Sunday, 20 June 2010

Planning

We spent most of the gaming sesson at the club last week discussing stuff for COW (Conference of Wargamers, 1st weekend in July, held at Knuston Hall). In particular we were exercised by what hats and uniforms to wear for Paddy Griffiths 'Oh What a Lovely War' plenary game, I'm still holding out for 'Young Churchill' style pith helmets and Broomhandle Mausers. We also had a run through of one of Tim Gows new games he is taking, 'Tank Terror'. Don't want to spill the beans, but suffice it to say that it involves tanks.... It will also require special headgear for the umpiring team.

In other wargaming news, I've almost finished my first batch of 2mm WSS figures, some fourteen brigades of British troops, plus HQs, wagons, pontoon trains etc. Quite pleased with how they've come out, although I messed up the flocking on the cavalry, being to lazy to pre-paint the bases brown and now they've come out a bit too dark. I managed to retrieve the situation for the infantry and it is a lesson learned for the future. On to the Bavarians next, particularly looking forward to doing the cuirassiers.

I seem to be getting drawn in by the lure of WW2 re-enacting. A very expensive and time consuming hobby, as if I haven't got enough of those. Well, we shall see.

Thursday, 3 June 2010

A Surprise Encounter

Had a bit of a surprise last night, we seemed to end up refighting Borodino, which certainly wasn't on the game plan at all, just a happy set of coincidences. Tim emailed me asking what the plan was (I'd kind of assumed he was bring something!) but as I had managed to miss the WD Display Team (North) outing to Partisan I felt obliged to put something on. I've been busy painting my new 2mm WSS stuff, so I had Horse & Musket on my mind and rummaging through my file of scenarios I came across Sam Mustaphas Borodino scenario for Grand Armee. With the recent outings to 1914, I'd also got squares on the mind so I remembered my gridded carpet tiles, and then those 6mm Napoleonic Russians I'd got off John Armatys years ago and then the Leipzig rules which Baccus had used for their big participation game a couple of years back. All I had to do was transfer the Borodino map onto the squares (fairly easy as it was already gridded into 1k squares) and translate the OB into from brigades into divisions and job done.

Even at this reduced scale (one stand = 5000ish men) this is a BIG battle in a small area, with several Corps on both sides and the deployment areas absoutely stuffed with troops and guns. I went with Sams OOB but as I was running out of Generals, I assigned some of the Russian cavalry corps in direct support of various infantry corps (as was done historically) and gave the French the option of attaching out Murats four corps of cavalry or leaving them as one huge cavalry wing. The French opted for the latter.

Tim took a series of photos through the game, which hopefully I'll be able to post when he sends them to me, but the main course of events was as follows.

Both sides deployed broadly historically, but Murats cavalry massed on the French left wing. The French didn't like the look of the Russian centre at all with is massed 12pdr batteries, so proceeded to attack both Russian wings. On the left, Murats cavalry rode forward against the Russian IInd Corps, the main forces supported by Cossacks and various Italian infantry respectively. The Neapolitan grenadiers surged forward to suport Murats right flank. On the right, Davout and Poniatowski attacked the Russian left. The Russian left proved fairly sturdy and it required the commitment of the Old Guard to finally break them, but not before Davouts Corps had exhausted itself.

On the right Murat and the Italians finally overcame the Cossacks and IInd Corps, but at the expense of grievous losses. The Russian Guard had moved up to support IInd Corps, and in a final dash for glory, Murat led all four cavalry corps in line abreast against the Guard grenadiers. The Russians repulsed the attack and the French cavalry fell back exhausted. The Russians then counterattacked Borodino itself and drove the Italians back in disarray.

On the Russian left, more Grenadiers supported by heavy artillery attempted to hold off the Poles and Imperial Guard as the Russian Guard counterattacked in the centre, driving off both Neys Corps and the Westphalians as their left wing crumbled.

As night fell the only units left with any offensive capability were the Russian Guards and VI Corps, the Poles and the Imperial Guard. Real wargamers armies! The Imperial Guard and the Poles launched a final assault against the Guardsmen holding the redoubts in the centre, the Poles siezing the moment of glory as they advanced through withering cannon fire and turned the Russian Guards left flank, forcing them back. Both armies lay exhausted amongst the indescribable carnage, but the way lay open for the French to resume their advance. Unlike the historical result, in this case the Imperial Guard had been decimated. Phew.

This turned out to be a really good game, very intense, a surprising amount of manouvre given the constricted battlefield and with plenty of decision making and swings of fortune. Kutusov in particular kept falling asleep at the wrong times, and even the mighty Bonaparte seemed to have trouble keeping control of his concentric attacks on both wings - I suggested that with his little legs he couldn't see what was going on. Maybe it just goes to show you don't need to spend weeks preparing a game to have a good time. One very amusing aspect was the way the John 'Napoleon' Armatys kept referring to the the Russians as 'The French', shades of the Crimea there.

