Tuesday, 8 August 2023

Bruce Quarries AiW rules at COW 2023

I have all the various ‘Tank Battles in Miniature’ books, and one of the more intriguing ones has always been the Arab-Israeli Wars one, which is notable for a distinct lack of any rules in it at all, although my own 6mm IDF units are all painted according to Quarrie, with sand yellow Centurians and sand grey everything else. ‘Based on the information available’.


Russell has painstakingly gone through the book and made a brave attempt to construct a playable set of rules out of the ideas presented therein. What it ends up as is two sides of A4 with various charts and numbers, and an awful lot of percentages.


 

A general view of the battlefield from the Israeli side.

For the game we had two small forces, the IDF with four M48s, two M51 Shermans and a couple of infantry sections in M3 halftracks with some randomly arriving Mysteres for air support. The Syrians had a platoon each of 3xT62, 3xT34/85 and 3xPanzer IVs (!) as well as a BRDM recce section and a JS-III.


The Israeli forces. I'm commanding those two M48s in the middle, although hilariously one of them broke down on the first turn. 


Russell explains his approach to producing an actual set of rules from the vague suggestions contained in the book. 

Both sides clashed and it became apparent very quickly that the game was extremely lethal. The Israeli gunnery was better, but what was critical was firing first, as tanks had a high rate of fire, and the chance of hitting increased dramatically with each extra shot. As we’d cleverly moved our guys into range first, we took disproportionate losses, compounded by the issue that the smaller enemy tanks were harder to see than our larger western vehicles.



We find out the hard way that even ancient T34s are very, very dangerous.

When we did eventually spot something though, it blew up very satisfactorily, and then it became apparent that the Syrian morale was awful, and half the enemy just ran away. At least we ended up something like honours even, but should have just sat on the baseline and shot the baddies as they rolled into range (as Matt suggested).

That was actually really interesting as the rules reflected some of the concerns of the time, the lower Russian vehicles were harder to spot, but any hits at all were invariably lethal, with fairly minimal saving rolls even for heavy armour. High rates of fire made combat very dangerous indeed, but the air rules were bizarrely confusing (why do bombs hit on 4-7 on a D10?). One real oddity was having to roll for breakdowns every single time a vehicle moved, at very low odds (5%), which was all a bit Squad Leader, although both sides suffered a number of breakdowns in the game which did add some flavour.


You could pick all sorts of holes in the rules from a more modern perspective, but hats off to Russell for producing an entertaining game, and it was a good trip back to the 1970s.


10 comments:

  1. They were of their time!
    BQ was very taken with Tanks of Tammuz and quoted the unit designations "M" battalion etc, which of course were part of either IDF deliberate misinformation or the way IDF units can be referred to by number, unit nickname, commander 's first, last or nickname!
    Neil

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    1. I guess they were about as modern as it possible to be given when they were written in relation to the 73 war. Plenty of scope for confusion and misunderstanding.

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  2. This was the only Tank Battles in Miniature that I didn’t have. The lethality on the modern battlefield is in stark contrast to WWII, but would I be right in thinking that in this particular war, lethality should be nearer WWII stats rather than the 1985+ Cold War Gone hot era with the new generation of tanks and armour?

    Nice though the get a BQ game to the table for old times sake.

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    1. Tbh, I was never very interested in Cold War Post 85, my WW3 is set firmly in the M60/Chieftan era. For the 67/73 wars, the gun armour race had definitely been won by guns (and missiles), a hit from a 105 or a 125 was pretty much a guaranteed kill, let alone a Sagger. So rather more lethal than WW2. Older tanks may have struggled a bit against a Centurian or T62. I remember watching the 73 war on TV, lots and lots of demolished Centurians in Sinai.

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  3. I had all four WW2 TBinM, but in the end sold them all. Turns out I didn't really cotton to the 1:300 type scale - not sure why. Useful for information, though.

    I still have Bruce Quarrie's Airfix set, though (heavily annotated). I'm thinking of modifying them as a more 'wargamer friendly' set. The rules as they stand tend to favour the heavy armour to the point at which the lighter can not live on the same battlefield; neither, frankly, can the infantry.
    Cheers,
    Ion

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    1. I was drawn to all of them as infantry combat was resolved by section, not fireteam, which made them a lot less fiddly than WRG. Infantry combat was hilariously lethal though, it made the casualty tables in 'Tobruk' look restrained, but at least it was quick. I loved 6mm, as it was cheap, easy to store and easy to paint. Ideal for a teenager.

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  4. I don't think I have ever got around to actually giving any of the TBiM rules a go, I really should at some point. Very interesting post, in any case!

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    1. The ones I played the most were from the Northwest Europe book. They were OK if a bit fiddly in places, I also played around with the AT system fromm the Mediterranean book. There were interesting ideas in all of them.

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  5. I remember the nervous time spent in that T34/85 .. waiting for an M48 round to crash into my side .. then the ignition would not turn over .. so we bailed out!

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    1. The breakdowns added a hilarious dimension to the game. I'd completely forgotten about the people from a neighbouring room complaining we were too loud! It was a very enjoyable game.

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