Saturday, 26 November 2016

To Boldly Go..

John laid on a Star Trek type game using his Planetside Sci-Fi skirmish rules. The USS Illustrious had detected an anomaly in the space-time continuum and went to investigate, but some wicked Space Goblins were also interested in the mysterious artefact. Jerry took the goblins, and myself, Tim and Tom the plucky Federation.

As is traditional, the entire bridge crew beamed down, accompanied by some red shirt security guards. This did not go very well as hordes of Goblins emerged to gun down the red shirts. 

Another party beamed in behind the Goblin firing line. This also didn't go very well as the tightly clustered target came under fire from rocket launchers.

The goblins formed a hedgehog around the mysterious artifact.

And despite (rather limited) planetary bombardment, stayed there. The artifact did not like being bombarded and disappeared making a strange grinding noise.

Well, that could have gone better. In fact we should have done almost anything apart from what we actually did, which was essentially to conduct a 'helicopter assault' into a hot LZ - with the bridge crew of the Enterprise. Maybe try scanning the area for life forms first, perhaps talk to the goblins, maybe beam the goblin commander up into the brig, maybe show them what 'kissing' is...

Oh well, that is that happens when you approach a scenario with 'wargame' in mind. I'd really like to try this again, and approach it with more of a Star Trek mindset. Lovely figures from John, which sound like an appalling ballache to put together.


  1. Nice game report, sorry it didn't go better for the crew of the Illustrious.

    Pity the space gnomes don't blog!

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