In other gaming news, I'm plodding on painting the 2mm WSS stuff I bought at Triples. I've started with the British (well, who wouldn't?) and the techniques I used on the sample figures seem to work OK en masse. My sequence of doing flesh then hats is slightly cumbersome, but I'll see how I get on as the alternatvie is ot do the faces after I've done the hats, and I can see paint going all over the place unless my hands are rock steady. 2mm faces aren't very big to paint, but really add to the look of the figures. Once the British are done, I'll move onto the Bavarians for a change. The curiassiers will be an interesting challenge, I might go with silver breastplates rather than black ones, have to see what looks best.

I've also been inspired by the WW1 operational games and looking at working up some 1914 and 1918 scenarios, the 'Great War' TV series on DVD has been particularly interesting for the latter. Really I want to do a scenario which will involve Whippets and cavalry, as my Whippets have never seen action before.

Thursday, 20 May 2010

More WW1

TimGow put on another game last night using Ricahrd Brooks 'OP-14' operational WW1 rules. A rather larger affair than last time, The Battle of Gumbingen, with three Russian Corps vs one German Corps (rising to three and a half German Corps plus a cavalry division).

I took the Russians, and having actually read the rules had slightly more idea what I was doing this time, in particular using reserves to keep the firing lines up to strength. The Russian steamroller rolled forward, and managed to bludgeon its way into Gumbingen, smashing one German Corps in the process. The Germans were somewhat handicapped by splitting their small force, the detached elements being then crippled by being out of command which allowed the Russians to concentrate the best part of two Corps against one division with predictable results. One Russian brigade in particular distinguished itself by drawing mandatory attack cards, but rather than being shot down in heaps, it drove almost unaided up to and then past the town.

By mid afternoon the Russianshad pretty much shot their bolt however, and although one Corps was strongly dug in around Goldap, the other two were overstretched with one already exhausted and the other well on the way. Fresh Prussian troops were counterattacking strongly and it looked like a withdrawal at nightfall would be in order.

I thought the game looked pretty good and flowed well. It was particularly pleasing how the firing lines solidified into strange angles and re-entrants, looking very much like the unit fronts in battle maps of the period.

Looking forward to the next outing.

Monday, 17 May 2010

Welcome to the Eastern Front

I managed to put together a game for the club last week, yet another outing in 6th panzer Divisions tour of the Baltic States. This covered the famous tank battle at Rassienie on 25th June 1941 when the Russian 14th Tank Corps attacked the flank of 6th Panzer Div. Only 2nd Tank Div actually made it into contact and sources vary about its exact tank strength, some claim it had 60 operational KV1s! Historically around 200 tanks attacked on the 25th, and Bob Mackenzies strength estimates seemed the most plausible. It was tempting to model the Soviet tank regiments a single entities, but in the end I split them into seperate (small) battalions which went some way to replicating the coordination problems the RedArmy had in this era. This gave the 2nd Tank Div half a dozen tank battalions in two regiments and overall the division was at around 50% strength with 180 tanks, a weak motorised infantry regiment and a battalion of 152mm howitzers. I included 60 T34s and KVs, which subjected the Germans to tank terror.

6th Panzer Recce Abteilung dug in holding the bridge, the divisional Rollbahn runs through the swamp just visible to the NW.
Motorised infantry battalion, 105mm artillery battalion and Regimental HQ resting around Rassienie.
Russian 2nd Tank Division assembled in the woods east of the River Dubsya. 2nd Tank Regiment (T34s and T26s) is towards the bottom, 1st Tank Regiment towards the top. The KV-1s are lined up on the road.
Russians roll forward behing a pre-planned artillery barrage. The Germans were looking throughly fed up at this point.
Motorised infantry, engineers and infantry guns start frantically digging in on and around the ridge east of the town. The first Russian tanks have already forded the shallow river.
6th Recce calls in defensive artillery, but a battalion of T26s overruns the position as the Russian infantry moves up in support. The other Russian tanks bypass the defenders. The Russian artillery decided this would be a good time limber up and move forward.
As heavy fighting rages around the bridge, a battalion from 11th Panzer Regiment arrives from the bridgehead to the north. At this point most of the Russian tanks are over the river and the German tanks are out of sight.
The Panzers overun the Russian artillery while it is still limbered, the 152mm regiment is completely destroyed. Meanwhile the Russian infantry dig in as the 6th recce bn finally breaks and runs. Soviet armoured cars harrass the panzers but fall back.

Further west, more German reinforcements (another infantry battalion plus batteries of Flak 36 and 100mm K18 guns) reinforce the defenders just in time and the Russian assault beats itself to pieces against the Pakfront. The T34s are knocked out by 88s and K18s and the KVs fall back in disorder after a failed overrun attack on the dug in German infantry. Only two companies of the original defenders are left on their feet at this point. Welcome to the Eastern Front!
I was very pleased with the way this game (broadly) followed the flow of historical events, although in the actual battle 11th Panzer Regiment withdrew in disorder after encountering the KVs. 6th recce Bn and a column from 114th IR were overrun by the Russians, but their attack was eventually stopped by a hastily formed pakfront east of Rassienie, which we managed to recreate. The German player was suitable awed by the mass of Soviet armour, but by great efforts did finally manage to stop them. Historically the attacks continued for a few more days as the rest of XIVth Mechanised Corps straggled up to the front, and after the fighting finally ended, some 250 tanks were found scattered in an arc east of the town, many of them out of fuel and ammo. One of the KVs made its way northwards and parked itself on the Rollbahn, where it held out for six days before being destroyed.

