denmark and Norway in April. The balance of airpower is nothing like that in Third Reich or AHGCs 'France 1940' where the Allies are outnumbered 3:1, although in this game the Germans do have a quality advantage.

The offensive opens in the fair weather in May, with waves of airstrikes on the French air force to write it down. The Germans rapidly exhaust the French in these initial attacks, leaving the air to the Germans apart from the RAF. 9th Army rolls over the Netherlands quite easily - the Dutch army is reduced strength to start with, and with air support the Germans knock it out straight away then roll into Amsterdam. The Dutch and Belgians aren't eligible for French or British air support.
The attack into Belgium is slower, the Belgian Army is stronger and the terrain worse (marshland behind a river). There isn't any Eban Emael fortress, so I assume its reduction by Fallschirmjager assault engineers was factored into the scenario. The Belgians are just pushed back to Brussels.
The Germans just keep coming in the Low Countries, the Belgians are pushed out of Brussels and with the loss of their capital, immediately surrender. Well, that is the diversionary attacks done!
The Germans smash French 2nd Army at Sedan with their Panzer groups and push 9th Army back over the Marne, then exploit west, taking Paris en route and surrounding French 1st Army southwest of Antwerp. Mon Dieu! The BEF and 7th Army are pushed back to Calais.
Finally the remaining German infantry armies stretch their line westwards to keep the Maginot Line in ZOC but also to protect the southern flank of the Panzers. With so many infantry in the north, they re looking rather thin! The German infantry in the north attack 1st Army, but even though it is isolated, it survives and retreats into Antwerp (ZOC don't extend into enemy controlled cities, and although Belgium has surrendered the Germans didn't have enough MP to take Antwerp).
The units in the Maginot fortresses don't have any ZOC, so the Germans can slip along the frontier.
That looks like a pretty successful offensive to me, particularly capturing Paris, although the BEF and 7th Army can draw supply from Calais. The Germans burned all their air support getting this far.
Of course with all the German air used up, the situation is ripe for a counterattack. One of the armies comes out of the Maginot line and joins 9th Army supported by French tanks in a counterattack using 'assault' mode which allows units to combine. That pushes the Germans back and cuts the rail line west to Paris.
In the north 1st Army evacuates by sea from Antwerp to Le Havre (what a rotten trick!), 7th Army falls back to Calais but the BEF, supported by the RAF and British tanks counterattacks Paris! The Germans are surrounded, unable to retreat and after two assaults are first reduced and then eliminated. 2nd Panzer Group has been destroyed! The BEF retake Paris and the French get four Will Points (WP) back.
Well, that is what happens when the 'sickle cut' offensive doesn't quite make it to the sea. What a disaster.
Naturally in June the weather turned bad, restricting the effectiveness of all units but particularly air and armour, while restricting all combat to assaults only. The Germans occupied the reduced Maginot Line hex SE of Sedan but Metz and Strasbourg were still solidly defended. They then assaulted Paris and pushed the BEF back out again.
In the north they assaulted Calais, but the French held them off.
In the Allied turn the BEF assaulted Paris, supported by all the adjacent French armies and the RAF (as the Allies had air parity now) and although they didn't destroy 1st Panzer Group, they reduced it a step. With 2nd Panzer Group still rebuilding in Germany, I called it at that point as I'd managed to wreck both the entire Panzer arm as well as the Luftwaffe in a reckless assault. A well deserved Allied victory, but at least I'd got more idea how things hung together in a longer game. I was too used the very short Poland and Norway games.
Armed with better knowledge and aware of the various bits of the rules I'd got wrong, time for a better go.
This time I rolled up bad weather for May, but in some ways it was a blessing as it forced a more measured approach. Once again I wrote down the French airforce, but launched a series of limited attacks to take Belgium and Holland. The French had availed themselves of the strategic move option to rail a unit into Antwerp, which was annoying.
Restricted to just one attack per unit, it was slow going but the Germans got there in the end, although I was forced to commit one of the Panzer groups to take Brussels. I tried to keep as much air back as possible for future use (you can recover a maximum of two steps per unit in the production/mobilisation phase) but I took the opportunity to capture Sedan with infantry.
The Allies were content to deploy into a strong defensive line. Leg infantry in the front, with the mobile BEF and 1st Army in the second line as well as a garrison in Paris to provide extra ZOC and a counterattack force while the RAF staged to Calais. The French air reinforcements appeared in Paris - Calais and Paris being at extreme range for German counter air missions.
The Allies went into June quietly confident that the Germans now faced a WW1 style slogging match.
Sadly they had reckoned without the power of the Blitzkrieg in clear weather. June rolled up clear weather, and the panzers and Luftwaffe swung into action. The Luftwaffe smashed the French airforce, then both Panzer groups pushed forward and set up a series of encirclements which allowed the following infantry armies to annihilate most of the French front line.
They didnt attack Paris this time as it was so exposed, and ignored the BEF entirely to avoid a battle with the RAF, instead they tore a huge hole in the French line along the Marne and poured south through the gap, taking Dijon and Vichy, and isolating the Maginot Line!
The western end of the Maginot Line held out however, so the German forces south of the Marne outran their supplies (2nd Panzer Group is under that low supply marker SE of Paris) as the rail line remained closed.
There wasn't a great deal the Allies could do about this catastrophe with several field armies now in the 'eliminated' box and waiting to be rebuilt (a two turn process). One of the French armies sallied from the Maginot Line to threaten Dijon, otherwise the rest just tried to form a line along the west to avoid losing more cities. I've put the air sortie markers on top of the air units so you can see the state of the air forces - I think you are supposed to do that anyway.
The Germans didn't have enough MP to take Lyons last turn so there is an Allied marker on it. Next turn the French will be able to put a replacement unit in there.
July to September is guaranteed Fair Weather, so in July the Germans took Paris while launching an assault on the western Maginot Line to open the rail line south led by Panzer Group 2. The attack managed to reduce the garrison but not eliminate it - forts are tough.
They also managed to reduce the fort at Strasbourg but not take it - the writing was on the wall for the Maginot Line now. The fall of Paris also allowed the Germans to isolate the BEF east of Calais. If only they had retreated into the town when they had the chance. Instead they were surrounded, isolated and destroyed by a series of concentric attacks. Finally the starving Germans in Vichy stumbled southeast and captured Lyons - coupled with the fall of Paris and Calais, that was enough to reduce the French Will to zero and France surrendered.
Given the game length (May to September) I suspect France is always going to lose this one in the long run barring an early German disaster. The France 1941 scenario is more balanced, but this is excellent as a training scenario as it exercises all the mechanisms - I'm just sorry I never got to player the British 'naval evacuation' event. I actually felt like I was playing the game in that second run rather than just being buffeted by events and scratching my head, so I'm getting there I think. The Italy and France 1944 scenarios are both pretty big, so I need some more practice before then. The invasion of the Balkans beckons.