Friday, 5 April 2024

TF Rose (again)

 As Tim wasn't sure how long Where Seagulls Dare would take in the morning , I'd offered a filler game. After lunch we played the Task Force Rose scenario Id solo played a few weeks earlier. 

As a brief remember, this battle took place in the afternoon of 18 Dec 1944 as 9th Armored Div tried to slow up the German advance on Bastogne. There are numerous scenarios covering this battle, but this one is taken from the CDIV rulebook (US Scenario 5).


Battlefield from the southeast. The main road to Bastogne is the top one. Basically the Germans need to clear it before nightfall. When I played this myself, it was a very tough fight and the Germans only just won. 


I had to accommodate seven players in a scenario with nine combat units! So some people only had one unit, and I appointed formation commanders to run the artillery and logistics (Pete for German and John for US). 

The US did much the same deployment I did, but put the Armored Infantry into the central wood. The Germans however chose to roll on in the North, right across the open, snowy fields. Tim was commanding the veteran 2nd Panzer Div grenadiers and Lloyd the US tanks. 

Tim swarmed the advanced US Stuart company, using the Ridge as cover so they were out of the line of fire of the Armored Infantry (Bish) and veteran 110th Infantry (Russell). The Germans had three units vs two. 


The US fire inflicted  some losses on the Germans, but not many, and the Stuarts fell back to join the Shermans. The Germans got lucky and their Panzers(Anthony) rolled on, straight up the road. Bishs infantry  could see these units now, so it was 5:3. 

Both sides exchanged artillery fire across the valley. 


The Germans rapidly gained fire superiority, the Stuarts were so battered they had to retire before reorganising. This let the remaining Germans cover one of the Panzergrenadier units to close on the town, and although it was fairly shot up in the open, it retained the strength to overrun the Shermans in close combat in the narrow streets of the town, shot in by the other Germans. What a disaster! 


The Panzer steamroller just kept on rolling! Pete managed to juggle the very limited German supply capacity to resupply damaged units and the artillery. 

Both US infantry units now moved to counterattack, but they came in one after the other rather than together. 


The Armored Infantry were wiped out by concentrated fire. This let the Germans concentrate on the Stuarts, who were still reorganising. 


The Stuarts were duly destroyed, and finally the Germans turned their attention to the 110th. The US infantry ran into massive fire and decided it was safer to retire for the evening. 

Well that was a pretty convincing German victory! The players did much better than my solo effort when it went right down to the very last turn. I think a combination of the more dispersed US deployment and effective concentration of the German forces worked well this time, although I'm still puzzled how three German companies managed to attack three entrenched US companies so effectively. The German armour rolled up fairly early I suppose, and I wasn't paying much attention to the dice scores so maybe the US defensive fire was lousy?

Who knows, anyway we finished in plenty of time and it was nice to give the snow boards their first public outing.




12 comments:

  1. Very interesting, especially seeing the effect of the German concentration to gain victories and momentum early on. How did the one-player per unit work out?

    ReplyDelete
    Replies
    1. I was slightly amazed at how the Germans rolled over the Allies, especially as they are actually outnumbered to start with. One player per unit was fine, I've done similar games in the past, and as the combat system is quite attritional, players very rarely lose 'their' unit in one turn, there is always the option to run away.

      Delete
  2. Lovely LW kit. The new snow Kallistra hexes look the business!
    Neil

    ReplyDelete
    Replies
    1. Thank you. There is something very compelling about snow terrain, even if none of the kit is actually winterised.

      Delete
  3. That is a very historical result. 2nd Panzer rolled over TF Rose in fairly short order. I have often wondered what would have happened if the US Commnders had kept their forces concentrated with a very light screen to identify where the main attack was and oppose with a sizable force (well as big as they could muster anyway). All they succeded in doing was to lose these small forces in short order.

    ReplyDelete
    Replies
    1. That might have worked better, but after winning for several months , I guess they were still in 'try to defend everything' mode.

      Delete
  4. A good ‘chilly’ effect on the terrain. I think Stuarts are hard to properly replicate in a game, but I’m not even sure what I would do to counter that!

    ReplyDelete
    Replies
    1. Well, they are still tanks, and until the Pz IVs and Stugs rolled up, rather better than a swarm of Sdkfz 251s! I am rather fond of Stuarts.

      Delete
  5. Great game that Martin, adding the logistics to the game made it much more enjoyable for multiplayer play.

    Cheers,

    Pete.

    ReplyDelete
    Replies
    1. Thanks Pete, I'm pleased with the logistic system. It requires some critical decisions without being too much of a burden administratively, and allows a degree of scenario tweaking.

      Delete
  6. Clearly the German victory is due to the skill and courage of the commander :)

    ReplyDelete
    Replies
    1. Indeed. Steely eyed fanaticism will take you a long way!

      Delete