Monday 22 July 2024

Battle of Gaugamela

 After the victory at Issus, Alexander spent a few more years swanning around Asia Minor, but a final showdown with Darius was inevitable. Darius raised (yet another) Army and eventually they met in the titanic struggle at Gaugamela. Yet another Command and Colours Ancients scenario. 


This time it is a nice clear plain, which makes a change from the rivers at Issus and Granicus. The Persian Army is impressively huge too, although the blurb notes that Darius was running out of decent infantry by this time, but had amassed lots of cavalry. So much cavalry, that some of them may look a bit like Punic Wars Spanish....

The Persian Army is hard on the baseline so needs advance or be obliterated by retreat results.


Alexanders Army is slightly different now and has more cavalry. The Macedonian left. Various Pike and Hypaspists, light infantry out front, cavalry on the flank and Auxilia in support. Parmenion is once again leading the Phalanx. 


And on their right we have Alexander with two units of medium cavalry and a light cavalry. Strangely there is a lone Heavy Infantry unit supporting them, and also light troops out front. Those are Peltasts in the rear.


Persian left. Lots of cavalry, supported by Light infantry, bows and some Auxilia. Obviously the Persian 'auxilia' aren't actual Roman style Auxilia, just raggedy medium infantry with some missile capability. But it is what CnC calls them, as does DBA. 


Persian Right. More cavalry, Light Infantry, Bows and Auxilia.


The Persian Centre, where all the fun stuff is. Heavy Cavalry, Scythed Chariots and Elephants! Plus more Auxilia and two units of Medium Infantry, which I modelled as Immortals. This time Darius is with the Heavy Cavalry.

I'd completely forgotten there were Elephants at Gaugamela, it was a real surprise when I read the scenario.  


Darius supervises proceedings. The Elephant looks suspiciously like a Carthaginian African Elephant, as I'm all out of Indian Elephants. The Scythed Chariot on the left is a proper Zvezda model, and very nice it is too. The one in front of Darius is converted from the Atlantic 'Greek Cavalry' set, by adding scythe blades to the wheels and harness and adding a Persian crewman. 


Well, this is quite a thought provoking scenario for both sides. The Persians are just so far away from the Macedonians. The Persians need to get off the baseline, and in particular shift all those units which are vulnerable to retreat destruction, especially the Chariots and Elephants. Then it is figuring out how to inflict death by 1000 cuts with all those light troops, backed up by the mass of cavalry.

Alexander has slightly different problems - how to avoid those shock units devastating the Phalangites, how to keep all the Persian Light cavalry from running riot, and how to get the Phalanx into action when the Persians are so far away.

First up, the Macedonians play 'Order Light Troops' and push a bunch of units within javelin/bow range of the Scythed Chariots and Elephants, hoping for some hits/retreats. It also clears the way for the Phalanx to form up.


The Persians respond very aggressively! Light Cavalry surround the Macedonian Lights, hoping for some retreat results. I've always been a bit doubtful of the 'running around the enemy' thing in CnC, but it does encourage you not to leave gaps in the line.


Over on the Macedonian left, the Bowman evade damaged in the face of the Persian cavalry. It gets them out of the way of the Phalanx anyway. I also took the opportunity get the Peltasts onto the extreme flank.


But on the Macedonian right, their Light cavalry is destroyed. The Persians are driven back a bit though, although the Horse Archers are careful to stay in bow range.


The first Scythed Chariot sets off. I might as well burn these early, they can only take two hits and are optimised for offensive action with their armour etc. If they can get in amongst the Pikes, they can do real damage.


I'm glad I managed to make a gap in the Macedonian Lights, as Alexander leads the Companions against the Chariots in an effort to destroy them before they crash into the Hypaspists.


Alexander succeeds, but then the next Chariot and the Elephants roll forwards. The Chariots make contact with one of the Macedonian Medium Cavalry.


And sends the cavalry retreating with two hits! Thank goodness there was a retreat route. This isn't looking good.


The sacrifice of the cavalry allows the Hypaspists to close on the Chariots and get the first strike in. The Elephants are in stomping distance of the Phalangites and will get 5 Combat Dice if they make contact. The only unit in range to intercept is another unit of Macedonian Medium Cavalry, really the worst unit to be engaging elephants. At least they have a leader. 


The Hypaspists despatch the Scythed Chariot, but the Elephant sends the Cavalry in headlong retreat without a scratch on it. I'd forgotten how good elephants are, particularly against cavalry. The Macedonians avoid destruction by one hit, as they (just) have room to accommodate the extra four hex retreat inflicted by the Elephants.


Nellie goes stomping on the Phalangites.


