This was a game played at Sheffield Wargames Society in June 2011, covering the French counterattack at Le Monchal on 30th March 1918. Historically this was at the tail end of the Kaiserschlacht, but the road/rail lines running south from Montdider through the village also marked the boundary between two armies, and the French made every effort to push the Germans back again.
Tim Gow played the Germans and John Armatys the French. We used my 'Paths of Glory' WW1 rules and my assorted 20mm WW1 figures with contributions of aircraft and armoured cars from John and Tim. The figures are a mixture of Revell, Airfix, HaT and Emhar.
Some not very wonderful photos (taken on my phone) of various events. The bases are very spread out as I was using an AK47 style collateral damage type rule to discourage bunching. At the standard ground scale (1" = 80 yards) jamming an entire battalion of four bases into an area 200x200 yards doesn't seem very wise, so encouraging them towards a more realistic dispersion of 500x500 yards seemed sensible. I could of course change the ground scale, but then the battlefields would become ridiculously small, and that would just be silly:)
Le Monchal 30th March 1918
General Briefing
On 30th March with the main German offensive
towards Amiens
stalled, Hutier launched a series of attacks on a 25 mile front against
Fayolles Army Group, trying to extend their bridgeheads over the River Avre. In
the far southeast of the front, the 16th Silesian Division succeeded
in capturing the village
of Le Monchal on the
boundary between 1st and 3rd French Armies. The French 162nd
Division launched an immediate counterattack to retake it.
French Briefing
After a crushing bombardment this morning, our forward
regiments were overrun after inflicting heavy losses on the enemy. The remains
of the 488th still hold a scratch front, but the 487th
was completely destroyed.. The enemy has succeeded in capturing the village of Le Monchal, it must be recovered at all
costs.
The reserve regiment of the division, plus the Corps cavalry
regiment operating dismounted, have been release for an immediate
counterattack. The cavalry have so far proved to be highly effective and are supported
by some armoured cars. Some artillery support is available, but many of our
guns have been lost and there is little ammunition left.
Objectives
Prevent any further German advances.
Recapture Le Monchal.
Drive the Germans back over the Avre.
Forces
488th
Infantry Regiment (Regular), but gone to ground.
Regt HQ
1 x Regt mortar Co, 1 x MG Co
2 x Battalions with 2 x Infantry ea
Deploy along the ridge line south of the Avre.
16th
Dragoon Regiment (Vet)
3 x Inf, 1 x MG, 1 x Armoured car
486th
Infantry Regiment (Regular)
Regt HQ
1 x Regt Mortar Co
8 x Inf and 2 x MG Co divided between 3 Bns
Both regiments may enter from the south edge.
2 x 75mm Arty Regt, 5 shots ea, may in Div support or
assigned to a regiment.
2 x 150mm arty missions as pre-planned fire.
German Briefing
The division suffered heavy losses attacking the enemy this
morning, one regiment was rendered ineffective and another incapable of further
advances. The reserve regiment finally succeeded in capturing Le Monchal, but
the troops are still reorganising after taking the town. It is likely that the
French will counter attack but the momentum of the advance must be maintained.
Some artillery support is available but there is only limited ammunition left.
Retain control of the village.
Continue to advance southwards.
Retain control of the bridgehead over the river.
Forces
49th
Silesian IR (Regular) gone to ground
HQ
2 Bns each with 1 x mortar, 1 x MG, 2 x Infantry
50th
Silesian IR (Regular)
HQ
3 x Bn with 3 x Inf, 1 x mortar, 1 x MG ea.
1 x close support battery on the far side of the Avre.
2 x 77mm Artillery regiments, 4 shots ea. May be in general
Div support or assigned to a regiment.
All start within 6” of the Avre as far as the crossing, then
due east. 50th IR may have one battalion (only) in Le Monchal.
Terrain
The river is fordable for infantry/cavalry but guns
and vehicles must cross at the bridge. Slopes are not significant obstacles to
movement.Some not very wonderful photos (taken on my phone) of various events. The bases are very spread out as I was using an AK47 style collateral damage type rule to discourage bunching. At the standard ground scale (1" = 80 yards) jamming an entire battalion of four bases into an area 200x200 yards doesn't seem very wise, so encouraging them towards a more realistic dispersion of 500x500 yards seemed sensible. I could of course change the ground scale, but then the battlefields would become ridiculously small, and that would just be silly:)
Nice looking pictures, and a great period!
ReplyDeletePhil.
Thanks Phil, I am rather fond of my 20mm WW1 stuff, but the French don't often come out to play so it was good to get them in action on this occasion.
ReplyDelete