Sunday, 9 May 2010

The Guns of August

Tim Gow put on a small session last week to try out Richard Brooks new Operational WW1 rules. Tim has already reported in some detail on the various games he has run with these, but I was pleased to get a chance to try them out. Suffice to say I was robbed, even if the Russian airforce did distinguish itself. The rules themselves look very promising, and in due course I'd like to try them out with my various WW1 armies.

Speaking of WW1, I finished painting and basing all the heavy artillery I bought at Triples and that is now safely stowed away. I was particualrly pleased with the 6" howitzers, they look very imposing pieces and I managed to get that sort of stained metallic look on the steel wheels by heavily drybrushing steel paint on the rims followed by a heavy brown ink wash.

I had promised to run a game this week at the club, and as I've been working on the next scenario for 6th Panzer Divs tour of the Baltic States, I finally sorted the terrain for that out yesterday. The toys are all sorted and I just need to finish typing up the briefings.

Next major painting job is all the 2mm WSS stuff I bought, but I haven't had time to make a start on that yet.

Tuesday, 27 April 2010

The guns, the guns

I see my resolutionto keep the blog up to date is flagging already! Oh well.

After our efforts at Triples I took a small colonial game along to the club last week to help everyone unwind without too much mental effort. This was run using my colonial version of Battle Cry and which looks a lot like Rudi Geudens Afriboria, but is somewhat simpler. I rolled up a scenario, the British attacking a Mahdist hilltop position, but the Mahdists didn't skulk and hide, they came charging down on the British. The Brits never really got a chance to deploy properly before the Mahdists were all over them, and although they shot down hundreds, their right flank collapsed and the Mahdists were into the baggage train in no time. A shattering defeat and a very quick game!

I've meanwhile been working on some of the stuff I bought at Triples. First priority was all the WW1 heavy artillery, I really didn't mean to buy quite so much, but I need it for my COW sessions. Irregular Really Useful Guns, a variety of 6" (ish) howitzers, they all went together reasonably well although I had to resort to plasticene for a couple of the Schneiders. The guns themselves are painted up and I'm working on the crews. Unfortunately I hadn't noticed that I've been supplied with early war French gun crews rather than German ones. I couldn't be bothered to send them back and wait for replacements, so I hacked them around a bit and now they are a passalbe representation of Germans in field caps. Well, I'll paint them field grey and see if anyone notices.... The 2mm stuff is on hold until I get these sorted, but they will be up next. I did a quick check of the castings and they are astonishingly crisp.

Speaking of COW, I've finally booked my session in. I'll be running Drumfire and a mid-late war corps level trench assault. I'm hoping to run it as a split session, with the senior comanders coming up with the plan in the bar and then run the attack a day or two later. It may be a bit ambitious, but we'll see. Paddy Griffiths is threatening to run an 'Oh What a Lovely War' game including dressing up, so I have spent some time seeing if I can assemble enough bits to look like a WW1 uniform. My olive green utilities and shirt don't actually look too bad, coupled with a repro haversack, biggest problem is headgear, as however much I pretend, a Mark V helmet with hessian cover still doesn't look like a WW1 tin hat. I do have my pith helmet I suppose. My 1980s era puttees aren't long enough to go up to my knees either. Oh well, have to have a think about that.

Looking for helmets led me into a terrifying new stream of madness..... WW2 re-enacting. Well, the gear isn't actually that expensive, and it looks cool, and I 'need' a WW1/WW2 helmet, and and and. I'll have to see if this is a passing fad, if it isn't then the poor old wallet is going to take quite a bashing. It will of course be an ideal excuse to buy an SMLE, and a Bren, and a Sten and even a Thompson. Judging by my internet searches, the prospects aren't looking good.

When not drooling over uniforms, webbing and WW2 weaponry, I managed to fit in the Sheffield Half Marathon. Ran it in my best time ever for that distance (sub two hour), which was very pleasing.

Sunday, 18 April 2010

Triples 2010

Not done much gaming in the last couple of weeks, I was away at Easter and nothing much happened at the club this week although we had some useful conversations. It was however Triples 2010 this weekend at its shiny new venue at the English Institute of Sport. There were a few minor niggles, but in general it was a really good venue, spacious and airy and a welcome change from the Octagon Centre. The traders I spoke to all seemed pretty pleased and the numbers were good.

WD Display Team (north) put on our new game, 'The End', covering the last year of WW2 in Europe. I could only go on Saturday, but the game was well received and we ran it many times, leaving all the umpires with rather sore throats! I had already ordered a load of 2mm Horse & Musket stuff from Irregular and I supplemented it with some WW1 heavy artillery from their Really Useful Gun range. I also picked up some dirt cheap Roco tanks on the Bring & Buy (for AK47) and haggled a bit for a hardcover version of CS Grants 'From Pike to Shot'.