But with great good fortune, the Phalanx 'only' takes two hits and stands. The battle back sends the Elephants packing, and inflicts enough damage to avoid the dreaded Elephant Rampage. That was a close run thing, but the exchange has ended in the Macedonian favour in that the three shock units are destroyed, but at the expense of two crippled cavalry units and a badly damaged Phalanx. No actual units were lost though, but it has crippled the Macedonian Cavalry.


With his cavalry largely crippled, Alex is keen to get the war winning Phalangites into action and begins laboriously moving them up, with a range of cards played. 


The Persians respond with a strong move on their right.


And an overwhelming move on their left! I can't quite recall which card combos they had to pull this off, but I distinctly recall 'Double Time' and no less than two 'Line Command' cards. There are now three missile armed units within range of Alexander himself, backed up by three Persian cavalry units.


The Persians unleash their secret weapon, 'Darken the Skies'! All the missile troops get to fire twice, and the Companions vanish in a hail of javelins and arrows. Alex, however, survives... and evades back to the last remaining Macedonian Cavalry unit, with a mere one hit left. Things not looking too good for Alex here. 



In the centre however, the Phalangites are slowly sorting themselves out into a game winning Steamroller. 


The Persians pre empt them with a first strike (Double Time card iirc) , but this only succeeds in forcing the Hypaspists to retreat. Bad luck Darius.


And now the Persians are in range of the Phalanx. Parmenion rolls over one of the Persian infantry, and ends up in an interesting oblique echelon formation. 


The Persians counterattack with their Medium Infantry, but Parmenion hangs on with just one hit remaining. 


And a cheeky Persian Cavalry unit runs through a gap and attacks Alexander! This has a really good chance of wiping out the last Macedonian cavalry, and possibly Alexander with it. 

Sadly the Persians are unable to manage a single hit, and Alexander shrugs off the retreat results (Alex plus Companions can ignore 2 retreats). 


The Macedonians counter charge and rout the Persians. The Persians were a bit unlucky with those attacks, they could easily have racked up three more banners. 


The Phalanx now takes revenge and tears into Persian centre. 


One Persian Auxilia is routed, but the Apple Bearers hang on. 


Darius personally leads the Persian Heavy Cavalry in a counterattack! 


The initial charge is a glorious success (just look at those dice, for hits and a retreat) and a Phalangite unit is ridden down. Sadly, the momentum attack bounces off Parmenion, having only inflicted two hits. 


The Macedonian counterattack on the blown cavalry routs them, and in the confused melee, Darius is also killed. Game over. 


General overview at the end of play. There are still lots of Persians left, and not huge numbers of Macedonians. 


The right flank is a bit chaotic, with units scattered all over the place. 


On the left, the Persians have a large superiority and are well concentrated. 


But the Persian centre has largely gone at this point, which is astonishing considering how much stuff started there. 


And Alexander is still (just) in the saddle. 

Gaugamela was the decisive battle of Alexander's war against Persia, although the Hydaspes was yet to come, Persian power was broken at Gaugamela. 

I can't help feeling I didn't play either side very well there. I struggled to get my head around the odd initial deployment, and was perhaps too concerned with getting the Persians off the baseline. The Macedonians also tried to do the same thing as in the previous battles, and smash the Persian centre with the Phalanx, which proved extremely hard as both sides were so far apart. 

Instead I think I should have focused more on the light troops and the Skirmish battle, the Persians in particular have an enormous superiority in light troops and can probably just shoot the Macedonians to death, like the Parthians at Carrhae. 

I'd certainly like to try that one again as well as Issus. Hilariously, I also ran out of Persian cavalry, but I have another batch to paint, so next time, I won't have to make up the numbers with Iberians! 









8 comments:

  1. Absolutely fascinating! Really came away with an appreciation of the different options available to both sides in each scenario, and it isn't obvious which is best, or how they will interact. The Persians' luck seemed to desert them a bit at a couple of key moments too.

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    1. Yes, poor old Darius was really unlucky in this one. Unlike Issus, I think I actually played this one fairly well as the Persians, and they did well to cripple the Macedonian cavalry. They just kept missing one extra hit to actually destroy enemy units. Alex didn't have much option later on but to rely on the Phalanx, which was high risk given the distance it had to travel.

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  2. Nice report. Can never go wrong with solo CCA. Once you get into the swing of it the time just rolls by!

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    1. Thanks. For a card based game I'm always amazed how well it plays solo. The limited activations mean each side doesn't have too much do each turn.

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  3. Historical result, but not like the real battle?
    I suspect it would be difficult to achieve with Commands & Colors......
    Neil

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    1. CCA is a funny old game, I can see how you might follow the historical course of action, but more often than not you don't. Despite it's oddities, it just seems to work. We've been playing it for years now. I can't quite face setting up Gaugamela in Lost Battles, those rules always slightly made my head hurt.

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  4. Replies
    1. Thank you. It certainly looked epic, I emptied my entire box of Persians onto the table.

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