Friday, 2 October 2026

Best, 19th September 1944

 This is the last game in my 'Operation Market' trilogy. The first two scenarios covered 1st Airborne at Arnhem and the 82nd at Nijmegen, so now it is the turn of the 101st 'Screaming Eagles'. No 'Easy Company' I'm afraid, but we do have the 502nd PIR.

The 101st was assigned the southern portion of the corridor and captured a number of bridges in the initial landings. Once Guards Armoured Div was stheafely on its way, Maxwell Taylor took a number of steps to improve the security of 'Hells Highway'. The bridge at Son was a particular concern as large numbers of German infantry were operating to the west, using the town of Best as their base. On the 19th September the 101st set about clearing the town.

As usual this game was played using my One Hour WW2 variant of Neil Thomas's rules, and the scenario is based on one in the Command Decision 'Market Garden' scenario book.


Battlefield from the south. Son and Son Bridge are bottom right, crossing the Zuid Willems canal. Best is the town mid left and there is a partially demolished crossing site south of it (something else Taylor was interested in). There is a large wood just north of the canal, otherwise the countryside is flat, interspersed with fields which block LOS. The main highway to Nijmegen and Arnhem is the grey one, the road leading off the northwest corner goes to Hertgenbosch. I visited this area some years ago on a cycling trip.


And here we are with some toys on the table! Unsurprisingly there is a mass of Allied stuff on the right, and a mass of Germans on the left. The bulk of the German force was drawn from General Walter Poppe's 59th infantry Division, which had been evacuated across the Scheldt some weeks previously.

There are five objectives, the northern road exit on Hells Highway, Son, Best, the Best river crossing and the centre of the forest. Whoever holds the most objectives wins.


On the northern edge of the forest is 3rd Bn, 502 PIR (Major Cassidy). Two units of veteran paras with an attached British FOO stand. Generally the Allied battalions were twice as strong as the German ones, so I'm modelling all the Allied battalions as two units each representing a two company combat team. This level of representation works well for Market Garden as most of the German 'battalions' are lucky to muster more than a couple of company equivalents.  Russell commanded these.


Back at Son we have 2nd Bn, 502 PIR (Major Chapuis), plus a strong squadron of Cromwells from 15/19 Hussars. All the support stuff is here too, a jeep supply column, a British ambulance column and an entire Regiment of Sextons (86th Field Regt Royal Artillery from Guards Armoured Division). there are also light and medium bombers from 2nd Tactical Airforce to fly interdiction missions. All the tac air is up front with Guards Armoured. 

Terry was the overall CO and also commanded 2/502 while John A had the British tanks and artillery.


Marching down Hells Highway to join the attack is 2nd Bn, 327th Glider infantry (Major Rouzie). These troops generally had more heavy weapons than the paras, but more akin to normal infantry. So these guys are rated as  heavy infantry, but regular morale. Jerry commanded these.


The 502nd Regimental HQ. There are plenty of supplies available, perhaps too many as Hells Highways became notoriously congested.... there also seems to be someone from the Dutch resistance in attendance, perhaps they can help.


The defence of Best initially fell on KG Rink (719th Infantry Div) but a regiment of the 59th was isolated in the woods east of Best at the start of the battle. The overall CO was Mark who had a bit of flexibility in where to put the Best garrison.


In the woods is Grenadier Regiment 1034, 59th Infantry Division. They have two weak battalions plus the regimental anti-tank company. Fortunately for them the canal is impassable except at a bridge. Jim commanded these. These are all regular infantry, one battalion has AT guns.


The Best garrison itself was a bit of a hotch potch. There was a battalion of police from Tilburg, rated as light infantry as they had no heavy weapons. There was a weak regiment from 719th Static Division, the 723rd with just a single infantry unit but reinforced with Flak so rated as 'heavy'. They dug in just south of the town to create a continuous front of ZOCs. Finally there was a static Flak position south of the river next to the blown bridge. This was was rated as infantry with heavy AT guns, but if they moved, the guns would be lost as they had no transport. Mark commanded the 88s, while John B had the town garrison on Tuesday, being relieved by Simon on Wednesday. All these units are poor quality (5 hits).

Yes, that is an Airfix gun emplacement. 


Riding to the rescue (literally) are IR 1036, 59th Infantry Division. Two regular leg infantry battalions, one with AT guns, commanded by Tim. There is also the 59th Fusilier Battalion mounted on (stolen Dutch) bicycles. That gives it a movement bonus on roads. Also regular infantry, commanded by Mark.

They arrive on turn two from Hertgenbosch. 


