That aside, our recent outing to Kursk prompted some calls from the Soviet players for a blocking detachment element to add to their force HQ and discourage traitors and defeatists. Ever keen to please the crowd, I duly obliged.
And here we go, an NKVD firing squad. Why do secret policemen go around in threes? One to ask questions, one to take notes and one to watch the two intellectuals.
Avid readers now know why there were some WW1 Russian infantry knocking around with my Kleinepanzerbefehlswagen.
These chaps were left over from my eBay WW1 Russians, and in their flat hats I thought they'd do the job nicely, especially in their identical poses. Just right for a firing squad. I painted their trousers dark blue and did their caps in red and cornflower blue. I made their tunics a bit less green as well and lined them up.
For a more personal touch, I also made up an NKVD officer to offer further encouragement to any dissenters.
This chap is a cut up Peter Pig WW1 British Officer. Close enough. He got a similar paint job to the riflemen, but with added red stripes on his blue trousers.
Who watches the watchers? Well, he can encourage the firing squad to do their job.
And if he gets it wrong? well there is always another firing squad.
Not in the best possible taste, but you do have to keep to players happy. Regular readers will recall I've already made a megaphone guy (yes, I do know PP make these but I only needed one).
So with this lot plus a couple of deployed Maxim teams. I don't think anyone is going to be running away any time soon.
For those genuinely interested in the subject Maslovs article: 'How were Soviet Blocking Detachments Employed' is worth a read: https://community.apan.org/wg/tradoc-g2/fmso/m/fmso-monographs/252381 (from the US Army Foreign Military Studies Office).