Finally all the support stuff. A couple of horse drawn supply columns, our ever favourite ambulance and field kitchen, plus the 59th Division artillery regiment with a single battalion of 105s and only three fire missions. While the Germans don't have any aircraft to interdict the Allied supplies, they do have long range artillery (my K18) to shell Hells Highway and raiding parties to directly attack it. There is also a serious risk of traffic congestion, we will see if any of that happens during the game. Finally, General Poppe himself can be dimly seen riding his horse near the supply wagons.  

Right, off to battle!


Things started well for the Allies as US Marauders plastered the German supply lines.


The various Allied contingents then set off. The 327th marched on from the north, 3rd/502 put one combat team into the forest to make contact with the GR 1034, while the tanks and 2/502 set off westwards south of the canal. The Allied plan was apparently to clear the forest then take the demolished bridge site with the 327th running interference in the north.

We will see what the Germans make of that.


Fairly unsurprisingly the Germans concentrated all their infantry and artillery fire on Russells isolated para team and they were suppressed by the German artillery. The FOO could spot the Germans in the forest now though.


The Cromwells, paras and artillery blasted GR 1034, inflicting less than impressive losses on the entrenched Germans. 2/502 shook out into line south of the tanks, apparently planning on pushing west. Personally I'd have concentrated on the Germans in the forest first, or simply ignored them and put in a full blooded attack towards the bridge site.


Jerrys 327th moved west through the fields while Russells other paras traded shots with the Tilberg police. The police took enough hits to become disorganised. Oh dear!


The field kitchen rushed to the rescue to reorganise them, as GR 1036 and the bicycle Fusiliers came piling down the road. The cyclists put on such a turn of speed that made it to the T junction. This caused a certain degree of consternation among the allies. That Fusilier unit is a complete pain in Victory Games 'Hells Highway' too, as it charges about all over the map.


Artillery fire inflicted enough losses to disorganise the Germans at the east end of the woods, but 2/502 and the Cromwells resumed their advance westwards. The Cromwells only managed one hex due to ZOC and ran smack into the line of fire of the Pak 40s in the wood.


Team Bravo, 2/502 shot up the cyclists on the road junction while the 327th moved closer through the fields.


The Germans managed to knock some Comwells out with their AT guns (a much better target than firing at the US paras in the dense forest) and the leading Combat Team from the 327th ran into such a hail of fire they became disorganised. The Germans reorganised II/1034.


Mosquitos bombed the German supply lines. I havent been taking pohotos but the Germans had also some success in disrupting Hells Highway with long range artillery fire and traffic jams.


The Allied focus switched to I/1034. The artillery and tanks shelled the AT guns and Team Alpha 3/502 assaulted them! That attack was repulsed but the Germans were left disorganised and unable to reorganise. In the north the Allies reorganised the battered 327th, but Allied fire was sufficient to disorganise the Fusiliers on the T junction.


Sneaky German infiltrators cut Hells Highway!


The German anti-tank guns inflicted enough losses on the Cromwells to disorganise them. In the far south 3/502 finally came into range of the Flak guns at the bridge site and the 723rd, Fire from the massed Flak shredded one of the US combat teams, it took five hits and became disorganised.


In the north something of a stalemate threatened as the Germans reorganised the Fusiliers in turn. The rest of the Germans firing managed to disorganise one of the glider combat teams again.


In the forest the 2/502 launched another close assault supported by fire from the Cromwells and this time managed to overrun the German guns. The paras busied themselves painting stars on the captured Pak 40s.


In the north however the Fusiliers became disorganised and were reorganised again. The rest of the Germans got three hits on one of the units of the 327th, enough to finish it off. Ouch. Suddenly the US position up here was looking a bit shaky.


The heavy commitment of Allied units in the south and north of course meant that Hells Highway was unguarded.... the remaining troops of GR 1034 broke out east, heading for the bridge. There was a certain amount of consternation in the 502 Regimental HQ as heavily armed Germans appeared on the edge of the forest.


At least the USAAF turned up to bomb the German supplies.


The battered Cromwells set off in pursuit of Jims Germans near Son, Russells paras finished clearing the now vacated forest position, claiming the objective. In the south the battered US paras fell back into the middle of the fields to reorganise in peace.


The Germans moved the 723rd and their light Flak down to the canal to threaten the remaining US paras.


II/1034 occupied Son, claiming the objective. US HQ personnel scattered.


In the north the remains of the 327th fell back to guard the road north to Veghel, and the Germans moved menacingly southeast, threatening the US paras on the north edge of the forest.

With the fighting 'rather confused' we left it for the night at that point. So far it nicely captures the horrible situation on the corridor where the Allies have to attack and defend all at the same time, without enough troops to do both properly. So far the Germans have done a good job minimising their weakness and maximising their strengths. Lets see how tomorrow goes.


The US moved up the other half of the 503rd to face Best but even after reorganising, the northern team was still quite weak. The Germans hammered it with artillery, shot it up with the Fusiliers and Police battalions and then close assaulted it with II/1036! I/1036 didn't want to move into spotting range of the 327th (who had been assigned the FOO) so just starting digging in across the road.


The US were already weakened and disorganised, and unable to resist the Germans assault. The combat team was overrun.


Further south a team of the 502nd had rather unwisely moved in range of the massed Flak around Best bridge, and was shot to pieces. Taking so many losses it became disorganised. 15/19 Hussars were now in range of the bridge but seriously hampered by German ZOC from Son in actually getting over the bridge (it would take two turns). For now they parked up and called in artillery on the German defenders.


The battered 502nd pulled back out of sight to reorganise, and the British tanks reorganised in place. The artillery kept shelling Son, but tbh without supporting ground fire or an assault, it is just a waste of ammunition. In the forest the remains of the 503rd moved northeast to confront the Germans who had broken in.


While II/1036 called in artillery fire on the 503rd, 59th Fusiliers and the 723rd with their flak guns enveloped the 503rd on a broad front. The US would have been better served defending further back. The 723rd had actually retaken one of the forest objective hexes.  


The Allies continued shelling Son while the Cromwells inched closer, getting stuck in the German ZOC south of the bridge. They could really do with another para unit to help them. The 503rd fell back further into the forest to avoid envelopment though, and the FOO moved from from the 327th Glider to reinforce them. The 502nd spent the turn reorganising in the fields south of the canal.


German raiding parties attacked Hells Highway but were seen off by the Dutch resistance!


The entire 1036th moved up to the 503rd in the forest while the 723rd shot the US paras up. The Germans were anxious that the Americans were planning to attack Best bridge (again), so moved the Fusiliers down to the canal to support the Flak position. They have certainly burned a lot of bicycle tyre rubber so far.


The Allies kept shelling Son and the Cromwells moved over the bridge adjacent to the town. At least the shelling was keeping II/1034 disorganised but the Germans kept running supply columns into the town and reorganising them again.

Ambulances reorganised the 503rd in the forest, but the 502nd sent one team to line the canal while the other continued to reorg. I think they would have been better to send a team to support the tanks attacking Son.


Unsurprisingly the Germans threw everything they had at the 503rd in the forest, artillery, fire from I/1036 and the 723rd, and finally II/1036 close assaulted them.


The paras were overwhelmed and either surrendered or melted away into the forest. II/1036th had conducting its second successful assault, infantry assault badges all round!


The Germans now got worried that the 327th might counterattack down the road to Best (rather shakily held by the police battalion) so the Fusiliers hopped on their bikes and headed north, dodging RAF interdiction. During the course of the game the Allies managed an astonishing twelve interdiction sorties, rather more than average.


The Cromwells now tried a desperate close assault on the town, desperate as the Allies were running out of artillery ammunition...


As German heavy artillery cut Hells Highway. Nice to get the K18 out!


The assault failed and the Cromwells fell back into the edge of the forest. They had inflicted losses on II/1035 in Son though, and they would be unable to reorganise this turn. A team from the 502nd now turned up next to Son bridge, possibly a turn too late?

The Germans cleared the forest and the 1036th advanced east, making contact with 15/19 Hussars in the woods. the 723rd moved back southwest to support Best bridge, but the US paras had managed to get shot to bits again attacking superior forces.


With no units adjacent to assault, the Allies last hope was to shoot the Germans out of Son with artillery and the tanks, then rush the (empty) town with the US paras. That was a 'Hail Mary' move if ever there was one, although in fact the fire was quite effective and II/1034 was reduced to a single hit. they held out and there was no possibility of the town falling. The Germans then resupplied it, as it hadn't been assaulted this turn.


In the forest, the German infantry had the upper hand. The Pak 40s shot the tanks up, and then II/1036 assaulted the from the rear with panzerfausts! Double dice for a rear attack, and with armour vulnerable in dense country, it was game over for the tankers and 15/19 Hussars were destroyed. A third victorious assault for II/1036!


It was pretty much game over at that point. The Germans held no less than four of the objectives, and the Allies only one, so a crushing German victory.

Well that was pretty decisive in the end but fairly chaotic at times with fights breaking out all over the place, and in that at least replicated some of the confused fighting up an down the airborne corridor. I though the Allied plan was actually pretty sound, of sweeping both sides of the canal, clearing the forest and bridge on the way. They just seemed to keep getting distracted from the main aim and trying to do too much all at once. The Germans managed their forces more effectively, even though they were less effective on a unit by unit basis and weaker overall, but did have the advantage of defence. Rather like the Confederates at Bakers Creek, the attack on Son really threw the Allies off balance and they struggled to respond effectively

We've actually played this before using NATO Brigade Commander, and in that the Allies cleared the forest then launched a series of bloody assaults on Best using the canal to protect their left flank with all their force concentrated in the north, and eventually bludgeoning their way to victory.

Anyway, that was a lot of fun to run and many thanks to all the players who really entered into the spirit of things. That is it for Market portion, but we shall visit the Garden component in a future game trilogy. I have more ACW and desert games to run before that though, and of course we need to go back to 1939/40 at some point to exercise my new grey/brown panzers.






12 comments:

  1. Hi Martin,

    That looked like a lot of fun in a chaotic kind of way - pretty much like elements of the real thing! Intrigued by the rules you have worked for these - methinks I will take a look at them!

    Hope to catch you next Sunday.

    All the best,

    DC

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    1. Thanks. It certainly turned out rather more chaotic than the previous outing for this scenario. And possibly captured the flavour of the original action better. More down to the original scenario and the players than any great ingenuity in the rules which are about as simple as I can make them and still bear a vague relation to WW2.

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  2. Interesting, in doing the campaign in stages, it works and moments like this are fine and I have always seen the difficulty of designing a MG scenario for the full thing, fraught with some encounters totally wrecking the time-table of advance by accumulated failures.

    Having regard to a previous hard fought allied victory with NATO Brigade Commander, do you think the rules in use for this game (OH WW2) are going to tend towards a German win?

    I feel the Thomas OH rules tend to favour a defender, who can mostly fire all of the time, while the attacker must CHOOSE between fore or move..

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    1. Neil Thomas tends to favour attrition over quality, but the rate of attrition isn't high unless you put yourself at a strong numerical disadvantage. The Allies just tried to do too much, too quickly and ended up putting themselves in a series of disadvantageous positions. In the previous game of the battle they were far more methodical.

      I've done the whole campaign many times with boardgames and six times with figures, and yes the timetable can get derailed, but that is part of the fun and not unreasonable historically. It matters more in a big multi-player game from a player experience pov of course.

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  3. Another interesting scrap, Martin, and your K18 is enormous! Reading your reports and seeing your game photos, I cannot help but be reminded of the look (and feel) of NQM. Does your OHW variant incorporate some elements of NQM?

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    1. Thanks Jonathan, and yes the K18 is vast mainly due it's very unusual trail arrangement (the gun assembly recoils along it with built in recuperators). It looks very similar to NQM as we both now use 15mm stuff on Hexon, but the rules elements I incorporated were the concept of target disruption particularly by artillery which was lifted from a much earlier version of NQM. I also liked the general combat model of move to contact, conduct a fire engagement,assault if successful, reorganise although the physical mechanics are different.

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  4. I remember doing a bath tubbed version some years ago as part of a PBI Market Garden day. I was running US Paras and got comprehensively beaten.although the veteran Paras had a number of advantages I lost heavily taking the first objective and got stomped by a counter attack. It is a fun scenario though. Must try it again.
    Kudos for the German players for a well run defence and making the most of the pedal power of the Fusiliers.

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    1. It is very tough fight for the Americans as (historically) they were outnumbered and attacking an enemy dug in with lots of heavy weapons support. Their quality and supply situation was rather better of course. The Fusilers charging about on their bicycles was very entertaining.

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  5. Iron Crosses all round for II/1036!
    Was play determined by inexperience with the rules?
    Neil

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    1. Yes, II/1036 certainly covered themselves in glory. I don't think I've ever seen one unit conduct three successful assaults in a game before.

      All the players have plenty of experience with the rules, tbh I think the German CO just showed a bit more focus and grip. The Allies just never quite concentrated enough force at the decisive point at the right time. There were a couple of tactically poor moves too.

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  6. A great game. Wonderful to play it out to conclusion over two days. The Germans seem to have managed to launch spoiling attacks all over the place, almost partisan-style, and distracted the Allied attack, as you said.
    Best wishes, James

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    1. Thank you. Yes,it was certainly a very swirling and confused engagement,which rather reflected the real thing. I think the Allies suffered a bit of a moral collapse when the Germans took Son, rather like the US counterattack in the previous Groesbeek game, and didn't know how to respond.

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